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2013-05-05, 10:54 AM | [Ignore Me] #1 | ||
ESF frame and loadout restriction
I want to move the ESFs away from being multirole combat aircrafts and instead become more specialized into specific roles. One way that this might be done would be to tie the ESF’s primary and secondary loadout choices to specific airframes. Could even go a step further and further define each airframe by adding in more profound bonuses and possibly weaknesses. Basically the idea behind this is to make is a real choice as to which kind of ESF you want to fly instead of being able to fulfill every role. This is just a rough idea and I haven't gone into great detail with it. Any feedback, on whether or not something like this is just a bad idea or if it could work in some shape or form, would be appreciated. Got any other ideas about how to change the ESF weapons to make the choices more profound and specialized? Share em. Interceptor
Loadouts allowed on the interceptor
Cert specialization for the interceptor
Striker
Loadouts allowed for the striker
Cert specialization for the strike aircraft
Air Superiority Fighter (ASF)
Loadouts allowed for the ASF
Cert specialization for the ASF
Last edited by ChipMHazard; 2013-05-06 at 05:26 AM. |
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2013-05-05, 02:15 PM | [Ignore Me] #2 | ||
Major
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Well I don't know...
Limiting Weapon Load-outs based on Air Frame sounds good in theory... ...But I'm not sure about the other Vehicle Slots. For instance, I actually run Composite Armor on my A2A Mossy, because more often then not I can just pop my flairs for Lock-ons leaving Nose Guns and Flak the biggest threat. But while we are on the subject, could we use this thread to discuss the changes to ESF Secondaries? Specifically, I'm kind of weary of Higby's mentioning of Lock-on Anti-Tank Missiles... |
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2013-05-06, 05:57 AM | [Ignore Me] #3 | |||
Sure, why not. The title does kinda lend itself towards that. Aye, same here. I don't think that simply adding in new weapons, and tweaking the A2A missiles a bit, is going to make the ESFs any less multiroll which does seem like what Higby is trying to go for [More specialized ESFs]. A A2G missile would indeed negate an important form of defense for ground vehicles: Terrain. Without actually having a real weakness. IF they do add in A2G missiles than it would probably have to be a guided missile [Either camera or laser guided], which would mean that the ESF would be vulnerable while guiding the missile to the target. |
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2013-05-06, 11:54 AM | [Ignore Me] #4 | |||
Major
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Indeed, same with Scout Radar, it's far more useful on a Ground Attack ESF then an A2A one.
I mean you'd have to use the same controls for Camera Guidance as your default Aircraft pitch and roll while Reticle Guidance would have Aircraft bobbing and weaving all over the place. I'd much rather put such a Missile, or better yet a Camera Guided BOMB, on a Fighter Bomber Liberator Variant I call the Redeemer. Instead I'd uses these new Anti-Vehicle Secondaries to add some more faction flavor to ESF. So the NC would have a hard hitting Lock-on HEAT Missile that takes a little while to acquire its target, while the TR would get fast firing Kinetic Penetrator Rockets that do decent direct damage but have no splash what-so-ever. I'm also wondering if it's possible for the VS to get some sort of sustained fire Anti-Vehicle Laser/Maser, which does small but rapid ticks of damage to anything to slow to get out from under the beam. |
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2013-05-06, 09:09 PM | [Ignore Me] #5 | ||
True, a camera guided missile would be better suited for the Liberator or another aircraft that has more than one person in it.
A laser guided missile/bomb might still work without presenting too much of a risk to the pilot, as long as said pilot doesn't just hover in one place and thus becoming Buster chow. Perhaps a more lenient approach to keeping the target painted might work, like allowing for the reticule to simply be close'ish to the target to make sure the weapon hits? I would certainly like to see some empire specific flavour added to the secondary weapon choices and giving the VS a beam weapon would be very interesting indeed. |
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