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2013-05-22, 03:06 AM | [Ignore Me] #1 | ||
Corporal
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After showing it in a few of my videos, I had some people ask about being the pilot and the gunner in a Liberator. Trying to explain it in written words was a difficult thing to do, so I decided to make this video guide. I don't go into too much depth with tips/tactics since I didn't want the video becoming some 15+ minute best to watch, so I might do another video with more advanced tips/tricks as well as include more footage to use as examples so that I don't have to describe the situations as much. Happily enough, not one person landed their hot drop on me the whole night I was recording this. Please, leave comments either here or on the YT video, I read them all and I crave feedback. Also, if you have any tips for the next video with more advanced tips, please feel free to share and I'll add them in. |
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2013-05-22, 05:05 AM | [Ignore Me] #3 | ||
Captain
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I would recommend a better guide for those people:
Or this one:
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 Last edited by Falcon_br; 2013-05-22 at 05:07 AM. |
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2013-05-22, 07:54 AM | [Ignore Me] #4 | ||
yeah, when will the devs fix seat switching?
it´s not a feature, it´s a bug! ps1 had the perfect seat management. i want this in ps2
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-22, 08:07 AM | [Ignore Me] #5 | ||
I don't really have a problem with seat switching in PS2 as long as it becomes more restrictive.
For example: Pilots shouldn't be able to switch to any other seat, while flying. Same with a sundie driver, while driving. In any other situation there should be a seat switching timer like switching from driver to secondary gunner in an MBT, switching seats in a galaxy, switching from the main gunner to tail gunner in a liberator etc. Just as an example.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-22 at 11:15 AM. |
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2013-05-22, 09:00 AM | [Ignore Me] #6 | |||
the ps1 system worked perfectly. wouldn´t it be a better solution to simply use it again instead of thinking about timers and restrictions? it was intuitive as can be! you could even see from the outside, which seats were occupied without having the gunners waving their guns. it was simple, intuitive and it worked. the new system is exploited all the time and only has downsides (if you don´t count exploiting it as an upside)
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-22, 09:11 AM | [Ignore Me] #7 | |||
PS1 also has actual entry points around a vehicle. PS2 doesn't. PS2 isn't PS1. Using PS1 as an argument isn't an argument in on itself. I don't see how the PS1 way of doing this wouldn't work in PS2. How would you enter the secondary weapon point of an MBT? Enter the tail gunner spot in a liberator? Only way I could see that being done, atm. without completely reworking it, would be to require players to hop in a vehicle in a specific order. For example: First the lib pilot, then the main gunner and lastly the tail gunner. Well, they could also make a menu where you would have to choose which position to take. Would the PS1 way of doing this have been better when looking back? Yeah, maybe. Might be too late for that now, although I have no idea how hard it would be to change how it currently works.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-22 at 09:22 AM. |
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2013-05-22, 11:04 AM | [Ignore Me] #8 | |||
i don´t see your problem? my point was to bring back the vehicle entry points instead of the stupid seatswitching. so why do you want a special entry order or other complicated unnecessary stuff? you go to the seat you want to take and enter. that´s it. there is absolutely no need for a seatswitching on the fly.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-22, 11:13 AM | [Ignore Me] #9 | |||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-22, 12:37 PM | [Ignore Me] #11 | ||
i still don´t get why changing to entry icons would be such a huge task?
the sunderer already has position scanning because it has to check if you are using terminal or want to enter. blowing this up to scan for each seat and projecting a small icon on the ground shouldn´t be a problem at all. no new "mechanic" needed. it´s all in the game already. this would also make an end to stupid manoevers like the jumping out of a esf, firing a rocketlauncher and jumping back into the esf in midair.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2013-05-22 at 12:40 PM. |
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2013-05-22, 01:03 PM | [Ignore Me] #12 | |||
Don't know if that's actually the same thing and the terminal isn't all that precise sadly. It would, but that could also be done by making it impossible to exit a vehicle in motion without an ejection seat.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-22, 01:29 PM | [Ignore Me] #13 | ||
yeah, i think you mistook me or the devs.
enter/exit animations seem to be impossible because they didn´t think we would miss them and didn´t include the necessary systems in the game. and as much as i love the animations and would like to see them return, i gave up on them. but the seat selector icons around the vehicles for seat-management should be no problem to implement. projecting an icon/texture on a surface is everywhere in the game. like the ammo symbol on the sunderers. making equivalents for driver/gunner/passenger seats that are projected to the ground should be easy. only problem i see could be the lag. there is a delay when you step up to a terminal until the game realises you can access it. and i don´t know if scanning for players positions around the vehicles would suffer from the same problem because i don´t know what this is caused by.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-22, 10:34 PM | [Ignore Me] #14 | ||
Major
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yeah they really got to change the way seat changes, they should make it so (like what Hazard said) you can't switch seats while driving until the vehicle completely stops.
also, when switching seats for everyone, there should be a delay in which the screen goes black for like 3-5 seconds when you are switching seats. and it would be cool in sunderers and Galaxies that they have an interior when they are in a non-gunner seat, where you could look at the other guys look at you laulz i would love that. |
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2013-05-23, 12:00 PM | [Ignore Me] #15 | |||
Corporal
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I think it would be cool if when you hit 'switch seats' it jumped into 1st person perspective and showed you getting up out of your pilot seat and walking over to the gunner seat. Maybe some 3-5 second animation. |
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