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2013-05-25, 12:06 PM | [Ignore Me] #1 | ||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-25 at 01:18 PM. |
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2013-05-25, 01:03 PM | [Ignore Me] #7 | |||
Sergeant Major
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SCU mechanic is very broken.
On Connery, VS have held Saurva Biolab for 8+ hours, you literally cannot take the base as any point capture is zerged and there is no way in hell of getting it past the shield threshold, thought the crown was an interpretable fortress.. Biolabs are dead zones in the lattice links now. Currently id guess 40% of the TR pop is there 'farming' so NC and VS are just eating up the rest of the links.. Dont really notice that lattice, I can go cap this base but not this base is really all its done, which has really brought to light how a huge army > all tactics. Why have a well drilled tactical spec ops team when 2 platoons can zerg your location and win due to sheer numbers. The battlefield is akin to WW1 trenches now... Massed infantry attacks to take a small bit of land then do it all over again for the same next small base. Its made PS2 alot less enjoyable I found, having more fun playing Stronghold kingdoms ....
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Last edited by Koadster; 2013-05-25 at 01:09 PM. |
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2013-05-25, 01:10 PM | [Ignore Me] #8 | ||
Corporal
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It's alright. I think that I like the lattice but not sure that I really have a grip on the strategic implications at this point. Also, I'm pretty familiar with Indar, so all the base and zone changes are a little disorienting, which I'm sure will pass with time.
Leaving the vehicle turret jitter behind, hopefully to never return, is wonderful. However, a lot of people seem to be having their game crash much more often. I rolled back my NVIDIA driver to 314.22 and that seemed to fix it for me, but some people are saying that didn't help them. If anything, the choice of places to spawn when redeploying have gotten worse. There's often no discernible logic to it. I was at one of the Tawrich hexes last night that borders Regent Rock and couldn't even deploy to Regent Rock. I could, however, choose from several bases surrounding the VS warpgate or a few up around the Indar Excavation area. WTF? |
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2013-05-25, 01:14 PM | [Ignore Me] #9 | ||
Major
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When has this not been the case? It's not a new issue with the lattice. It's just how zerg warfare has always been. Numbers > tactics. That's not even new to Planetside 2... it is a problem in all large scale pvp games.
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2013-05-25, 02:28 PM | [Ignore Me] #11 | ||
Sergeant Major
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Im guesing answers will range from BEST UPDATE EVER to WTF PIECE OF SHIT GAME IS DEAD. As with almost every major update to almost evey game in existance.
As for me apart from the random disconnecting and the rdidicoulus power of lockdown bursters (thats more of an issue with burstes not lockdown in particular) I like where this is going. Last edited by MrMak; 2013-05-25 at 02:31 PM. |
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2013-05-25, 02:47 PM | [Ignore Me] #12 | ||
Sergeant
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The lattice has made the battles larger, good.
The larger battles cause the server to melt, bad. (Render problems, lag, ammo packs not working, etc. etc.) Instead of rolling around randomly until dispersing, the zergs now just oscillate in a few small corridors, i.e. Broken Arch <-> Cross Road <-> Xenotech <-> Regent Rock. |
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2013-05-25, 02:56 PM | [Ignore Me] #13 | ||
Like:
Lattice Outpost redesigns More please (as seen on FNO) Harasser stabilization Enforcer - H Dislike: ZOE and you kidding me with this over powered crap The striker is still here and still it's missiles penetrate terrain/obstacles and ignore flares (did you learn nothing from the original annihilator or is that ok if the TR have it) Pheonix nerfed again this thing is now pointless can i have a refund Lockdown and ZOE Bursters, is someone on crack? (combine lock down burster with the striker and you can no longer fly near TR.) Fracture escapes the little nerf bat NC Aegis paper mache shield 60 HA bullets while you walk like a tortoise unable to fire and getting smashed from above/left/right/behind(even in the front some times) No backhack mechanics of benefit denial mechanics
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Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2013-05-25 at 02:58 PM. |
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2013-05-25, 03:00 PM | [Ignore Me] #14 | ||
as long as i keep crashing to desktop every few minutes, i can´t say anything solid about any changes. and i still can´t play for long enough.
so in my book, gu9 is a massive fail (but i was crashing before, so gu9 didn´t break the game, it just didn´t fix it)
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-25, 03:00 PM | [Ignore Me] #15 | |||
Sergeant Major
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And the shield works just fine i dont understand what the hell you want it to do. Also pretty sure it can take more than that since ive tanked enemy MAXes with a level 1. |
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