News: Test Release Notes 5.29.2013 - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Goes down smooth, comes back up even smoother
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-05-29, 05:39 PM   [Ignore Me] #16
Sunrock
Major
 
Sunrock's Avatar
 
Re: Test Release Notes 5.29.2013


Originally Posted by blashyrk View Post
On Miller, where TR population is pretty much always above 40% I don't think this will be the case. It will be the same, 1 VS (or NC) vs 4+ TR in any given base capture alert.
The world pop is usually quite even on Miller. Some times TR has a few more some times VS and at other times NC. But suggesting that TR outnumber any faction 4 to 1 on Miller is ridiculous.
Sunrock is offline  
Reply With Quote
Old 2013-05-29, 05:44 PM   [Ignore Me] #17
isilyan
Private
 
Re: Test Release Notes 5.29.2013


Originally Posted by Sunrock View Post
The world pop is usually quite even on Miller. Some times TR has a few more some times VS and at other times NC. But suggesting that TR outnumber any faction 4 to 1 on Miller is ridiculous.
You dont play many afternoon alerts?

isilyan is offline  
Reply With Quote
Old 2013-05-29, 06:04 PM   [Ignore Me] #18
blashyrk
Corporal
 
blashyrk's Avatar
 
Re: Test Release Notes 5.29.2013


Wow guys that was meant to be a hyperbole, sorry if it didn't come across that way. Last week the TR numbers were quite overwhelming but for example, yesterday VS seemed to have a slight edge during the alert on Esamir at least.
I don't know how often the numbers seem to fluctuate (or at what time during a day) but most of the time TR has up to 40% of the population, enough to have a population edge on all 3 continents.
blashyrk is offline  
Reply With Quote
Old 2013-05-29, 08:34 PM   [Ignore Me] #19
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Test Release Notes 5.29.2013


Some good stuff there, I like it.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2013-05-29, 10:34 PM   [Ignore Me] #20
DirtyBird
Contributor
Lieutenant Colonel
 
Re: Test Release Notes 5.29.2013


I can see the Briggs TR population halving after the warpgate rotation and the NC population doubling.
TR dont bother playing unless they hold the northern warpgate.

For the NC at least we only needed Charlie Squads color changed but if you can modify them all its a plus for the colorblind players.

Lets hope some of those bug fixes mentioned in Higbys QoL/Annoying bugs epic thread are fixed and added to this weeks update as well.
We've got a small game update coming this week with some small features and bug fixes, new Alert types & Customizable platoon squad colors!
__________________
DirtyBird is offline  
Reply With Quote
Old 2013-05-29, 10:44 PM   [Ignore Me] #21
camycamera
Major
 
camycamera's Avatar
 
Re: Test Release Notes 5.29.2013


what? i don't see our pop getting cut in half.

i find it weird on briggs, NC had the most population, with TR second and VS last. now it is TR first, VS second and NC last. from when i've played anyway.
camycamera is offline  
Reply With Quote
Old 2013-05-29, 11:37 PM   [Ignore Me] #22
OCNSethy
Major
 
OCNSethy's Avatar
 
Re: Test Release Notes 5.29.2013


Ive noticed an increase in TR pop on Briggs, over the last week or so...

I care not for which WG we have... we all meet up somewhere... eventually
OCNSethy is offline  
Reply With Quote
Old 2013-05-30, 03:34 AM   [Ignore Me] #23
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: Test Release Notes 5.29.2013


Aye, I saw Higby's tweet and I had to wonder. Why put the update on the test server and then very shortly thereafter put it on the live server?
Unless I'm missing something here, we won't be able to really test the changes out before they get implemented.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.

Last edited by ChipMHazard; 2013-05-30 at 06:11 AM.
ChipMHazard is offline  
Reply With Quote
Old 2013-05-30, 06:06 AM   [Ignore Me] #24
DirtyBird
Contributor
Lieutenant Colonel
 
Re: Test Release Notes 5.29.2013


I'd say that the stuff going in with this small update doesn't need extensive testing.
But as has happened in the past, they reserve the right to postpone it.
__________________
DirtyBird is offline  
Reply With Quote
Old 2013-05-30, 07:31 AM   [Ignore Me] #25
Assist
Contributor
Major
 
Re: Test Release Notes 5.29.2013


Tried to get on and test twice last night and both times I got a "Server coming down in 2 minutes" message in less than 30 seconds!
__________________
Assist is offline  
Reply With Quote
Old 2013-05-30, 10:01 AM   [Ignore Me] #26
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Test Release Notes 5.29.2013


esamir is completely broken on pts right now.

nc is warpgated and no capturepoint works. the capture bar comes up, but it doesn´t progress as if an enemy was also present.
and most outposts i saw ... hm i didn´t saw because only the domeshield and some floating assets like spawnshields or airturrets were visible.

too bad, i would have liked to see some of the new basedesign.
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-05-30, 01:55 PM   [Ignore Me] #27
WSNeo
Master Sergeant
 
WSNeo's Avatar
 
Re: Test Release Notes 5.29.2013


Originally Posted by Shogun View Post
nc is warpgated
__________________


WSNeo is offline  
Reply With Quote
Old 2013-05-30, 04:30 PM   [Ignore Me] #28
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Test Release Notes 5.29.2013


yeah i know, vs players like to play without those evil enemies who always try to hurt them...
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-05-31, 09:15 AM   [Ignore Me] #29
Snipefrag
Contributor
First Lieutenant
 
Snipefrag's Avatar
 
Re: Test Release Notes 5.29.2013


Damnnn.. no capture "Tech plants: Esamir" . I've wanted to see 2000 people in one place at some point !
Snipefrag is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:41 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.