Originally Posted by EVILPIG
My hopes are the opposite. Game balance gets really fooked up when you mess with numbers. Look at the TR and VS MAXes now.
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Well actually I was hoping for noticible implants for Example an implant that beeps if you are close to a proximity mine....Something that is actually noticible.
I wasn't asking for Implants that change how much damage certain factions do or how much they move...I agree that will unbalance the game too much.
But I don't want the Implants in beta where it was like you reload .3 seconds faster....I wan't something that is actually quite noticeable, all though reloading faster does come in handy I guess.