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2013-07-07, 12:35 AM | [Ignore Me] #31 | ||
Private
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I had posted this once in a /r/Planetside thread as a comment:
Perhaps a module for the Sunderer, Lattice Rerouting Module (LRM). Only one per region can be deployed, and perhaps it shoots a big beam to the sky, so that the enemy can see where it is. Alternatively, it must be deployed only within a certain radius of the cap point. It allows capture of a territory unconnected but adjacent to your own, probably at a reduced time rate. If the enemy manages to destroy the LRM Sunderer before the capture is complete, the attempt is aborted and a new LRM must be deployed before attempting a cap. The cap timer will be reset. Perhaps have it linked to the new Interlink facilities. You must control an Interlink facility to be able to deploy an LRM, or control of an Interlink provides a reduction in cap time. Is this what you're referring to ITT as a Router? |
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2013-07-07, 01:40 AM | [Ignore Me] #32 | ||
Staff Sergeant
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I’d rather see a new vehicle.
The Sunderer is already a really versatile support vehicle. I’d rather not add a ton of new features to just this one vehicle. It’s possibly the most boring looking vehicle in the game. I have some suggestions as to what can be added to it but I’d rather see more time and energy put into new vehicles, either NS or ES. The Sunderer is a battle bus but it’s not really a combat vehicle. I don’t want to really make it one by adding a ton of fancy new weapons. Instead I’d prefer if they keep the emphasis on support roles. Some things I would like to see a vehicle (not necessarily the Sunderer) be able to do. Utility Slot Ideas: Deployable Gravity Lifts: One for up and one for down. Certification increases height. A benefit of this upgrade would be that the designers could close off some of the base walls, forcing players to deploy a siege vehicle. Man Cannon: Deploys man cannons that will launch allies over base walls without fall damage. This is a popular idea but mine comes with a caveat. Base defenses are too porous as it is and giving outfits the power to max crash over a wall and right onto a generator just seems unfair. The vehicle will deploy two cannons that have very limited distance at fist and grow conservatively with certs. Additionally, there is a small delay built into the manapult; meaning you can only fire one person every 5,4,3,2 seconds. Jammer: Creates a no-deploy radius for enemy spawn beacons and Sunderers. ES Ideas: TR: Spread Propaganda: The TR is piping propaganda over the airwaves. In a temporary bout of confusion, all enemies of the TR become confused and find it hard to tell friend from foe. All empire colors turn to a faded grey. 3D spotting and minimap colors are all set to grey no matter the faction. This is done within a set radius of the vehicle piping out the "truth." TR players will still see enemies and allies as they normally would. Alternative if that’s not viable: PSA: The vehicle sends out a friendly PSA to all TR troops that failure is punishable by death. But since TR don't fail, that shouldn't be a problem...right? Any TR who die within the radius of the vehicle have a chance of being revived with 5% health and full shields. VS: AVSR (Advanced Vanu Shield Regenerator): Vanu within X radius receive a bonus to shield regeneration rate. I’m thinking -2.5 seconds. This would stack with the Advanced Shield Capacitor armor certification for a possible total -5 seconds to the shield regeneration time. NC: Get Up Close and Personal: Music is piped out into the NC ranks to get the troops fired up and ready for battle. NC troops move 10% faster in X radius of the vehicle (it would be rather large). Alternative: Rally Around the Flag: The sight of the NC banner gives strength and hope to the soldiers. NC troops receive an extra 125 HP while near the vehicle. (this radius would be relatively small as this is almost an extra max damage bullet from most guns and with nanoweave would make for some pretty meaty NC troops). I’d like to see a more combat oriented APC added, or maybe some cool specialty siege vehicle. The Sunderer is a pretty versatile vehicle for what it does. Let’s see some more ES vehicles! |
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2013-07-07, 03:28 AM | [Ignore Me] #34 | ||
Master Sergeant
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2013-07-07, 03:57 AM | [Ignore Me] #35 | ||
Contributor Lieutenant Colonel
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An Electronic Warfare suite for the bang bus. Deployed it set's up an SOI to prevent enemy drop pods from landing inside the effected area.
Toss in some radar jamming that other's have suggested. And I really, really, really like the router idea but I'm not sure it'd play out like I would hope. |
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2013-07-07, 04:50 AM | [Ignore Me] #36 | |||
Major
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I mean, I'm NC... I try |
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2013-07-07, 09:59 AM | [Ignore Me] #37 | |||
Master Sergeant
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2013-07-07, 09:48 PM | [Ignore Me] #38 | ||
Private
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I noticed a number of people posted ideas similar to this, but these are my thoughts on it:
Electronic CounterMeasures (ECM) module. Mounted on Sunderers, the large ECM module when deployed in close proximity can be used to disrupt enemy communications and logistics or be used as a passive (but imperfect) defensive field against a several types of AT/AA weapons. Deployed S-ECM sunderers can easily be identified by the large coils exposed on it's mid section. Active coils generate a slight distortion effect around them (similar to the distortion caused by shields in spawn rooms or vehicle bays). Minimum deploy radius of 100 meters Generates a 3 Layered field:
Obviously to prevent this from being OP or ruining the game experience it would need some tweaking. |
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