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Old 2013-07-10, 07:32 PM   [Ignore Me] #1
blashyrk
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Now that the Fury is nerfed...


I think the Proton PPA and the NC variant of the AI weapon (was it Enforcer Modified?) should be a bit buffed to compensate for the Marauder which is now basically a better and cheaper Fury.

I'll only propose a buff for the PPA since I never used the NC variant: increasing projectile velocity. This way it would keep the traits of a Vanu weapon without it crossing over into NC (more damage) or TR (higher ROF) territory.

I'll leave it to NC players to propose an Enforcer Modified buff since I've never actually seen it in combat
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Old 2013-07-10, 08:38 PM   [Ignore Me] #2
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Re: Now that the Fury is nerfed...


My poor fury
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Old 2013-07-10, 08:54 PM   [Ignore Me] #3
OmegaPREDATOR
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Re: Now that the Fury is nerfed...


Originally Posted by blashyrk View Post
I'll leave it to NC players to propose an Enforcer Modified buff since I've never actually seen it in combat
And you will never see one cause it's pointless.

Basically it's the same as a air-hammer, so very good against vehicules at CQC only. On Reaver no trouble, you can come close and leave fast, but on a tank who is supposed to have the better range of the 3 MBT it's better to take a normal Enforcer.
(also with the NERF of air-hammer, the Enforcer Modified need 2 or 3 shoots for kill an infantery ... so worth than a pomp-action shotgun).

No range, not that much damage, a window where the gunner could shoot with its own weapon would be more usefull than the Enforcer Modified.
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Old 2013-07-10, 09:03 PM   [Ignore Me] #4
Chewy
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Re: Now that the Fury is nerfed...



Looks like a shotgun that belongs on a tank to me.
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Old 2013-07-10, 09:36 PM   [Ignore Me] #5
Obstruction
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Re: Now that the Fury is nerfed...


i played with mine today and it really isn't that bad.

we still soloed a lightning and took down an AV base turret.

still gibs infantry just fine. so i don't see the major problem except that we can't solo MBTs as easily without changing to the Halberd.

maybe the major nerf is fury versus MAX? either way i still run those over, and a 9 round mag seems plenty to do the job.

if i'm missing something please let me know.
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Old 2013-07-10, 10:42 PM   [Ignore Me] #6
OmegaPREDATOR
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Re: Now that the Fury is nerfed...


Originally Posted by Obstruction View Post
if i'm missing something please let me know.
The trouble IMO is here :
With a Fury cost of 1000 cert points and the Marauder costing 250 cert points. So TR have a good faction AI weapon when VS have PPA and NC have Modified Enforcer. Maybe VS and NC could have something close to Marauder in term of usefulness again infantery to be balanced ?
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Old 2013-07-11, 05:25 AM   [Ignore Me] #7
blashyrk
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Re: Now that the Fury is nerfed...


Originally Posted by OmegaPREDATOR View Post
The trouble IMO is here :
With a Fury cost of 1000 cert points and the Marauder costing 250 cert points. So TR have a good faction AI weapon when VS have PPA and NC have Modified Enforcer. Maybe VS and NC could have something close to Marauder in term of usefulness again infantery to be balanced ?
Exactly what I meant. With the risk of rattling some players' cages, I will say that TR got a pat on the back again with everyone getting the short end of the stick.

I believe the price of the Fury should at least drop too 500C if not lower, and I think buffs to VS/NC counterparts should be in order.
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Old 2013-07-11, 06:40 AM   [Ignore Me] #8
Obstruction
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Re: Now that the Fury is nerfed...


well i play TR and i prefer the Fury because the vehicle damage on the Marauder is crap.

so they really aren't similar weapons at all. the difference is like i said, you can take out lightnings, sunderers, base turrets, low flying ESF, and gank/harass MBTs with a Fury whereas you cannot at all do these things effectively with the AI Marauder.

it has a deep clip and a good ROF but it's not something you should be so upset about.

just invest in a Fury the nerf isn't that bad at all imo. and trust me i was worried because i invested certs in mine on all 3 factions.
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Old 2013-07-11, 06:45 AM   [Ignore Me] #9
MrMak
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Re: Now that the Fury is nerfed...


Id rather the Marauder be brought in line with the Fury. Bring its direct hit damage down to keep the old proportion.

I dunno why the VS keep complaining about the PPA so much. being on the recieving end it seems good enaugh considering it has no drop and so outranges all the other AI secondaries. Maybe increse the projectile speed a bit but its far from as useless the Vanu make it out to be (as with most of their things in recent months realy).



The C85 needs an overhaul however. Simplest thing i can think of is making each pellet a small explosive round.
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Old 2013-07-11, 08:11 AM   [Ignore Me] #10
blashyrk
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Re: Now that the Fury is nerfed...


Originally Posted by MrMak View Post
Id rather the Marauder be brought in line with the Fury. Bring its direct hit damage down to keep the old proportion.

I dunno why the VS keep complaining about the PPA so much. being on the recieving end it seems good enaugh considering it has no drop and so outranges all the other AI secondaries. Maybe increse the projectile speed a bit but its far from as useless the Vanu make it out to be (as with most of their things in recent months realy).
Well it's not terrible but I still find it lacking compared to Fury/Marauder. Sure enough, it has no bullet drop, but with negligible splash damage and 2 direct shots needed to kill, and with such slow projectiles it is much more situational than both. It is fairly good only against clustered infantry but then again Fury/Marauder also are, the latter being significantly better against vehicles as well.

Last edited by blashyrk; 2013-07-11 at 08:14 AM.
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Old 2013-07-11, 08:15 AM   [Ignore Me] #11
AThreatToYou
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Re: Now that the Fury is nerfed...


Holy shit the Fury got nerfed hard! What am I supposed to use on my Flash now?? The S12? LOL! Make the S12 fire explosive pellets. The C85 should fire cluster bombs.
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Old 2013-07-11, 08:27 AM   [Ignore Me] #12
blashyrk
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Re: Now that the Fury is nerfed...


Originally Posted by AThreatToYou View Post
Holy shit the Fury got nerfed hard! What am I supposed to use on my Flash now?? The S12? LOL! Make the S12 fire explosive pellets. The C85 should fire cluster bombs.
Having a Fury on a Flash in the first place is what lead to a slow, vulnerable, tractionless quadbike costing 150 vehicle resources :P.

I'd really wish they'd separate resource prices for Flashes with and without weapons, but I guess that's a whole different topic. I'll stop here to avoid changing the thread's topic.
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Old 2013-07-11, 10:46 AM   [Ignore Me] #13
AThreatToYou
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Re: Now that the Fury is nerfed...


Originally Posted by blashyrk View Post
Having a Fury on a Flash in the first place is what lead to a slow, vulnerable, tractionless quadbike costing 150 vehicle resources :P.

I'd really wish they'd separate resource prices for Flashes with and without weapons, but I guess that's a whole different topic. I'll stop here to avoid changing the thread's topic.
Thread derailed, by me.

The slow, traction-less quadbike was always the way it was. It wasn't caused by having a Fury on it, not by a long shot. I cite it always being a shitty ATV ever since alpha as evidence toward this. I've no idea why they don't make its traction better.

And, even with no cooldown timer and constantly zerging into the enemy force without a subscription or boost, I can always earn back those 150 resources. And by zerging I mean flipping the piece of shit over on the tiniest bump.

Last edited by AThreatToYou; 2013-07-11 at 10:49 AM.
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Old 2013-07-11, 11:02 AM   [Ignore Me] #14
blashyrk
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Re: Now that the Fury is nerfed...


Originally Posted by AThreatToYou View Post
Thread derailed, by me.

The slow, traction-less quadbike was always the way it was. It wasn't caused by having a Fury on it, not by a long shot. I cite it always being a shitty ATV ever since alpha as evidence toward this. I've no idea why they don't make its traction better.

And, even with no cooldown timer and constantly zerging into the enemy force without a subscription or boost, I can always earn back those 150 resources. And by zerging I mean flipping the piece of shit over on the tiniest bump.
What I meant is, the Flash's PRICE got increased because of cloak/Fury/whatnot, but not the handling, and right now if I just want to go from point A to point B I have to pay 150 vehicle resources for a quad bike that drives like a speedboat on land (slower than a Harasser and imposible to use except on completely flat surfaces). I mean, it's a off-raod QUAD BIKE and it can barely go up a 45 degree sloped miniature hill? For 150 resources? That's ridiculous.
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Old 2013-07-11, 11:21 AM   [Ignore Me] #15
OmegaPREDATOR
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Re: Now that the Fury is nerfed...


Originally Posted by Obstruction View Post
well i play TR and i prefer the Fury because the vehicle damage on the Marauder is crap.

so they really aren't similar weapons at all. the difference is like i said, you can take out lightnings, sunderers, base turrets, low flying ESF, and gank/harass MBTs with a Fury whereas you cannot at all do these things effectively with the AI Marauder.

it has a deep clip and a good ROF but it's not something you should be so upset about.

just invest in a Fury the nerf isn't that bad at all imo. and trust me i was worried because i invested certs in mine on all 3 factions.
Just NC and VS need a REAL AI gun. Marauder is (not really good AV but that's normal). We have the VS Saron who seems to be better AI than PPA and Enforcer is far better AI than the modified one (even bulldog is better). So whe have AV guns who are the best AI whe can have.

Maybe time to make modification to transform AI weapons in AI weapons ...
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