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2013-07-15, 08:16 AM | [Ignore Me] #47 | ||
I don't think the Vanguard is the worst. I think the Mag is the worst, the control method sucks balls. Understanding the strengths and weaknesses of all three seems to be pretty rare among players.
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2013-07-15, 09:09 AM | [Ignore Me] #48 | ||
Corporal
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Just fought a vanguard, i could shot it 4 times before turned to me. He popped shields and i had red health when it ended just from the enforcer and vanguard cannon.
That joke of a shield should drop from a set amount of damage. |
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2013-07-15, 09:29 AM | [Ignore Me] #49 | |||
Colonel
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What kind of certs do you have in your magrider? What kind of cannon were you using? Did you have a second gunner? What is your secondary weapon? Also there are two situations that drop a vanguards shield. 1-time expires 2-the shield absorbs X amount of damage and fails "He popped shields and i had red health when it ended just from the enforcer and vanguard cannon", this tells me almost everything I need to know about the vanguard. What kind of armor did the vanguard have? Where were you shooting this vanguard at..ie side, rear, front? |
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2013-07-15, 12:36 PM | [Ignore Me] #50 | |||||
Contributor Sergeant
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I have a "turtle" loadout that has Front Armor, Smoke, Rival Chassis, Halberd and PC. It's meant to fight TR... mostly striker infantry, but also be able to handle the occasional prowler. Whereas, my "shark" loadout, is Stealth, Magburner, Racer Chassis, Saron and FPC. It's meant for killing all vehicles... by flanking and hitting from side or behind at CQC ranges. I also have a long-range Rival/Auto-repair/Halberd/FPC loadout for long-range ridge to ridge fighting. (not a big fan of this playstyle, so this loadout gets little use, I'd rather work on flanking the established front lines in this case)
However, I can see the instance where two equally, but lesser skilled drivers fighting each other would have the shield play a massive role in determining the outcome of the fight. This is where the shield probably feels impossible to overcome. Newer drivers try and drive the Mag like a Tank. It needs to be driven more like infantry. Either like a HA (popping out from behind cover to shoot off it's heavy rockets, then ducking back) or like LA (using its abilities to gank people from unexpected angles either medium range or from behind). Sitting out toe-to-toe against either of the other tanks trading one for one blows it will lose most times. Even worse, rolling headlong into a zerg fight expecting to explode everything in front of you like you are invincible. Both are the signs of an inexperienced Mag driver. Last edited by Calisai; 2013-07-15 at 12:37 PM. |
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2013-07-15, 06:53 PM | [Ignore Me] #52 | ||
Sergeant Major
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Maybe he likes really slow clunky tannks that stop dead if they run into a pebble instead of one that is very mobile, the only 1 with turbo and just hovers over those tank stopping pebbles. I can see how.. I mean... er... I honestly tried really hard to think up a way he could prefer the controls of other tanks but I can't think of it.. the mag is just 100% better in every way in terms of its control and ability to dodge attacks. Its not even like anybody could try to deny that so why he's saying that.. it baffles me.
then again people keep saying the NC MAX is fine or OP when tests have been done showing it has all the worst guns, some people are just crazy |
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2013-07-15, 06:55 PM | [Ignore Me] #53 | ||
Sergeant
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Unfortunately guys, at the end of the day.. You have Vanguard zergs and prowler zergs that can sweeep across the map and rinse everything.. which is cool..
But you will NEVER EVER see Magrider zergs accomplishing something like that EVERRR ! Maybe once in a blue moon ! lol People just dont use them like they use prowlers or vanguards.. because they SUCK Even 10 v 10 Mag vs Prowler/Vanguard.. There is a very low chance of VS winning, and that will only happen if you have well certed mags with a relativity competent crew.. Otherwise you just get fucccked in like 2-3 shots lol Hence why people tend not to use them.. Because the mass majority of players are not sooo high level and dont have such well certed mags.. The ones that DO.. Dont see the point in using their well certed mags because they are so few of them and DO NOT stand a chance ! Last edited by hashish; 2013-07-15 at 06:58 PM. |
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2013-07-15, 08:04 PM | [Ignore Me] #54 | ||||
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2013-07-15, 08:16 PM | [Ignore Me] #55 | |||
Private
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1) A Van/Prowler can rotate to keep the rear away from a single enemy Magrider, true. The rotational speed necessary depends on the distance of the Magrider, however. The truth of this scenario is that success or failure of the Van to protect its flank will depend on: a) Terrain/positioning - a Mag which attacks on uneven terrain may have an advantage, as rotating a Vanguard on uneven ground will affect the Vanguard's firing arc more than a Mag (significantly) b) both tanks' chassis - If the Mag is running Rival and the Van with Racer, a Mag at close range will be able to circle-strafe faster than the Van can rotate. Additionally, the Mag can literally drive over the Van (or past it) which would force the Van to swing its turret 180 degrees to re-acquire, and given the rotational speed of the turret, this isn't necessarily easy, especially when you factor re-aiming. c) the presence of other friendly or enemy units/turrets, etc. This comes down to situational awareness of the overall scenario, modified by the armor configuration of the tank (front, side, etc). d) Vanguard cannons have recoil, and it's not only vertical. A Van shooting sideways has to adjust for each shot. A Magrider doesn't. This effectively gives the Mag an accuracy advantage, especially in moving fights over non-flat terrain, where the Vanguard driver has to adjust for movement of the tank, terrain-related gun movement and also recoil. The downside for a Mag driver is projectile speed. The Mag AP "shell" is slower, close-medium range, it's not a huge problem on slower moving or stationary targets. One advantage is that the Mag can climb rock formations and place itself in areas which regular MBTs cannot go w/o without risk or perhaps at all. As another person here said, this gives the Mag pilot the ability to use cover more like infantry, whereas a Prowler or Vanguard will either get stock or fall down (and be vulnerable if they don't explode from flipping over). The honest truth is that I'd be more afraid of Harassers in a Mag than a Vanguard, but the ability to drift and turbo *might* be an advantage in that it would help to make the Mag a more difficult target to hit, especially for the average Halberd gunner. Last edited by Maginnis; 2013-07-15 at 08:18 PM. |
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2013-07-15, 08:17 PM | [Ignore Me] #56 | |||
Sergeant Major
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I don't know if your just lying to try and get your already fine perhaps verging on OP due to its insane mobility thus making it the tank of choice for good players (harder to use but better when you know how) or if you are on a server of bad players |
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2013-07-15, 09:24 PM | [Ignore Me] #57 | ||
Major
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yeah, the vangard's shield is a little OP. speed should be reduced by 25%, as should the turning speed of both primary and secondary turrets to be lowered by 25% a mag could easily out counter that.
but mags are scary. |
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magrider, vanguard, vehicle combat |
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