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2013-09-27, 11:37 AM | [Ignore Me] #1 | |||
Luperza
Community Relations
The VS got the best WG on Amerish and Esamir, NC got the North on Indar. Let's see how the WDS plays out now.
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Last edited by EVILPIG; 2013-09-27 at 11:39 AM. |
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2013-09-27, 12:25 PM | [Ignore Me] #3 | ||
First Sergeant
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They seem to have really out done themselves with this round of cosmetics - not sure how they could have made the vehicles any more fugly and ridiculous looking if they'd tried. The default sunderer actually looks visually appealing next to the super glued monstrosities.
Can't wait for the pink harasser bumper. |
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2013-09-27, 12:35 PM | [Ignore Me] #4 | ||
Captain
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So they have the time to put in more ridiculous looking cosmestics during their optimization phase but not other stuff?
Like a lattice on amerish. Or even just fixing mis-mapped areas like this one tower at east canyon that is sitting in the air since a month or longer. Yeah, priorities.... |
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2013-09-27, 01:58 PM | [Ignore Me] #7 | |||
PSU Admin
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This stuff has probably been done for ages and just now making it's way onto the servers. They stagger this stuff out because like it or not they must keep making money off the game. |
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2013-09-27, 02:00 PM | [Ignore Me] #8 | ||
Contributor Lieutenant Colonel
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If the Bang Bus lights are what I think they are, and I hope I can change colors...I've been waiting for these since early beta.
Also, I'm still hoping for IR lights for my bus. I want to roll out in a tactical manner and that means light discipline damnit! |
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2013-09-27, 03:09 PM | [Ignore Me] #9 | |||
First Sergeant
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The Sunderer is ridiculously proportioned as it is already (equal to and bigger than the MBT's) the cosmetics just inflate it to an almost laughable size. |
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2013-09-27, 03:52 PM | [Ignore Me] #10 | |||
Captain
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When you constantly add things to the shop but disregard easy to fix stuff (and the turret i mentioned is just the icing on the cake) the impression i get is "cash grab". And that is definetely not a good thing. It's like adding and selling spoilers and unnecessary gadgets for a car that barely runs straight for a mile and constantly leaks oil. Also defensive spawning seems to be broke now, atleast i don't get any defensive spawn options at all, just the ones in the near vicinity. Edit: Weird, now sometimes i have defensive spawns avaible, sometimes i don't. o_0 Last edited by Babyfark McGeez; 2013-09-27 at 04:34 PM. |
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2013-09-27, 04:06 PM | [Ignore Me] #11 | |||
Staff Sergeant
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Why do people jump so fast to play this card? |
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2013-09-27, 04:08 PM | [Ignore Me] #12 | |||
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2013-09-27, 04:13 PM | [Ignore Me] #13 | ||
Captain
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Why do people call it optimization while we all now it should be called PS-4 porting?
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-09-27, 04:43 PM | [Ignore Me] #14 | ||
Captain
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Considering it's the first time i "played this card" i wouldn't say it's "fast". I'm playing (on and off) since beta and never complained once about the cash shop (except mild jokes about that lumifibre nonsense).
But when the game still creates 0byte files in the mypictures folder since beta (because i dared to use non english letters in my windows username), when i see misplaced objects that stick out like a sore thumb not being fixed for months, when i see a half-finished lattice that looks like someone gave up after esamir (and i could go on here), and then see the most prominent feature of a patch is new shit for the shop, what impression of their priorities am i supposed to get here? |
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2013-09-27, 11:04 PM | [Ignore Me] #15 | ||
Major
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yay, hopefully the warpgate rotation will stop the NC and VS from crying like little girls
but regarding XP going towards the person who deployed the mines.... i think both the one who shot the mines AND the ones who deployed it should get the same rewards. Last edited by camycamera; 2013-09-27 at 11:06 PM. |
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