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Old 2013-11-20, 09:21 AM   [Ignore Me] #1
ReachCast
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Community Clash Season 1 Rules - DRAFT


Season 1 Rule Set Draft

http://www.planetside-universe.com/p...-rules-135.htm

A big thanks to all the outfits that provided input to help create this rule set for season 1. This is a draft and we welcome input from the community on it. If you are interested in providing feedback to help mold these rules please do so by midnight 11/22/13 your time ( Ill stay up )

Or you can email [email protected]

Thank you everybody in advance for your help and critiques. PS2 has a great community

Last edited by Hamma; 2013-11-20 at 09:55 AM.
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Old 2013-11-20, 02:33 PM   [Ignore Me] #2
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Re: Community Clash Season 1 Rules - DRAFT


Originally Posted by ReachCast View Post
Season 1 Rule Set Draft

http://www.planetside-universe.com/p...-rules-135.htm

A big thanks to all the outfits that provided input to help create this rule set for season 1. This is a draft and we welcome input from the community on it. If you are interested in providing feedback to help mold these rules please do so by midnight 11/22/13 your time ( Ill stay up )

Or you can email [email protected]

Thank you everybody in advance for your help and critiques. PS2 has a great community
Please incorporate pictures with highlited mentioned lattice segments into the rules section.
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Old 2013-12-10, 07:38 PM   [Ignore Me] #3
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Re: Community Clash Season 1 Rules - DRAFT


Regarding resources can you confirm whether teams will continue to receive resources during a match or whether you are limited to just 750 during a round? To clarify on Indar for example will you be receiving the + resources from a Biolab, amp station, tech plant etc under normal circumstances.

Also can you go outside a lane to pull vehicles?

Last edited by Locke; 2013-12-10 at 07:45 PM.
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