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2014-03-22, 08:25 AM | [Ignore Me] #1 | ||
Hurrah, a helicopter! Finally! Although, I think 2 passengers is a bit too few. 4 is better. What I also hope is that Liberator will get a nerf, so the game isn't even more air-heavy, or at least the flares system gets reworked. |
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2014-03-22, 11:46 AM | [Ignore Me] #5 | ||
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They can't do the inter-continental lattice before Hossin goes live and working well. Let them put the 4th continent on live servers first, then we can expect some work on the lattices between all the maps.
Last edited by Khaed; 2014-03-22 at 11:55 AM. |
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2014-03-22, 02:23 PM | [Ignore Me] #7 | |||
Contributor General
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There have been many folk who didn't understand having not played in ps1 and thought an extra cont would mean the pop spreads out more thinly sand we've said 'no that's where the lattice comes in', but it seems the lattice won't come in for a while. |
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2014-03-22, 03:05 PM | [Ignore Me] #11 | ||
Major
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This BEST be a chopper type aircraft that is slow to get moving but has a ton of control. Every other aircraft in the game is a VTOL version of each other but with more or less heft to it that can't make use of a good hover based movement system.
Iv been wanting something that I can fly that fits my flying skills for so long now. Jets suck in my hands from me not being able to feel the aircraft. But put me in a chopper (ARMA, BF, ect) and the things can dance on wind. |
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2014-03-22, 08:54 PM | [Ignore Me] #14 | ||
Good maybe now the Liberator can cost 750 and the Gal 950. The Valkyrie could be 400 and RSF's 300. Air is overpowering in this game as it should. Any airforce will easily devastate any ground force. My problem is that air is to easy to get.
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2014-03-22, 10:45 PM | [Ignore Me] #15 | ||
Major
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The Valkyrie sounds like Harassers Part 2: Air edition
They've already seen how devastating an overpowererd ground vehicle is. Funny thing is we've been telling them to nerf the harassers after testing it on the PTS (check our old posts on pre-release harassers and even the ZOE). So, the speed and maneuverability of ESFs and the firepower and passenger capacity of a Liberators? This vehicles has to have specific weaknesses/downsides. The rumble seat alone will cannibalize ESFs given that small arms can hurt it lol. - And what about snipers? They are OP as it is atm, now they can hoversnipe too? - Maxes? NC maxes are short ranged while VS are ridiculously long ranged. Allow maxes and provide range parity? - Dual passenger Heavy Assault lock-on Rocket Launchers hover stacking on vehicles? I don't know about lock-ons but I always carry 8 rockets on my dumbfire. I'm sure players will take that extra-rockets suit loadout and use it with conjunction with the Valkyrie. Calling it now. They have to formulate its weaknesses now before they even start thinking of releasing it. Suggestions: - It cannot be maneuverable. but only slighly faster than a Liberator. - the armor has to be the weakest for any aircraft (otherwise it's just an ESF upgrade with passengers - yeah right). - Engineer mid-air will be OP so that needs to be nerfed hard (assuming they allow that). - It shouldn't be allowed powerful AV weapons. Or else it will be used as a dump/stack DPS-on-tanks/sundy aircraft that can easily escape. Right? Dive with 2 rumble seats + gunner focus fire on tank then escape. Just what harassers used to do. - Consider a low flight ceiling weakness, so it has to be always on the move laterally and not just hoover up and down. Also to allow other aircrafts to have a height advantage over it. |
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