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2014-04-15, 05:15 AM | [Ignore Me] #32 | |||
Contributor General
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people working for a company such as SOE move from project to project. This is a career development thing and also from a company's perspective allows one project to benefit from the hard-won skills from another/ So it's a good thing for the company and for the individual themselves. Exactly the same as when Maggie moved to EQN and prior to that we had a new Producer, with less stare-y eyes. At some point Higby himself will move on too. Such things happen. But I'm a PS2 player. I'm sorry that Clegg has gone as he did seem to be a good level designer and let's face it it's only with Amerish that the devs seem to have produced really good designs. So I'd like reassurance for PS2. Specifically that after Hossin and Nexus there will be another continent in the works and one with a shorter developmental lead time. ps congrats to Clegg. |
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2014-04-15, 10:13 AM | [Ignore Me] #33 | ||
First Sergeant
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Zombie Post-Apocalypse is a dime a dozen, the PS2 crowd loses nothing but tourists. That crowd will enjoy H1Z1 for 3 months then return to there DayZ and Fallout 3 hobbies.
The only attention H1Z1 will get, that PS2 had months ago (or even half-a-year ago) is the flavor of the month gamers aka Tourists flocking to what's shiny. What we have now is the relative "Golden Age" of PS2 as far as the pop goes, It will rise and fall with tourists flocking to the latest patches and consequently getting bored with it because of the immutable fact that no game holds your attention forever. It well never be at a point of "omg the games dead", NOT until PS3 is announced. There is no "cannibalization" and PS2 is not dead, no matter how much you believe the conspiracy nuts. There's no fact that proves otherwise beyond shadow of a doubt. The money is still in PS2 for SOE as a business. (•_•) ( •_•)>⌐■-■ (⌐■_■) Deal with it. Last edited by HereticusXZ; 2014-04-15 at 10:16 AM. |
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2014-04-15, 12:45 PM | [Ignore Me] #34 | |||
Lieutenant Colonel
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In truth there is room for both games - but they will have overlap. They both will have staying power. I think many people feel like play PS2 one week then maybe H1Z1 another week and back and forth. PS2 has epic battles regularly that nothing else comes close to matching with a scale of tactics that is awesome - H1Z1 isnt even looking at that. On the other hand sometimes its more its fun to play careful and deliberately when death really sucks and 1 kill might take you 20 minutes to set up.
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Wherever you went - Here you are. |
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2014-04-15, 02:27 PM | [Ignore Me] #35 | ||
First Sergeant
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20 mins for 1 kill? Sounds more like an RTS. While some of features mentioned here sound interesting, 20 mins for 1 kill is a bit much imo. I'll have to check it out, but if that's the case I'll be passing on it.
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2014-04-16, 06:48 PM | [Ignore Me] #38 | |||
First Sergeant
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Not sure if its too expensive to put too much effort to PS2, but the development isn't quite as I expected, and the fact that the dev-timeline has been pushed back tons during the development makes me think losing some people from the project will not make all those cool things like Hossin or intercontinental conquest come any sooner. Last edited by Vashyo; 2014-04-16 at 06:51 PM. |
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2014-04-17, 07:24 AM | [Ignore Me] #39 | ||||
Contributor General
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Read this from Higby from mmorpg:
Here's a link to the interview. http://www.mmorpg.com/gamelist.cfm/g...-PAX-East.html |
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2014-04-17, 01:44 PM | [Ignore Me] #40 | |||
First Sergeant
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I'm pretty badly out of the loop here (since I havent touched the game or read forums for the last 6 months or so, lol). How about the small island thingies, did those get scrapped or whats the deal? Last edited by Vashyo; 2014-04-17 at 01:46 PM. |
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2014-04-18, 05:24 AM | [Ignore Me] #41 | |||
Contributor General
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But, we don't know whether 2 battle islands have been created and we haven't yet been told or whether they will simply duplicate Nexus another two times as a short term stop-gap. Mostly we don't know. |
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