Re: Complete Vehicle Overhaul
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While I would love to see a more in depth damage model with components and the like, the problem is that unlike the games you mention, PS2 is massive, with thousands more players fighting, often across bigger maps.
If each tank and aircraft has dozens of hit boxes, the amount of data that has to be crunched will increase massively and the game could grind to a halt.
Or at least, that is my limited understanding of it.
However I would love to see what you have suggested make it's way in game, if the engine could handle it. And after all, World War 2 Online did a pretty good job of it.
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