Sunderer Deployment Inhibitor (Discussion/Suggestions/Critiques) - PlanetSide Universe
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Old 2015-05-26, 09:15 PM   [Ignore Me] #2
Mordelicius
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Re: Sunderer Deployment Inhibitor (Discussion/Suggestions/Critiques)


Specific example on why Redeployside masters are panicking over the prospect SDI (how redeploy is utilized to farm and exploit):

1) Redeploy enmasse out of a very defensible base (three-point bases/tower, Amp Stations, Tech Plants etc.)
2) An empty base like that is a huge Zerg bait.
3) Zerg enters try to cap with practically no resistance.
4) Defense is withheld until time goes to 2-3 minutes left.
5) Mass Redeploy to save base (easily).
6) Attackers will keep attacking under the logic 'it's almost capped'.
7) Offense is farmed until the Zerg disintegrate.
8) Defenders leave base again to find vulnerable, empty targets and will not chase the Attackers to the next base. (This puts the prime on stealing empty bases; that's also another reason why Major Bases should have a 1-2 hour recap cooldown timer, so fights continue on other links or the Major Base owner will be forced to attack and not just camp and defend).

This one of the cycles that doesn't end. Under the SDI, last minute Mass Redeploy can no longer be used/abused for the intent of farming. That's the real reason these guys are scared of SDI. This is a Vanu Emerald 'strategy' staple. It's the same ringleaders/cohorts that are resisting this change at Redditside.
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