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Old 2016-05-31, 02:09 PM   [Ignore Me] #1
Dr Cluckenstein
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Planetside ideas (continued)


This is a follow-up to this thread
(because aparently you can have only 15 images in one threat)

http://www.planetside-universe.com/s...ad.php?t=58917

Now get to it
In this part i will speak about
4)Main facility terminal
5)Hard light bridges
6)Facility layouts

4)Main facility terminal (work in progress)
This one realy needs new name

In PS1 there was a kind of terminal in which hackers were able to get viruses into and it had efects on the facility

In PS2 I think we need a bit more refined version of it.

It would still serve the same purpose but would do it bit diferently.

High alert state
State of Terminal when it cannot be interacted with because the facility deployed contermesures against virus.
Atacker nor Defender can acces it whil this alert is working
Lasts for 10 min if the virus wasnt treated.
Lasts for 5 min if it was treated.

Locations
It would be only inside of big facilities like BIO-labs , Tech plants, AMP stations and some biger facilities like Crown.

Iside of AMP
In this room acessible from control point trought gravity pad or from the back of the roof (front is where you spawn fighters) right against the gravity pad.





Right there:

It would require just a small dint into the texture of wall


Inside of BIO-lab
In the round-ish room next to point A and D. Downstairs Fairly close to one of the teleporters

Here it could be


One of the acceses + grav pad


Look out of the door onto the teleport room



Inside of Tech plant
Inside the round-ish room close to the SCU.Downstairs instead of or behind the masive gun.

Here it could be:


Look on the minimap:


How to use it
Atacker


Defender
1)Before the terminal was infected or after it was purged and the high alert ended.
You can deploy counter measures - Purgers - which will prevent the virus from vorking.
1 Purger can take 2 Virus atacks.
There can be deployed only 2 kinds of purgers and only 1 of each kind.
1)Silo drain purger - Protects from silo drain virus
2)Nanite sabotager purger - Protects from nanite sabotage virus
3)Cortium vaporization purger - Protects from cortium vaporization virus
4)Shield disturber purger - Protects against shield disturber virus
5)Terminal convertor purger - Protects against terminal convertor virus
6)AVTurret convertor purger - Protects against AVturret convertor virus
7)Generator safety protocol reducer purger- Protects against generator safety protocol reducer virus
8)AATurret convertor purger - Protects against AAturret convertor virus

Each purger lasts for 10 mins

2)After the terminal was infected
You can use purgers the same way but now they just decrease the virus active time by half of its starting value
Example: Virus when instaled would last for 4 minutes it is already running for a minute when engineer of facilitys faction apears and uses purger (the virus would last for 3 min now) which decrease the virus time to 1 minute.
If there was another engineer with the same purger it would eradicate the virus compleatly.
This action sets off hight alert for only 5 mins.

STILL WORK IN PROGRESS
That would be it for Main terminal (still needs better name).It would serve as other objective to fight for.

Last edited by Dr Cluckenstein; 2016-05-31 at 02:49 PM.
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