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2012-04-17, 11:23 AM | [Ignore Me] #136 | ||
I like the general idea and it's great that it's self-consistent with the outside model.
My only concern is that the attack aircraft are, in part, supposed to hit ground targets: They should have either cameras or windows that allow them to have a forward/down view to some extent. The mossy right now blocks just about everything below 1/3rd screen. I'd go with a bit more minimalist concept and then cover most of the now window area with camera displays for a much greater viewing area. Almost like you're in a sphere of LCD displays with some control bits around you. You know what I'm getting at?
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-04-17, 11:29 AM | [Ignore Me] #137 | ||
Sergeant Major
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With the forced first person it gets sort of hard to say frap or stream stuff. However I do believe 3rd person should not give you a tactical advantage, only say a navigational advantage.
Mabey if they restrict it say you cannot get a weapon lock or aim while in 3rd person view. Of course for scifi purposes I always wanted to imerse the game play call the 3rd person view a holocam or holo(graphic) view as if your HUD had some high tech to switch to such a view. |
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2012-04-17, 11:36 AM | [Ignore Me] #138 | ||
First Lieutenant
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I find it ironic that most people would turn off the cockpit for getting in the way but are perfectly willing to deal with bulky iron sights obstructing the most important part of their view.
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2012-04-17, 01:55 PM | [Ignore Me] #139 | |||
Lieutenant Colonel
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If you would, try this. Explain your line of thought behind disliking the cockpit view. TrackIR is a better control scheme for an existing feature (freelook). It is advantageous, but it doesn't fundamentally change the gameplay. I would hope that Multi-monitor setups have reasonable limitations on the field of view they can achieve. In that case I don't especially like them but they're a far cry from toggling off the tall grass I'm hiding in. |
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2012-04-17, 02:07 PM | [Ignore Me] #141 | |||
Lieutenant Colonel
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Fact is there is no such thing in gaming as an even playing field. There will always be at lease 1 factor that is different for both players. |
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2012-04-17, 02:25 PM | [Ignore Me] #143 | |||
First Lieutenant
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2012-04-17, 03:58 PM | [Ignore Me] #149 | |||
Colonel
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Because your window to the world is already restricted enough just because its on a monitor. And then they aren't content with just having a minimal instrument panel, they have to have super thick bracing that does nothing, even in sci fi games that take place long after they figured out the whole bubble canopy thing and just have poor designs.
Like Tie Fighter. Am I too believe they couldn't put a single pane of glass there and get rid of the spider web? Its ridiculous. I've been disabling the cockpit view in every game I've played that allowed it(and most did) since this: Now a game that is not a flight simulator is trying to act all hardcore, when its not been an issue for any other game for years, including proper flight sims, or its predecessor. And everyone else is defending it based on the immersive qualities of poor sci fi design.
Last edited by CutterJohn; 2012-04-17 at 04:01 PM. |
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2012-04-17, 04:16 PM | [Ignore Me] #150 | ||||
First Lieutenant
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*sigh* No, I actually never said one way or the other whether I thought such hardware advantages were "OK." I merely stated that having such an advantage wasn't a good comparison to having a cockpit toggle. You see, a toggle is something 100% provided by SOE, would be understood and available to 100% of the playerbase, and could be used by one simple in-game option. Thus it can and IMO should be easily controlled and "balanced" by the Devs. However, hardware advantages absolutely saturate the playerbase of the PC gaming industry. Every single piece of hardware in your PC that is used by the game has the potential to give you some sort of advantage over others, whether it be a higher monitor resolution, greater framerates from a faster CPU/GPU, lower ping/ploss from a better ISP, better 3D imaging from a good sound system, more button options on your mouse, etc. And "just to be clear," no I don't think it's fair. It is, however, an accepted reality of PC gaming culture. Gamers spend literally billions of dollars improving their rigs in the quest to gain these "accepted" advantages, and attempting to limit it for things that don't fundamentally change the mechanics of the game in question is a dangerous path to go down from a marketing standpoint, and is also an exercise in futility. And in the case of things like 3 monitors or TrackIR, it'd be even more stupid for SOE to prevent the usage of such hardware advantages since such technologies would better show off the capabilities of Forgelight. Thus it is, IMO, a bad comparison.
They're HUD sidegrades, if you will. See my rant, above. |
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