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View Poll Results: Which do you prefer?(see post for more description) | |||
Current PS2 | 31 | 22.30% | |
PS1 | 65 | 46.76% | |
BFRish | 11 | 7.91% | |
Option D: | 23 | 16.55% | |
Other: | 9 | 6.47% | |
Voters: 139. You may not vote on this poll |
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2011-12-16, 01:53 PM | [Ignore Me] #136 | |||
Brigadier General
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Plus, Libs to Reavers are not a fair 1 to 1 comparison anyways. That would be like you trying to say that the solo tank would be much faster and more manueverable than the driver/gunner tank, but they will be essentially equal which makes your concerns of driver/gunner combos being obsolete even less likely. As for the Lightnings, you got me there. I guess I missed that they would be able to customize their weapon, which is silly on my part. I should have figured that out considering what we know about the other vehicles so far. However, that still doesn't make the AA gun on a tank pointless. It could still be used as a stand alone AA unit, only with much more armor and a big ass cannon. Or like I said before, it could be used as self survival of that tank against air units. In fact, it's been argued by others on this forum that the AA gun will in fact be the "default" loadout for tanks because it makes the most sense to them. So, I think you are wrong that it will be "pointless". I think your worries that "dedicated role" vehicles are gone is incorrect. If you customize your vehicle for a certain role, then it's dedicated to that role. A rose by any other name is still a rose. I'm pretty sure you won't be able to change your weapons on the fly in the field, so even if you have to go back to a base to change the weapons, that is no different than going back to a base to pick up a different vehicle. Hell, in PS1, you spend alot of time going back to the base just to reload. Finally, the problem with BR40 isn't that people can do everything, it's that they can do everything at the same time. Basically, the default mossie pilot with HA/AV/Eng/Med loadout. Creating classes has effectively destroyed that problem. For example I don't think there is anything wrong with every single person being able to switch to a max suit for a gigantic max crash if you are a good enough cat herder to pull that off. But that's getting a bit off topic. |
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2011-12-16, 02:11 PM | [Ignore Me] #137 | ||
Lieutenant General
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Hmm. Do you remember the event where specific vehicle types were removed? It gave you a very good indication which units required counters, but it also made players more... imaginative (not always in a good way) with units.
That was one of the first and only times I ever saw Galaxies being used for tower camping for instance. But when Reavers were removed, all the flyboys took up Liberators to solo. They are not really suited to the task due to being rather sluggish, but given the opportunity (typically lack of opposition of certain kind), players immediately will exploit such armour/firepower benefits. :/ Anyway, regarding the jack-of-all-trades discussion, perhaps we should make a seperate topic for that since it is only slightly on topic? |
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2011-12-16, 02:19 PM | [Ignore Me] #138 | |||
Brigadier General
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As for the BR40 jack of all trades debate, I'm sure you can dig up some thread here since that's been hashed out a number of times already. I've already said my piece on it though. You may not agree with it, and that's fine. The bottom line for me is that you can't do everything all at once anymore, so that's why I won't debate it. |
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2011-12-16, 03:05 PM | [Ignore Me] #141 | ||
Lieutenant General
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Oh yeah a camo is a really different unit to fight. Just like a TR Magrider was something really different to fight from a VS Magrider and involved really different tactics. Come on, you know what I mean. Compare it to the diversity in tanks of world of tanks. They don't just act a tiny bit different, they look different, they hav different weaknesses, etc. In PS2 unit variety will be vary low because all roles are shared by a very few platforms. Variety within units will be relatively high. Last edited by Figment; 2011-12-16 at 03:15 PM. |
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2011-12-16, 03:15 PM | [Ignore Me] #142 | ||
Brigadier General
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Different secondary weapons.
Then you say, planetside 1 had more dedicated vehicles. Than I say, weapon customization does same thing. Then you say, they look the same. Then I say, look at the visuals. Then you say, there's a hole in the bucket. Then I say, then fix it dear henry. |
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2011-12-16, 03:33 PM | [Ignore Me] #144 | |||
Brigadier General
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Plus isn't it safe to assume they will add content after launch? |
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2011-12-16, 03:36 PM | [Ignore Me] #146 | ||||
Brigadier General
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Lightning was certainly not useless in PS1, but I always felt that it was slightly underpowered. Certainly you could have a swarm of them come in and dominate, but that's true for most things. Superior numbers and tactics can make even a suboptimal vehicle be effective. Reavers certainly had more than their share of being overpowered, but I think that their dynamic against Liberators are an interesting one. A multi-man Liberator could decimate things in ways that a Reaver could only dream about. A solo Liberator was pretty dangerous as well, except for the fact that it was so vulnerable to enemy aircraft. If they manage to make Lightnings be the superior solo tank, with solo MBT's being an option, but often a bad one, balance may still be achieved. Of course, balancing aircraft is a lot different than balancing tanks, but tweaking things like vehicle turn speed and main gun turn speed could be viable options. Maybe Lightnings will be one of the major new tank hunters. Using superior speed, turn rate and turret rotation speed, they may be able to lay waste to a solo MBT's vulnerable rear end. Of course that only addresses making solo MBT's less appealing. Obviously you also want to make 2 man MBT's be worth their while and avoid turning the game into Lightningside, but still, I think that the Liberator offers some interesting insight into ways that the new MBT's could remain balanced.
Adding something like an ES buggy that maybe has a few extra passenger slots to make it like a cross between a buggy and a Deliverer could still add a healthy new dynamic to the battlefield. It's not just about being able to fill a niche, it's also about how many niches you can fill at once or in what combination. Things like different combinations of turn rates, acceleration, top speed, armor, locational armor, firepower, abilities, passenger slots, targets (AA, AI, AV), resistances (AA, AI, AV), etc., all make for varied uses. You could have every role that absolutely must be filled be already filled when the game launches, but still have room for valuable new additions. Look at PS1. The game didn't launch with a dedicated bomber, but it got the Liberator shortly after launch. The game wasn't hurt by it's absence, but it was certainly a valuable contribution to the game. The just have to make sure that there are no glaring gaps when the game launches, and make sure that any new additions are valuable new parts of the game. I hope they spend what time they need to make sure that buggies are more useful than they were in the first game. They were a lot of fun in PS1 and had their uses (especially the Skyguard), but I want to see them a lot more on par with the usefulness of ES fighters, or ES MBT's, or anything else in the game. I don't want to see a lot of underpowered crap in the game. Maybe a token weapon or two, so that we can laugh when we kill someone with it, but for the most part I'd like everything to get a lot of use. Last edited by Xyntech; 2011-12-16 at 03:47 PM. |
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2011-12-16, 06:03 PM | [Ignore Me] #147 | |||
Major
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Interested to see how they're going to change things as it's no longer a bomber and no longer a 3 man vehicle. This may be to turn the lib more into the Vulture's anti-armor role and give the anti-infantry role to ES fighters. If this is the intent it lines up with their removing of the bombs as trying to hit a vehicle that was moving with a bomb was harder than killing someone with the radiator. Hope to learn more about my favorite vehicle soon. (it's tied with galaxy for favorite, I can't pick just one) I don't see why there is so much fuss over effective 1 man MBTs, yes it will change the dynamic but they are capable of being balanced and fun. Will it hurt teamplay? Yes, but ES fighters will hurt teamplay far more just like they did in Planetside. This whole topic is just talking into a hole until we have our hands on them during beta at which time arguments will be able to draw from more things than philosophy and speculation. In the end it doesn't matter if it helps teamplay or is effective but if it is fun. E.g. Thresher, 19 times out of 20 a Mag would have been better for the fight but gosh darn it, it was fun!
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By hook or by crook, we will. |
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2011-12-17, 01:16 AM | [Ignore Me] #149 | |||
Colonel
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Buggies, though to really differentiate them and give them a valid purpose(that they never had in PS1) you'll have to make them even faster. I'd say they should all hover, tbh, and perform like the tanks in the battlezone games. Could get some wicked air with them, and were incredibly fun to drive. artillery units A heavy tank with 5 gunner seats would be sweet. attack helo style air units, with the gunner controlling a nose turret. Unless the lib has that.. *crosses fingers* Oh, and then of course they could add water maps and an entire range of naval units, and space maps with a range of space units, etc, creating widely divergent playstyles depending on what map you were on rather than trying to shoehorn new niches into existing gameplay. Last edited by CutterJohn; 2011-12-17 at 01:18 AM. |
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2011-12-17, 03:27 AM | [Ignore Me] #150 | |||
Lieutenant General
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