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Old 2014-01-22, 09:37 AM   [Ignore Me] #136
MerlO
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Re: The Oracle of Death, Part II


Sunderer Deaths:
https://docs.google.com/spreadsheet/...2c&usp=sharing

No surprises there...
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Old 2014-01-22, 04:03 PM   [Ignore Me] #137
maradine
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Re: The Oracle of Death, Part II


Nice to see the codebase getting some use. =D

edit: stunned to see the ranger getting some use.

Last edited by maradine; 2014-01-22 at 04:06 PM.
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Old 2014-01-22, 05:47 PM   [Ignore Me] #138
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Re: The Oracle of Death, Part II


The Lancer numbers suprise me. I would have expected it to get way more last hits due to the weapons design.
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Old 2014-01-24, 05:08 AM   [Ignore Me] #139
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Re: The Oracle of Death, Part II


Originally Posted by ChipMHazard View Post
That overall effectiveness of the ESPLs seems largely irrelevant.
The stats in question shows ESF deaths and what destroyed them.
Naturally the Striker will outperform both the Phoenix and Lancer because it's a lock-on. Neither the Lancer or Phoenix were designed to take out targets like the ESF, even though it can be done.
If you want to argue that changes are needed overall then those are the wrong stats to go by.
Fortunately collecting vehicle deaths enables an approximate comparison of weapon performance against vehicles, compared to standard KPU from kills.

ES Rocket Launchers, last 7 days:
https://docs.google.com/spreadsheet/...Wc&usp=sharing

v_deaths (vKPU) = ground vehicle deaths, a_deaths (aKPU) = aircraft deaths

Note that total kills will not sum to v_deaths + a_deaths, basically a vehicle can be destroyed with no one in it .

vKPU should be understood as deaths per unique. vKPU is calculated from unique killers - not exactly perfect but does give some basis for comparison across weapons.

About the 3 ESRLs, they seem reasonably balanced to me, no huge differences in vKPU, naturally the striker does better against aircraft. Pretty much what Chip said

edit: doesn't include AE versions, in future I should try and get both versions under the one weapon.

Last edited by MerlO; 2014-01-24 at 05:12 AM.
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Old 2014-01-24, 07:12 AM   [Ignore Me] #140
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Re: The Oracle of Death, Part II


Aye, those stats match up well with my own experience. A bit surprised that the Striker is still soo popular, but I guess people do like lock-ons.
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Old 2014-01-25, 09:10 PM   [Ignore Me] #141
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Re: The Oracle of Death, Part II


Flash Deaths:
https://docs.google.com/spreadsheet/...VE&usp=sharing

Lightning Deaths:
https://docs.google.com/spreadsheet/...2c&usp=sharing

MBT Deaths:
https://docs.google.com/spreadsheet/...Wc&usp=sharing
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Old 2014-01-25, 09:37 PM   [Ignore Me] #142
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Re: The Oracle of Death, Part II


C-4 sure is a tank killer
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Old 2014-01-26, 01:53 AM   [Ignore Me] #143
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Re: The Oracle of Death, Part II


It is clear that the saron hbr is way better AV weapon then the other faction weapons.
The enforcer ML 85 can still be found on that lists.
But the Vulcan... It is underperforming even the m20 basilisk!
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Old 2014-01-26, 03:04 AM   [Ignore Me] #144
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Re: The Oracle of Death, Part II


but vehicle suicide > all so, nerf vehicle suicide!
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Old 2014-01-26, 03:55 AM   [Ignore Me] #145
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Re: The Oracle of Death, Part II


Originally Posted by Snoopy View Post
but vehicle suicide > all so, nerf vehicle suicide!
Heh aye. It's no suprise to see so many Flashes getting destroyed that way. Flipping around left and right. Hopefully a lot of these vehicle suicides will be reduced when they rework the physics to make vehicles more stable.
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Old 2014-01-26, 07:55 AM   [Ignore Me] #146
Emperor Newt
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Re: The Oracle of Death, Part II


Also C4 and suicide could relate to all the Lightnings getting stuck somewhere. If I would get 1SC every time that happens to me...

And I would not read all too much into those stats. Especially concerning the Saron. Due to its long range and fast rate of fire it's simply more like to get the last hit and therefore the kill. That doesn't necessarily mean that it's more effective. Just that it's able to get more last hits.

Would it be possible to gather the Coyote stats since the buff? The DasAnfall stats are... "interesting". Especially compared to all the other ESF secondaries. Looks like it's the new farming tool of choice (Again on an ESF. Who would have thought...)

Last edited by Emperor Newt; 2014-01-26 at 08:04 AM.
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Old 2014-01-26, 08:01 AM   [Ignore Me] #147
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Re: The Oracle of Death, Part II


Originally Posted by Falcon_br View Post
It is clear that the saron hbr is way better AV weapon then the other faction weapons.
The enforcer ML 85 can still be found on that lists.
But the Vulcan... It is underperforming even the m20 basilisk!
Yeah I was looking for the Vulcan too...it's not good...KPU / vKPU half the other AV secondaries, aircraft KPU about the same - not even making up for being poor against ground vehicles.
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Old 2014-01-26, 08:40 AM   [Ignore Me] #148
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Re: The Oracle of Death, Part II


Originally Posted by Emperor Newt View Post
Also C4 and suicide could relate to all the Lightnings getting stuck somewhere. If I would get 1SC every time that happens to me...

And I would not read all too much into those stats. Especially concerning the Saron. Due to its long range and fast rate of fire it's simply more like to get the last hit and therefore the kill. That doesn't necessarily mean that it's more effective. Just that it's able to get more last hits.

Would it be possible to gather the Coyote stats since the buff? The DasAnfall stats are... "interesting". Especially compared to all the other ESF secondaries. Looks like it's the new farming tool of choice (Again on an ESF. Who would have thought...)
Regarding the C4 suicides, I made sure that self vehicle kills with weapons aren't included in the suicide deaths - wanted to be able to tell how OP trees are . Unfortunately C4 is NS, so the C4 deaths includes: suicides, friendly C4 TKs, enemy C4. Future improvement is to have the faction ID of the attacker so I can split friendly from enemy C4.

I updated the ESF deaths sheet earlier, taking a look at coyote missiles, roughly looks like double the number of ESF deaths for 2 days i've got since the update. If i've got time Monday i'll post some ESF weapon kill stats.
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Old 2014-01-27, 06:29 AM   [Ignore Me] #149
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Re: The Oracle of Death, Part II


Adding the last 3 - Liberator, Galaxy, Harasser. Poor galaxy, dies by suicide more than half the time

Liberator Deaths:
https://docs.google.com/spreadsheet/...lE&usp=sharing

Galaxy Deaths:
https://docs.google.com/spreadsheet/...kE&usp=sharing

Harasser Deaths:
https://docs.google.com/spreadsheet/...nc&usp=sharing


Reposting, to make them all easy to find:

Flash Deaths:
https://docs.google.com/spreadsheet/...VE&usp=sharing

Sunderer Deaths:
https://docs.google.com/spreadsheet/...2c&usp=sharing

Lightning Deaths:
https://docs.google.com/spreadsheet/...2c&usp=sharing

MBT Deaths
https://docs.google.com/spreadsheet/...Wc&usp=sharing

ESF Deaths:
https://docs.google.com/spreadsheet/...Wc&usp=sharing
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Old 2014-01-29, 06:39 PM   [Ignore Me] #150
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Re: The Oracle of Death, Part II


They dont call it Flash for nothing, thats about how long it lasts.

for data.
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