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PSU: I'd hit it!
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2012-03-23, 06:06 AM | [Ignore Me] #136 | |||
Captain
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2012-03-23, 06:31 AM | [Ignore Me] #137 | |||
Captain
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(but again, my main point is : It's just a long-term plan right now and relatively easy to modify or remove because they haven't probably started working on it yet. However, I know that what they currently have in mind about the AI faction might be a lot different from what we're thinking right now, so I think they need to clarify more on whether it will be for invasion & special events only or permanent one. ) |
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2012-03-23, 07:08 AM | [Ignore Me] #138 | ||
Staff Sergeant
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I think people shouldn't overreact. Something this vague will change in 5 years and so will our own perception. At the moment I don't even care about that - I'm more interested in 1-2 year plan (what we are getting at launch and what might/will get added).
I think it's more of a measure to deal with potential decrease of players. So in theory - 5 years later, PS2 player number is lower than what it was in the first 4 years. How do we still keep the battles massive? Add AI into the mix. While it's purely a speculation, it makes some sense (doesn't mean I agree/disagree on this matter). So as I mentioned - we shouldn't pay too much attention on things 5 years later, but focus on the things to come on launch and shortly after and after a year or so come back to this idea and see if it still fits or not. |
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2012-03-23, 07:23 AM | [Ignore Me] #139 | |||
Colonel
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I rather have them kill the idea before it even leaves the masterminds head
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2012-03-23, 09:14 AM | [Ignore Me] #140 | ||
Colonel
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I love the idea of hostile fauna that exists as simply a natural hazard that must be contended with.
Less enthused about a 4th empire of AI. For one, just because it would be dull to fight against, being AI. And for two.. doesn't really fit PS at all. |
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2012-03-23, 10:01 AM | [Ignore Me] #141 | ||
Private
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That actually sounds pretty cool so long as it doesn't take away from the PvP through the creation of dedicated PvE environments, events are fine because they are temporary; But a dedicated continent for it means that players will start to join for only the PvE and nothing else.
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2012-03-23, 10:44 AM | [Ignore Me] #143 | ||
First Lieutenant
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Non-combatant AI would be cool. Namely, herds of animals that roam the map. A variety of large and small dinosaurs would be neat. To me, this would make the maps feel much more organic and alive.
I guess they could be considered "hazards", like if your driving around and hit the equivalent of a super large cow, or accidentally shoot one and provoke it. Give them some attack modes in the event they get shot or hit by a vehicle. Make them tough as nails and powerful so people won't mess with them solo unless they want an ass-kicking. Not really fond of AI that attacks unprovoked though, it should really be the players fault when they get attacked. An interesting idea: If you shoot one within a certain radius it will attack you, but if you are farther away it attacks the nearest player, friendly or enemy. I would make the radius pretty large, 300m or larger. Snipers could have a blast with this. Counter them with a fast-acting tranquilizer dart sidegrade (then run like hell). Last edited by Eyeklops; 2012-03-23 at 10:46 AM. |
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2012-03-23, 11:20 AM | [Ignore Me] #144 | ||
Second Lieutenant
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A 4th faction that is AI based could lead to some interesting gameplay that players couldn't do.
Imagine like a race of bugs like the Zerg or bugs in Starship troopers. They are hostile to everybody and play completely different than the factions. They mob entire continents with hundreds or thousands units and attack everybody. Or an alien race not unlike the Covenant from Halo where they have all sorts of different races and tech. Stuff that wouldn't translate very well into player controlled units. Unique gameplay opportunities there. Could be interesting. The worst would be just a 4th faction that is very similar to the current factions. That would be pointless. I can see AI being added in when the populations really start to dwindle. They could launch attacks when server pops are low giving people something to do. I can see their uses, but only in the right scenarios. The focus should be on the PvP first. Last edited by wasdie; 2012-03-23 at 11:22 AM. |
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2012-03-23, 07:56 PM | [Ignore Me] #148 | ||
Staff Sergeant
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How about this...how about they (being SOE) not divert developer time and resources to trying to implement a ludicrous idea in a game such as this? Planetside is already a vastly complex game and I would much rather have them focus on trying to perfect what could be an incredibly fun experience, instead of what is, basically a gimmick.
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Future Crew The Overlords |
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2012-03-23, 08:26 PM | [Ignore Me] #149 | |||
Second Lieutenant
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i dont think a feature added 5 years after release qualify's as a gimmick and if the game is still kicking in 5 years time i'm sure it will be pretty different to the ps2 we are gonna play "soon" so by then ai might not seem so useless. Last edited by megamold; 2012-03-23 at 08:28 PM. |
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2012-03-23, 08:50 PM | [Ignore Me] #150 | |||
Staff Sergeant
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The core concept of Planetside has always been one that the environment is shaped and driven by only the players. If you're talking about adding some sort of AI faction that can potentially have an effect on the game, you're turning the foundation of the game on its head. If you're talking about adding giant fucking bears or some shit, then we're just a step away from missions that require collecting 10 bear pelts.
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Future Crew The Overlords |
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