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2012-06-12, 06:26 PM | [Ignore Me] #140 | |||
Major
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Playing planetside 1 was like a continuous orgasm. For some people that orgasm has lasted 9 of your earth years. For most of us it lasted I guess 6 months to a year. At least 6 months of pure non-stop pleasure. Now you do see why "end-game" palls in comparison? If you don't, just wait until you play the (new) game. It has a weird effect on people, trust me! |
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2012-06-12, 06:29 PM | [Ignore Me] #142 | |||
However, there were lots of reasons it wasn't a smashing success. Here are a few that don't involve actual gameplay. It was 2003. Broadband was just catching on. It was ahead of its time, and many peoples comps couldn't handle it back then. It also wasn't the best game suited for subscription based payment...imo. Once past a threshold, low pop breeds even lower pop. Players are content in online games, and it especially holds true in Planetsie. No content no game.
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Last edited by OutlawDr; 2012-06-12 at 06:36 PM. |
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2012-06-12, 06:29 PM | [Ignore Me] #143 | |||
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2012-06-12, 06:34 PM | [Ignore Me] #144 | |||
Brigadier General
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2012-06-12, 06:38 PM | [Ignore Me] #145 | |||
First Sergeant
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You must give them a long term or you will end in the same niche game with a peak of 75k ppl at golden time, Wot just in russia counts for half milion players, LOL has 10 milion active players. What push them to play? Ranking in LoL, grinding in Wot plus clan wars; but tier 1 tank is another world considering tier10(while how much certificates influence the gun you are shooting in ps2?they said that they will be tradeoff). And because they are or were unique games(at least wot) in their genre. But Ps2 is a fps and it won't be hard to copy the model if you keep it just at warfaring, copying with better graphics. Better set a game model soo future games will be called "oh look just another ps2 clone"(wow reference) making ps2 unique (more than it is) Last edited by Meriv; 2012-06-12 at 06:46 PM. |
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2012-06-12, 06:55 PM | [Ignore Me] #147 | |||
Sergeant
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Yup, you're trolling. Planetside is already unique, you're acting as if it isn't. |
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2012-06-12, 07:16 PM | [Ignore Me] #150 | ||
Private
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Instead of having these "tournaments" or "rounds" I think it'd be better if we had a monthly event where it's important to hold a certain base. Every month, there's a certain base that's "very important". And whoever holds this base at the end of the month, would get a special reward or bonus. This fight could last the entire month, or they could reveal the base a few days before. This could create a really, really huge and long-lasting battle at the end of each month.
Just my thoughts |
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