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2012-04-17, 06:37 PM | [Ignore Me] #1 | ||||
Lieutenant Colonel
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Example: I like cockpit view.<---Cockpit views make flying an aircraft feel more like flying an aircraft, complete with the pros and the cons.<---Cockpit views are immersive.<---I like to feel immersed in the game world. As you can see I like cockpit views because they make the world more compelling to me. I'm fond of being able to look down and see my feet for the same reason (and in the game). |
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2012-04-17, 11:01 PM | [Ignore Me] #2 | |||
Colonel
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If it didn't block so much, I wouldn't mind having it, and you wouldn't feel disadvantaged leaving it on if there were a toggle. |
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2012-04-18, 03:36 PM | [Ignore Me] #3 | ||||
Lieutenant Colonel
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I'd say failo and Skittles are clinging to whatever validation they can find. Are you sure you don't mean Sky rather than Zulthus? |
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2012-04-17, 05:43 PM | [Ignore Me] #7 | ||
Colonel
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Hey guys, remember that old argument we always used?
"It's not a remake of the original. It's a new game" Get used to a damn cockpit view. It's for balancing aircraft. You shouldn't be able to see everything at once. The flying cameras in PS1 allowed for easy infantry farming. Cockpits will decrease that and actually make you think about where you're flying. The cockpit is a perfect size. Some people will nitpick about anything. |
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2012-04-17, 05:49 PM | [Ignore Me] #9 | ||
Colonel
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If there were any weapons effective enough to rival the aircraft, pilots would cry foul and demand a nerf until they're useless anyway. The cockpit is the balancing factor. They can't do much to you, and you can't do much to them. You actually have to risk pointing your nose down now to find someone.
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2012-04-17, 06:03 PM | [Ignore Me] #10 | |||
Colonel
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For one thing, the fact that aircraft can hover with little maneuverability penalties makes infantry farming easier. If fighter aircraft stalled out and crashed at low speed this wouldn't happen, modern shooters with realistic style aircraft can't loiter like that. Obviously that's NOT going to get changed, but perhaps there is some other way to avoid aircraft being infantry rapists? Maybe there will be more cover this time around? I just don't think infantry ought to be able to engage air as easily as they can ground vehicles. And I don't even fly, so no, I'm not biased. Last edited by Stardouser; 2012-04-17 at 06:29 PM. |
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2012-04-17, 06:53 PM | [Ignore Me] #11 | |||
Lieutenant Colonel
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The problem with PS Aircav was partly the inadequacy of AA. Without tech benefits, things were terribly painful. While thinking about BF3 mechanics to evaluate AA mechanics is a good idea, in Planetsided, the number of available air vehicles is as unlimited as available AA guns. I have no idea what the exact end result will be but I can only say that between BF3 and PS, scale changes the dynamics completely. (Of course, it's not exactly true either because tech benefits or resources are restrictions; on the other hand, those restrictions allow empire strategy comes into play.) FYI, I am not an aircav guy but I was doing a lot of dedicated hunting with skyguards in PS. Their playstyle needs to be fun as much as our favorite playstyle needs to be. Diversity and viability of playstyles is key for a game like PS (i.e. not infantry centered 100%). And just to add a comment about Malorn's interventions, I think he makes a great point when he says cockpits are more about game rules than anything else. |
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2012-04-17, 06:34 PM | [Ignore Me] #12 | ||||
Contributor PlanetSide 2
Game Designer |
http://www.planetside-universe.com/s...&postcount=169
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2012-04-17, 05:56 PM | [Ignore Me] #13 | ||
Major General
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I voted no. Why wouldn't the tech exist that allows a pilot to pull his head gear over his head that has a camera feed to the eye goggles? Take the head gear off and you see the cockpit view. Just gives versatility and options to the pilot.
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2012-04-17, 06:30 PM | [Ignore Me] #14 | ||
I want to say that things that are designed to kill air will kill air effectively, so infantry farming should not be an issue. However, I will mention that one of my first suggestions back in August was that they remove the ability for aircraft to see infantry on their radar. Such a restriction would not require powerful handheld AA, but that is a whole other topic. Just wanted to throw it into the mix, because if we have forced cockpits and aircraft can't see infantry on radar, you don't even need hand held AA weaponry.
Personally, I like the sound of that.
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2012-04-17, 06:32 PM | [Ignore Me] #15 | |||
Colonel
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