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2012-06-02, 03:04 PM | [Ignore Me] #136 | ||
I like it!
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-06-02, 03:36 PM | [Ignore Me] #137 | |||
Sergeant Major
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That said, I think there should also be a "do you want to be revived" message like in BF3, in PS1 you didn't have much choice in the matter sometimes, and I really think that was a good idea on the part of the BF3 devs.
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Last edited by RedKnights; 2012-06-02 at 03:37 PM. |
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2012-06-02, 03:49 PM | [Ignore Me] #138 | |||
Private
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2012-06-02, 04:42 PM | [Ignore Me] #141 | |||
Captain
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Anyway I love the new kill cam. I would shag it if I could, but only thing really I would change is offset the information screen so that it's not covering up your body. Moving the information boxes off of the body would do to useful things: 1) People (new and vets) can better tell exactly where they were when they caught that lucky slug thus better able to tell what went wrong. 2) Obscure the edges of the screen (boxes should still be transparent) to what miniscule amount of time and space they can use the kill cam to call targets over voice chat. Actually good point. I second this. Last edited by Kran De Loy; 2012-06-02 at 04:43 PM. |
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2012-06-02, 04:48 PM | [Ignore Me] #142 | ||
about the incentive to get revived...
do we already know if grenades and other consumables die with your char? do you buy them on spawn and lose them when you die? or do you chose your consumable item but only pay for it when you hit the use button? if you have to buy them on spawn, you would certainly want to wait for a revive to retain your precious ressources used to buy your sonsumables.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-06-02, 04:53 PM | [Ignore Me] #143 | |||
Captain
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The Medic would toss a syringe to the a near by downed teammate and that team mate would then resuscitate themselves. In Brink the each class including the medic would have 3 resource points that recharged over time. For the medic these were targeted heal, the resser syringe or a resurrection grenade. Not gonna try to tell you to do it exactly the same way, but the resource management style of sharing the heal with the res sticks forced a Medic to play intelligently and the regenerating resource system forced the medic to stay and active part of the front line while the speed of the heal (over time effect one used) and the way they just threw the res sticks are their downed team mates allowed the medic to stay an active part of the front line as well. Also of course being able to murder your opponents after you've knocked them out was fairly satisfying thing to do. |
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2012-06-02, 04:55 PM | [Ignore Me] #144 | ||
General
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Light up medics on the minimap and put arrows on the edge of the screen pointing to nearby medics a long with however many meters they are away.
If I didn't know of any medics around when I died but then I saw 5 arrows pop up I'd at least check how close they were and what my immediate surroundings looked like before hitting respawn. Reviving people on the respawn screen would be annoying if you really wanted to respawn/reform somewhere and then suddenly someone brings you back to the fight that you just died in. |
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2012-06-02, 04:55 PM | [Ignore Me] #145 | ||||
Captain
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(scrub in this case being people new to Planetside)
Last edited by Kran De Loy; 2012-06-02 at 04:58 PM. |
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2012-06-02, 07:26 PM | [Ignore Me] #150 | |||
Colonel
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I'm not necessarily saying they should replace that "from the sky" perspective with the FPS wounded perspective Brink has, although its not necessarily a bad thing either. As said, I think it looked beautiful and in Brink you had the option to get a "cert" that allowed you to use your secondary with bad accuracy when downed. The downside was that the person who killed you would often be able to just incap you on the ground if you tried shooting them still in teh ground, but still allowing you to occasionally get the kill. http://www.youtube.com/watch?v=QFqFu...tailpage#t=90s 1:30 or so. It also gives you this big medic icon to the HUD for all nearby medics. I also recall that medics saw fallen friendlies as possible objectives on their HUD which they could highlight, if a medic highlighted ressing a wounded friendly as an objective, the victim would see the medic icon as bigger/different color to indicate someone is coming for help. When on the ground you were also allowed to look around at certain angles (sorta as the "man down" position allows)
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Last edited by Coreldan; 2012-06-02 at 07:29 PM. |
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