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Old 2011-09-16, 07:44 PM   [Ignore Me] #136
Bags
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Re: Lunch interview with Higby: Complete


You can take crap from dead people in Planetside 1.
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Old 2011-09-16, 07:56 PM   [Ignore Me] #137
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Re: Lunch interview with Higby: Complete


footholds are sanctuary replacements.
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Old 2011-09-16, 10:43 PM   [Ignore Me] #138
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Re: Lunch interview with Higby: Complete


Originally Posted by Graywolves View Post
footholds are sanctuary replacements.
On each continent. That's the key bit of info, there.
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Old 2011-09-16, 11:33 PM   [Ignore Me] #139
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Re: Lunch interview with Higby: Complete


They ate Thai food!
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Old 2011-09-18, 07:17 AM   [Ignore Me] #140
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Re: Lunch interview with Higby: Complete


Originally Posted by Shogun View Post
narf.

i just lost a lot of anticipation...

no spitfires? really? that´s the worst thing i heard about ps2 yet :-(

the only shooters i liked so far were shooters where i could place sentry guns :-(
I need my deployables. Especially the invisible ones. Being able to put that doubt in the mind of the mossie/PS/SW/HA/High Scorer about whether that tower has any defenses was invaluable in making CE worth it.

I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT.

And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers.

CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many.

Last edited by Traak; 2011-09-18 at 07:27 AM.
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Old 2011-09-18, 10:23 AM   [Ignore Me] #141
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Re: Lunch interview with Higby: Complete


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Old 2011-09-18, 11:46 AM   [Ignore Me] #142
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Re: Lunch interview with Higby: Complete


the footholds 'moving or rotating' question was about changing them up if a empire has a geographical advantage on a continent. higby said they talked about it but currently they dont do either.
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Old 2011-09-18, 12:01 PM   [Ignore Me] #143
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Re: Lunch interview with Higby: Complete


Originally Posted by Tikuto View Post
lmfaowtf?
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Old 2011-09-18, 01:50 PM   [Ignore Me] #144
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Re: Lunch interview with Higby: Complete


Originally Posted by Traak View Post
I need my deployables. Especially the invisible ones. Being able to put that doubt in the mind of the mossie/PS/SW/HA/High Scorer about whether that tower has any defenses was invaluable in making CE worth it.

I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT.

And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers.

CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many.
that´s the point. when i started to play ps1, my hardware was too crappy to play it as a shooter, so i choosed to play as a supporter and ce expert.
and when i take a look at the newest screenshots, i am sure that it will be the same situation with ps2. and every missing ce part will be missing for this kind of playstyle
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Old 2011-09-18, 02:14 PM   [Ignore Me] #145
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Re: Lunch interview with Higby: Complete


Awesome work Napalm. Very informative, gives a person a much better idea about the new game mechanics and such.

Thanks guys, keep up the good work PSU team.

Last edited by ShadoViper; 2011-09-18 at 02:17 PM.
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Old 2011-09-18, 04:50 PM   [Ignore Me] #146
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Re: Lunch interview with Higby: Complete


the foothold thing kind of worries me. seems like it would make it more likely that the same battle scenarios would keep playing out on each cont.

Last edited by atone; 2011-09-18 at 05:28 PM.
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Old 2011-09-18, 05:00 PM   [Ignore Me] #147
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Re: Lunch interview with Higby: Complete


Originally Posted by ShadoViper View Post
Awesome work Napalm. Very informative, gives a person a much better idea about the new game mechanics and such.

Thanks guys, keep up the good work PSU team.
Agreed, this is THE place for info on PS2...well other than the devs
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Old 2011-09-19, 01:01 PM   [Ignore Me] #148
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Re: Lunch interview with Higby: Complete


Isn't this where the devs get their info, like Colin Powell said about CNN in the first Gulf War?
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Old 2011-09-19, 02:22 PM   [Ignore Me] #149
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Re: Lunch interview with Higby: Complete


Originally Posted by Shogun View Post
that´s the point. when i started to play ps1, my hardware was too crappy to play it as a shooter, so i choosed to play as a supporter and ce expert.
and when i take a look at the newest screenshots, i am sure that it will be the same situation with ps2. and every missing ce part will be missing for this kind of playstyle
Everything I'm hearing is saying "more options" not less. So I suspect CE types will have plenty to do.
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Old 2011-09-20, 08:26 AM   [Ignore Me] #150
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Re: Lunch interview with Higby: Complete


Originally Posted by Bags View Post
• Tested with entire dev team (50+) and with bots to test load / latency
I only just realized this after watching the trailer, pixel-hunting for a better look of the Magrider.

The part about bots would explain the retarded way the hordes of NC and VS moved in the trailer.
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