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2011-10-10, 12:06 PM | [Ignore Me] #136 | ||
Brigadier General
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I'm in favor of HA still doing the most damage at short range, I just don't think it should be so effective as to negate other more average weapons from being useful in close quarters.
Again, base layout will be a huge factor here. |
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2011-10-10, 12:50 PM | [Ignore Me] #138 | ||||
Colonel
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A big reason I prefer that is because I personally never used the Lasher much as a VS. The Jackhammer on the NC was basically role overlapped with the sweeper and the MCG was the only effective weapon since it was amazing at CQC, awesome for outdoor combat using burst fire, and could kill at a decent range. So it might be nice as TR to say "yeah let me keep it", but you have to think from the other empires perspective also. That and using a MCG as a suppressive fire weapon would still net you kills. If there's as much outdoor combat as they're saying like in the trailer it would be a very powerful weapon with its own role. Basically you end up with: Shotgun - Rifle - Sniper For range which is a more logical setup for an FPS game.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-10-10 at 12:52 PM. |
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2011-10-10, 02:44 PM | [Ignore Me] #139 | |||
Major
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The MCG was alright but tbh not great at either long or short range, it was kind of nice to have a weapon that could be used at both but outside it had nothing on MA and inside it was weaker than the JH by a long way. When i was on my TR i pretty much just pulled MCG anytime we were near a base, on NC i took a MA or a HA depending on exactly where we were because they're ranges didn't overlap at all.
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2011-10-10, 03:08 PM | [Ignore Me] #140 | ||||
Lieutenant General
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And this. If I was outside a base or tower I'd pull an MCG on TR, or the appropriate (and better for the situation) HA/MA on the VS or NC. Last edited by Bags; 2011-10-10 at 03:12 PM. |
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2011-10-10, 04:28 PM | [Ignore Me] #141 | ||
Major General
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I dont see why the game needs to be changed into a clone of every other "realistic" "tactical" shooter where rifles are the primary killing weapon, sure make HA move slower, perhaps even make it rexo only(hence rexo moving slower then Agile) but god sakes if you want realism, why in the year whatever the hell it is are front line infantry indoors at close range wearing heavy plate armour firing shitty ass 9mm and energy at eachother with rifles....no they would take BFG's.
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2011-10-10, 04:39 PM | [Ignore Me] #142 | ||
General
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Weapons used for suppressive fire are also the highest casualty producing weapons.
I didn't really like the way HA was done in PS1. It worked and everything and I could still beat some people with my MA. The HA just felt too much like an upgrade I suppose. Gotta wait and see how it is in PS2. |
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2011-10-10, 05:03 PM | [Ignore Me] #143 | ||
Lieutenant Colonel
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I'm sort of neutral on the jh and lasher, but I wouldn't mind if the mcg ended up sort of like the minigun/inferno cannon in Global Agenda. For those unaware: It's capable of dealing incredible damage for an extended period of time. It loses accuracy quickly with range however, has a spin/charge up time before it starts firing, and slows or roots you depending on which firing mode you use. In practice you'd often see it used to suppress and distract enemies, but when maneuvered into a good position it can also mow down groups of them (there is no "oh shit" moment quite like hearing an inferno cannon charge up behind you).
Not to mention using one made you feel like a complete badass. >_> |
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2011-10-10, 05:54 PM | [Ignore Me] #144 | |||
First Sergeant
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2011-10-10, 06:12 PM | [Ignore Me] #145 | |||
Sergeant Major
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I really like the charge time and root effect... that would prevent HA from being the only choice for indoors. While HA would be able to lay down the most firepower at close range with the strongest armor, he or she does have to come out of cover and "hold the line" for a moment to put that damage downrange. |
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2011-10-10, 06:39 PM | [Ignore Me] #148 | |||
Sergeant Major
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1. If I go medic to support my team, I'd like to have some chance against enemies indoors. 2. Everyone using the same weapon indoors is dull. Having unique weapons which have upsides and downsides is interesting. Yes, those are opinions, but I don't think I'm alone in them. 3. If I put lots of certs into agile for exterior mobility, I don't want to be completely worthless indoors compared to 100% superior rexo/HA. Yes there's a tradeoff for those agile abilities, but a HA specialist should be able to help push outdoors and an MA specialist should be able to help push indoors. 4. Insufficient versatility will lead to people dropping out of a location to go to a fight that uses their specialization. For example: If I was certed up to be a great tanker and we clear the CY, is there any motivation for me to go be fodder for enemy HA indoors? Unless HA had some downsides that a tank-certed player could take advantage of, I might as well drive my tank to the next exterior fight. |
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2011-10-10, 06:43 PM | [Ignore Me] #149 | ||
Given a Really Long TTK, you actually lose something, tactically speaking: The initial contact loses value. Maneuvering loses value.
You don't see as much manuvering because it's kinda pointless. So what if you spent five minutes sneaking around to the enemy's flank? All one can reasonably expect is maybe one kill and force the others to redeploy. And they'll happily break cover because doing so only hurts them in the long run. I WANT that tense sprint from one position to the next, not knowing for sure if I'll make it... But knowing that if I sit still for too long I'll be flanked and killed. I WANT the character caught with their pants down to pay for it with their life. Infantry out in the open with no cover NEED to die to people with superior planing and patience. If I want to manage resources, I'll go play a strategy game. This is supposed to be an FPS. I'm not asking for instagib. I would like a couple three well place rifle bursts to drop me at 50 meters. On the one hand, If someone charges out depending on naught but reflexes and bunny-hopping to keep them alive, then they should DIE. On the other hand, sitting tight in one spot might net you some kills, but as soon as someone flanks you, you're done. Good tactics (and accuracy-including-headshots, and landing the first shot) should matter. The scenario Trac describes BOTHERS me. If you walk into an ambush you shouldn't be all "gee, I'd better get behind cover so I can fully heal/repair myself and try again", you should be all DEAD. Last edited by NapalmEnima; 2011-10-10 at 06:51 PM. |
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2011-10-10, 06:44 PM | [Ignore Me] #150 | ||
Major General
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they have said they you would be able to specilise in mutiple stuff, but it would require a terminal to change....this may however take some to to be able to specilise in multiple things.
but this is the same case in BR20-25 planetside, you choose your specilisation, while tank driver is relitivly cheap, things like Heavy infantry are not. but with rexo and HA you can still go toe to with them, i dont think it would be any different in PS2 in this reguard. |
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