News: Lunch interview with Higby: Complete - Page 10 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Donate Now!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-09-16, 06:44 PM   [Ignore Me] #136
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Lunch interview with Higby: Complete


You can take crap from dead people in Planetside 1.
__________________
Bags is offline  
Reply With Quote
Old 2011-09-16, 06:56 PM   [Ignore Me] #137
Graywolves
General
 
Graywolves's Avatar
 
Re: Lunch interview with Higby: Complete


footholds are sanctuary replacements.
Graywolves is offline  
Reply With Quote
Old 2011-09-16, 09:43 PM   [Ignore Me] #138
kaffis
Contributor
Major
 
Re: Lunch interview with Higby: Complete


Originally Posted by Graywolves View Post
footholds are sanctuary replacements.
On each continent. That's the key bit of info, there.
kaffis is offline  
Reply With Quote
Old 2011-09-16, 10:33 PM   [Ignore Me] #139
Varium
Private
 
Varium's Avatar
 
Re: Lunch interview with Higby: Complete


They ate Thai food!
Varium is offline  
Reply With Quote
Old 2011-09-18, 06:17 AM   [Ignore Me] #140
Traak
Colonel
 
Re: Lunch interview with Higby: Complete


Originally Posted by Shogun View Post
narf.

i just lost a lot of anticipation...

no spitfires? really? that´s the worst thing i heard about ps2 yet :-(

the only shooters i liked so far were shooters where i could place sentry guns :-(
I need my deployables. Especially the invisible ones. Being able to put that doubt in the mind of the mossie/PS/SW/HA/High Scorer about whether that tower has any defenses was invaluable in making CE worth it.

I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT.

And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers.

CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many.

Last edited by Traak; 2011-09-18 at 06:27 AM.
Traak is offline  
Reply With Quote
Old 2011-09-18, 09:23 AM   [Ignore Me] #141
Tikuto
Major
 
Tikuto's Avatar
 
Re: Lunch interview with Higby: Complete


__________________

[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL
PlanetSide 2: Alien Incursion
(PlanetSide 2 Steam Community Group)
Tikuto is offline  
Reply With Quote
Old 2011-09-18, 10:46 AM   [Ignore Me] #142
klu
Corporal
 
klu's Avatar
 
Re: Lunch interview with Higby: Complete


the footholds 'moving or rotating' question was about changing them up if a empire has a geographical advantage on a continent. higby said they talked about it but currently they dont do either.
__________________
klu is offline  
Reply With Quote
Old 2011-09-18, 11:01 AM   [Ignore Me] #143
Graywolves
General
 
Graywolves's Avatar
 
Re: Lunch interview with Higby: Complete


Originally Posted by Tikuto View Post
lmfaowtf?
Graywolves is offline  
Reply With Quote
Old 2011-09-18, 12:50 PM   [Ignore Me] #144
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Lunch interview with Higby: Complete


Originally Posted by Traak View Post
I need my deployables. Especially the invisible ones. Being able to put that doubt in the mind of the mossie/PS/SW/HA/High Scorer about whether that tower has any defenses was invaluable in making CE worth it.

I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT.

And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers.

CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many.
that´s the point. when i started to play ps1, my hardware was too crappy to play it as a shooter, so i choosed to play as a supporter and ce expert.
and when i take a look at the newest screenshots, i am sure that it will be the same situation with ps2. and every missing ce part will be missing for this kind of playstyle
Shogun is offline  
Reply With Quote
Old 2011-09-18, 01:14 PM   [Ignore Me] #145
ShadoViper
Staff Sergeant
 
ShadoViper's Avatar
 
Re: Lunch interview with Higby: Complete


Awesome work Napalm. Very informative, gives a person a much better idea about the new game mechanics and such.

Thanks guys, keep up the good work PSU team.

Last edited by ShadoViper; 2011-09-18 at 01:17 PM.
ShadoViper is offline  
Reply With Quote
Old 2011-09-18, 03:50 PM   [Ignore Me] #146
atone
Sergeant
 
atone's Avatar
 
Re: Lunch interview with Higby: Complete


the foothold thing kind of worries me. seems like it would make it more likely that the same battle scenarios would keep playing out on each cont.

Last edited by atone; 2011-09-18 at 04:28 PM.
atone is offline  
Reply With Quote
Old 2011-09-18, 04:00 PM   [Ignore Me] #147
atone
Sergeant
 
atone's Avatar
 
Re: Lunch interview with Higby: Complete


Originally Posted by ShadoViper View Post
Awesome work Napalm. Very informative, gives a person a much better idea about the new game mechanics and such.

Thanks guys, keep up the good work PSU team.
Agreed, this is THE place for info on PS2...well other than the devs
atone is offline  
Reply With Quote
Old 2011-09-19, 12:01 PM   [Ignore Me] #148
Traak
Colonel
 
Re: Lunch interview with Higby: Complete


Isn't this where the devs get their info, like Colin Powell said about CNN in the first Gulf War?
Traak is offline  
Reply With Quote
Old 2011-09-19, 01:22 PM   [Ignore Me] #149
NapalmEnima
Contributor
AGN Field Reporter
 
NapalmEnima's Avatar
 
Re: Lunch interview with Higby: Complete


Originally Posted by Shogun View Post
that´s the point. when i started to play ps1, my hardware was too crappy to play it as a shooter, so i choosed to play as a supporter and ce expert.
and when i take a look at the newest screenshots, i am sure that it will be the same situation with ps2. and every missing ce part will be missing for this kind of playstyle
Everything I'm hearing is saying "more options" not less. So I suspect CE types will have plenty to do.
__________________
NapalmEnima is offline  
Reply With Quote
Old 2011-09-20, 07:26 AM   [Ignore Me] #150
FIREk
Captain
 
Re: Lunch interview with Higby: Complete


Originally Posted by Bags View Post
• Tested with entire dev team (50+) and with bots to test load / latency
I only just realized this after watching the trailer, pixel-hunting for a better look of the Magrider.

The part about bots would explain the retarded way the hordes of NC and VS moved in the trailer.
FIREk is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
higby, interview

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:08 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.