Originally Posted by Shogun
narf.
i just lost a lot of anticipation...
no spitfires? really? that´s the worst thing i heard about ps2 yet :-(
the only shooters i liked so far were shooters where i could place sentry guns :-(
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I need my deployables. Especially the invisible ones. Being able to put that doubt in the mind of the mossie/PS/SW/HA/High Scorer about whether that tower has any defenses was invaluable in making CE worth it.
I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT.
And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers.
CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many.