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PSU: Ummm... put your pants on
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2003-01-05, 10:52 AM | [Ignore Me] #136 | ||
Staff Sergeant
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I shall admit I've only read page 1-6, so I hope this haven't been said.
You make it so that hacking involved a puzzle where you would get a password. Which you then could use too start the 15 min. timer. If the hacker isn't skilled enough you get the password, the same password could be found deeper inside the base. SO the password could be obtained by brute force as well. You would of cause still need the hacking device to "fill in" the password, so a non-hacker wouldn't be able to take over a base. The password should random letters which change each time the base is hacked (also when the computer is "re-hacked"). Or maybe the hacker could choose the new password (of cause the password would be checked by a filter. And thinks like racial comments would equal ban (would be easy to monitor)). That would be sweet to "mark" that you hacked this base. Wouldn't this satisfy both sides? As a good hacker is preferable, but not an absolutely must. This of cause would only work with base hacking. |
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2003-01-05, 11:55 AM | [Ignore Me] #137 | ||||
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2003-01-05, 12:00 PM | [Ignore Me] #138 | ||
Lillemanden,
Currently, there are (I believe) 3 control consoles in each installation that need to be Hacked in order for the base to go Neutral, and then after 15 minutes, turn to your side. I'm not sure if what you're suggesting fits in well with this concept. Bases are suppose to be fairly difficult to take, given that you need to hold all 3 consoles at once, and allowing people to bypass that could cause some problems. I won't comment on the rest, though, as I'm not a big fan of making Hacking puzzle based, so I doubt I'd say anything you'd want to hear. |
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2003-01-05, 12:30 PM | [Ignore Me] #139 | ||||
Sergeant
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Make everything important. Specialists should have to be used. A group of grunts without any specialists shouldnt be able to do anything. BTW this is an opinion. No way to argue against that. (No way to ague against yours either)
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2003-01-05, 01:00 PM | [Ignore Me] #140 | |||||
Actually, now that I think of it, giving Advanced Hackers major drawbacks would basically force most players to create mules -- secondary characters used only for one purpose. An attack would commence with or without an Advanced Hacker, and once the base is secured, one player would log off, log on his Advanced Hacker, go to that base, and capture it. Heh. So much for teamwork.
So let me ask you this: What exactly does forcing people to have an Advanced Hacker with them do for the game? I've heard "teamwork" thrown around a little bit, so I'll jump the gun and retort to that possible answer. Let's say that there was no Hacking skill, and that you captured a base by going into a Control Room and having at least one guy from your Faction in it for 15 minutes. Given all the vehicles, all the weapons, all the other utility certs (Medical and whatnot), do you really believe there will be no teamwork to be found? Do you think that people won't use Advanced Mobile Stations, or won't keep their squad's Medic safe, or won't cover Engineers while they plant some mines and turrets, or won't escort Galaxies? Is it really that crucial for the game to have more teamwork forced on the players? So that they have to have this one guy with them, and he has to be the one to go and capture the control consoles? What exactly will that do for the other players? The answer is nothing. They won't have more fun being forced to find a Hacker and babysit him to the control consoles. They will actually rely on teamwork less, because now their options are very limited. They can't send three teams of Infiltrators in with hopes of being able to grab all the consoles and then send the grunts in during the confusion. They HAVE to get the Hacker there, and that means options that were once available -- when anyone with a REK could capture a base, albeit slowly -- are now closed off. I realize that out of principle you will disagree with me and attempt to respond with something to hopefully counter my argument, but this has gone beyond opinion. This is fact. Forcing players to not be able to do something so important to the game as capturing a base unless they have one certain kind of person is bad for the game. It's probably one of the most ill-concieved design concepts I've ever seen in MMOGs, and it's one of the big reasons these games are not as successful as they could be. Players don't want to wait for some guy to show up so that they can actually do what they were hoping to do. The devs seem to have it right, with making Hackers merely better for taking a base, and I really do wish that you and others would understand why that's best for this game, or any MMO game for that matter. Last edited by Warborn; 2003-01-05 at 01:07 PM. |
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2003-01-05, 01:23 PM | [Ignore Me] #141 | ||
Staff Sergeant
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Are you sure there is 3 control consoles? And that they all need to hacked? Anyway my idea could still work, and then if one hacker found the password he could send it to two other hackers at the two other control consoles.
Hamma whould be able make this clear I think. |
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2003-01-05, 01:30 PM | [Ignore Me] #143 | ||
Staff Sergeant
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And one thing people seem to forget is that the can do things other that take over the base. Like hacking doors and the auto defence. So I don't think I group of none hacking grunts will be able to get very far into a base, simply because the doors won't open to them.
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2003-01-05, 01:34 PM | [Ignore Me] #145 | |||
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2003-01-05, 01:35 PM | [Ignore Me] #146 | |||
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2003-01-05, 01:44 PM | [Ignore Me] #148 | ||
Nope. Anyone can get a REK (remote electronics kit, I think... so yeah, the "hacking" tool), but those without Hacking will open doors slowly and capture bases even slower. It'll definitely be in a Squad's best interest to get a Hacker when they attack a base, not only because they'll provide fast entry and quicker capture, but because they can access enemy terminals as well. Hackers will not be out of a job if grunts can Hack doors and bases too. There are many things a Hacker can provide for his Squad.
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2003-01-05, 03:28 PM | [Ignore Me] #149 | ||
Lieutenant General
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Well i still think bottom line best thing would be skill based hacking, if not than you need adv.hacking cert to acquire an enemy base.
I don't want to play any other "team" FPS(read 4 peeps working together and 10 lonewolfs on each team). I want a team based FPS, if you can't cover your 2-3 hackers that you need to hack the base than you don't deserve it. |
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2003-01-05, 03:49 PM | [Ignore Me] #150 | |||
The world does not revolve around ego-stroking Hackers. For every one Hacker happy that he is the most important role in the game, there are 50 people wondering why the hell they have to sit around waiting for a Hacker. Or at least, waiting for their friend to get his Hacker mule to capture the base they just occupied. |
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