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2011-07-10, 09:33 PM | [Ignore Me] #136 | ||
Major
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If were allowed to ask him questions I would like to know more about the footholds. How big are they? Is there any Sanctuary like features such as VR training or implants to them? Hell are implants even still in the game?
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2011-07-10, 10:07 PM | [Ignore Me] #138 | |||
Colonel
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*click* "Incoming Vanguard! 2 o'clock! 150 meters!" "Incoming Reaver! Northwest! 300 meters!" "Incoming Troops! Backdoor!" Obviously it would need a cooldown to prevent spam. |
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2011-07-10, 11:01 PM | [Ignore Me] #144 | ||
First Lieutenant
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The biggest question for me, is game balance. I know he said he has a full-team dedicated to game balance and that players skill will be very important. But to me that leads to the question of how certain mechanics in PS1 will change.
Certain things like corner camping, special assault, max units, killing infantry with aircraft, and a few other things, require little to no effort in PS 1. So what changes can we expect in PS2 for these things? We know there is no 3rd person, but that buffs cloakers who use boomers (what noobs don't use third person to check corners for boomers?). I'd like to comment on game balance, but I have no details to work with. So I can't just come out and say, max units have no decent counter, like I can in PS 1. Details, details, details, details, we all need them! |
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2011-07-11, 02:42 AM | [Ignore Me] #147 | ||
Major
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I want to say thank you to Mr. Higby for talking to us and answering questions. This barrage of questions is due to our love of the game and hope for the future.
My current question is if the engine can handle moving bases? I ask this because I hope for Iowa class battle ships later in the game that are boardable. Maybe when planets come out we could run around on the hulls of enemy capital ships during space naval battles attempting to breach the airlocks to get at their internals. I've not seen a system that supports mobile bases or large destructible bases before and I know Forgelight is supposed to be able to do some great stuff. |
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