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Old 2011-07-10, 07:22 PM   [Ignore Me] #136
Forsaken One
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by artifice View Post
That's goofy. Halo isn't Planetside. Halo has a specific play style and run and gun is what it is. That sniper was good. It is hard to move and snipe. Most people did not use the sniper rifle, and most who did were lousy at it.
You seem to misunderstand me. I do not care how much of a monkey that person is to have such hand-eye. The fact that the game allows him to pull such monkey level shit is what would make me trash it.
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Old 2011-07-10, 07:23 PM   [Ignore Me] #137
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Anyone remember the old Sniper Elite game?

If sniping was more like that it would almost be justified.
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Old 2011-07-10, 07:37 PM   [Ignore Me] #138
artifice
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Forsaken One View Post
You seem to misunderstand me. I do not care how much of a monkey that person is to have such hand-eye. The fact that the game allows him to pull such monkey level shit is what would make me trash it.
No, I understand you perfectly. No one is asking for twitch gameplay so what you say is pointless. The point is the size of the hitbox. That was the only thing I was referencing Halo for.

Other aspects of sniping in a realistic and slower paced sense is breathing of the character while looking through a scope that is then reduced by laying prone. and the impossibility of running when in looking through a scope due to the constant motion. A sniper would also be relatively weak if confronted 1 on 1 due to a weak weapon load out for close combat and weak armor.
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Old 2011-07-10, 07:47 PM   [Ignore Me] #139
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Volw View Post
Your point?

What I pointed out is, that in PS, sniper ranges are ~2x as long as rifle range. Meaning that if you add headshotting, there won't be a way to counter it, unless risking a 200m jog to get in range.

2-3 snipers would be effectively able to lock whole bases.
No they won't......You will have snipers..they will take care of them.

Since headshotting is going to be very hard, even in a made up scenerio where is just you and a headshot sniper, you can still run cover to cover and he most likely wont get you....Since if he hits u in the body he will do minimal damage since headshot snipers dont do lots of damage to the body.

So there is no way a Sniper will lock whole base.

Infact headshot snipping will be worst for snipers, not infintry.

PS1 snipping takes no risk...You get shot then u heal and ur right where u were at snipping infintry.

So yeah it actually is going to make snipers less focus on infintry.


Originally Posted by SRxRedshift View Post
That halo vid is the exact reason why there shouldn't be 1 shot sniper rifles
And is going to be exactly the opposite of halo if you read my OP.


If you want to be have headshots with sniper....First ur going to have to get it with the skill tree then your accuracy,recoil,ammo per clip(2 or 3 bullets),reload time,etc will all be effected greatly...not to mention if you hit them in the body, it wont do much damage compared to snipers.

You see the trade offs?.....headshots snipers won't be the best sniper!...Regular PS1 Snipers will be in Most circustances,


Deppening on what you want to do, regular snipers will still own infintry specially when there moving targets......


Regular snipers will own Headshot snipers if they see them first because of there better accuracy.....understand?


Nobody is calling for a OP Headshot sniper.
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Old 2011-07-10, 07:52 PM   [Ignore Me] #140
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Planetside View Post

You see the trade offs?.....headshots snipers won't be the best sniper!...Regular PS1 Snipers will be in Most circustances,
since you seem to only understand big text....

1 shot kills are lame, headshot snipers, no matter how difficult will be lame for everyone except the sniper
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Old 2011-07-10, 07:58 PM   [Ignore Me] #141
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Why do headshots have to equal one hit kills in all circumstances?

I just want a shot to the hand to be less important than a domer or something centermass.

I think I read in the reddit thread they were going to have hitboxing to some extent.
"WAAAA SERVER LAG" especially, doesn't hold up as an argument anymore, TBFH. Computers are orders of magnitude faster than they were with the original.
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Last edited by Rbstr; 2011-07-10 at 08:02 PM.
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Old 2011-07-10, 08:03 PM   [Ignore Me] #142
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by SRxRedshift View Post
since you seem to only understand big text....

1 shot kills are lame, headshot snipers, no matter how difficult will be lame for everyone except the sniper
No they are not.....Finally there is consequences for snipers....



Biggest person effected by this are snipers.....Not infantry.
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Old 2011-07-10, 08:05 PM   [Ignore Me] #143
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Planetside View Post
No they are not.....Finally there is consequences for snipers....



Biggest person effected by this are snipers.....Not infantry.
How come headshotting people left right and centre is a consequence to snipers? :o

You're going to have so many kills it's going to crash the server?
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Old 2011-07-10, 08:07 PM   [Ignore Me] #144
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Planetside View Post
No they are not.....Finally there is consequences for snipers....

Biggest person effected by this are snipers.....Not infantry.
Alright then, how about we agree on headshots against other snipers but regular 2 hit minimum for all other classes save the infiltrator? I think that's a good compromise, no?
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Old 2011-07-10, 08:13 PM   [Ignore Me] #145
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Gandhi View Post
Alright then, how about we agree on headshots against other snipers but regular 2 hit minimum for all other classes save the infiltrator? I think that's a good compromise, no?
only if there is no way to see the infiltrator for the sniper. (aka no thermal scopes/whatever.) but that might be acceptable. then they can only lame each other.
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Old 2011-07-10, 08:15 PM   [Ignore Me] #146
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Gandhi View Post
Alright then, how about we agree on headshots against other snipers but regular 2 hit minimum for all other classes save the infiltrator? I think that's a good compromise, no?
How about this: Headshots on those without helmets? Then it's like in planetside based on the armor type you are using. Let's say that most people will have a helmet as default equipment, and you're done

This way you can create meaningful exceptions: I get X when using this armor, but it does not have a helmet, so I will be easier to hit by snipers.

Or: If you shoot a nimble infantry with jet-pack on the jet-pack with a sniper riffle it'll cause him to explode in one hit. Likely a very hard thing to do, because most of the times they'll be coming right at you, or they might be flying to dodge your sniper, but if you get them on that vital piece of equipment, I do believe that the shooter deserves the kill.

It's all a balance in the end that the development team needs to make, but it gives them a bit more breath to play with.

Last edited by Lunarchild; 2011-07-10 at 08:20 PM.
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Old 2011-07-10, 08:20 PM   [Ignore Me] #147
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Volw View Post
How come headshotting people left right and centre is a consequence to snipers? :o

You're going to have so many kills it's going to crash the server?
Because there not going to be able to do that...Already said it like a million times is going to be hard to headshot people.

And said it regular snipers>Headshot snipers in most circumstances

Originally Posted by Gandhi View Post
Alright then, how about we agree on headshots against other snipers but regular 2 hit minimum for all other classes save the infiltrator? I think that's a good compromise, no?
Hmmmmmm sounds good....I wouldn't mind that at all actually.


It will actually make snipers get headshots easier according to u but it will only work against snipers.....


My idea will be hard for headshots but I wouldn't mind ur idea tho.
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Old 2011-07-10, 08:36 PM   [Ignore Me] #148
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Hello folks! Plan on posting abit more now that PS2 has been announced, have been lurking for quite some time now. If I may:

To whom said the "Halo sniper rifle" is not used alot. As someone that has been playing Halo PC, 2, 3, and Reach online at various times throughout the years. I can say that people are still teamkilling eachother and camping the Sniper Rifle spawn in lines to get a chance at the Sniper Rifle.

Getting a completely separate game out of the topic now and changing back to Planetside...

Planetside has always been a game of "I can see them but I can't kill them", whereas you can clearly see your enemy, but you'll need to plan stuff out right if you actually intend to kill them. I've been a firm believer that the Planetside way of sniping has been extremely successful. In any given game with any given set of rules, requirements, or playstyles. If there is a class with a sniper rifle and headshots are 1-hit kills. 71.2% of your players will become snipers. I believe it is a law, actually. As proven by the fact that every popular FPS game's player submitted videos on youtube are nothing but Sniper montages.

Seeing as nobody has introduced horribly drawn pictures yet. I feel that it is my job to do this. Right now I feel PS runs as such:



Currently, the system works and stuff (mostly) gets done. People support eachother most of the time, and while certain roles will never be filled (looking at you medics....Wait. I'm a medic, how does that work?), I feel the game is at least always progressing.

Now, if headshots were implemented for snipers only with no bulletphysics (not even emulated stuff like BC2) I foresee:



As you can see. Nothing it getting done and people only care about Kills:Deaths. Nobody seems to give a darn about anything and the team effort is now gone. Everyone is lazy (why move across bases when I can shoot you from right here?) and I think most of them don't have girlfriends. Worst of all they are not even eating Beef Jerky. This leads me to strongly believe that we need to NOT have headshots in Planetside. Or else we are doomed to a K:D give-a-crap fest full of complaining and whining to the likes we only see when someone brings a Lasher inside of a tower and or base. Granted we won't hear whining about that anymore because nobody will go inside a tower or a base, as per the fact too many people have snipper riffles trying to be Pvt Jackson.

Anyways. Headshots are cool. Planetside is cool. Headshots plus Planetside is not cool. It's not even room temperature. And if there's anything I hate. It's things above room temperature. Therefore, I hate the idea of headshots in Planetside

Lets move on to other things. Like the lack of a inventory system
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Old 2011-07-10, 08:36 PM   [Ignore Me] #149
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Lunarchild View Post
How about this: Headshots on those without helmets? Then it's like in planetside based on the armor type you are using. Let's say that most people will have a helmet as default equipment, and you're done

This way you can create meaningful exceptions: I get X when using this armor, but it does not have a helmet, so I will be easier to hit by snipers.

Or: If you shoot a nimble infantry with jet-pack on the jet-pack with a sniper riffle it'll cause him to explode in one hit. Likely a very hard thing to do, because most of the times they'll be coming right at you, or they might be flying to dodge your sniper, but if you get them on that vital piece of equipment, I do believe that the shooter deserves the kill.

It's all a balance in the end that the development team needs to make, but it gives them a bit more breath to play with.
That will make sense, I did see come guys without helmets.....
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Old 2011-07-10, 08:40 PM   [Ignore Me] #150
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Coyote View Post
win


You are hereby awarded with a cake!
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