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2012-02-04, 12:16 PM | [Ignore Me] #139 | ||
PSU Admin
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Night should be very dark but you have to remember they need to keep the fun element in too. If it was so dark everyone needed to crank their gamma or have special unlocks (NV, Thermal) in order to compete that is not fun for everyone.
The game design requires it to be at least fun or people will not look forward to it or avoid the game during night. As much as I'd love pitch black it just won't work because of what I mentioned above. It has to be fun first and foremost. |
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2012-02-04, 12:19 PM | [Ignore Me] #140 | ||
Staff Sergeant
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My view is that night needs to be dark enough to induce a change in how we play. In other words, if we do everything at night exactly the same way we do in daytime, then it is not dark enough. Night is a way to bring a little more variety to the game.
Some people are complaining that night would be boring, but I can't see that, honestly. It multiplies the tactical and strategic possibilities in this game, and that is a good thing. Say, that base that was so difficult to take in the day because of it's great defensive sight lines? Maybe the cover of night will allow the attacking forces to execute some tactic that wasn't possible during the day. I think it's going to be awesome. |
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2012-02-04, 12:35 PM | [Ignore Me] #141 | |||
Colonel
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By all means try and find flaws in an idea, but to say something shouldn't be done because it hasn't been done is just silly. That isn't what I'm advocating and I'm not sure anyone else is either. As WaryWizard said, people should be able to operate effectively without requiring night vision. |
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2012-02-04, 05:00 PM | [Ignore Me] #142 | ||||
So no, Planetside 2 having really dark nights would not be a new thing. It would be something that has been done before, and its results would be predictable based on that. edit: Read my next paragraph before you respond to this because I don't think we're actually on different sides of the issue here.
I like darkness. I like the night time. I always use darker nights/dungeons/whatever mods for my games. But I also like being able to perceive the game world. Finding a balance between having a cool, atmospheric night experience but not a) killing players' eyes or b) forcing them to play in a very particular fashion because of something arbitrary like time of day is all I'm against. Having darkness where distant shapes aren't so clear but you can make out movement and stuff, and having night vision/flashlights/etc is an asset, that's all cool. Hell, I'd even like it if destroying the generator of a base plunged it into that Aliens style red emergency light business. Using lighting for atmosphere and mood is great, just so long as it doesn't grind gameplay to a standstill. Last edited by Warborn; 2012-02-04 at 05:09 PM. |
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2012-02-04, 05:46 PM | [Ignore Me] #144 | ||||
Colonel
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Also, I'm not sure citing examples of games that came before Planetside, nearly a decade ago, are good examples as for why something that's graphically dependent shouldn't be added to a game. Lighting and shadows have come a long way since WWII Online... Last edited by Vancha; 2012-02-04 at 05:51 PM. |
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2012-02-04, 05:48 PM | [Ignore Me] #145 | ||
There have been a few other people who argued against me earlier on and concurred with what Violet wrote otherwise. Would it be a major problem if it was the original poster alone I was arguing with? I mean, that isn't the case, but would it make a difference?
The first page is entirely people agreeing with the OP. "Do you agree with making night time super dark like it is in real life? Post your thoughts." is how the OP ended, followed by a series of "I agree"'s. So what are you going on about here, that nobody is in favour of what I'm "imagining" people are? Until I said something the only issue there was discussion over was how long these super-dark nights should last. Last edited by Warborn; 2012-02-04 at 05:52 PM. |
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2012-02-04, 06:27 PM | [Ignore Me] #146 | |||
Colonel
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Are you surprised that people explain themselves more elaborately when they're being argued with? Both Seagoon and Wary clarified their stances within 3 pages. Even Hmr who sounds like he was closest to Violet's vision of night fighting advocated some level of ability to see, with plenty of light sources and easily accessible night vision. Edit: And yes, if you're referring to "people" and arguing against a group of people when you're only in disagreement with one person, I'd say it probably makes a difference. Last edited by Vancha; 2012-02-04 at 06:29 PM. |
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2012-02-05, 04:57 AM | [Ignore Me] #149 | ||
If one team takes out the generator, the base lights better flicker out and it's all dark with but a few sporadic emergency lights here and there. Then you'd have your survival horror for the defending team. OOoOoOoh! Spooky!
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