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2012-02-08, 11:17 PM | [Ignore Me] #136 | ||
First Lieutenant
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awesome post Higby. I really like the direction you guys are heading with the side-grades allowing players to adapt the weapons to what they like and not feel like the other empire is always "better", but still retain a focus for each empire.
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2012-02-09, 04:04 AM | [Ignore Me] #138 | ||||
Captain
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And while we're here, how can the Cycler ARV's long barrel and added weight cause lower accuracy? :P
I can semi-survive the NS pump-action shotgun being weaker per-shot than the NC-specific pump-action shotgun (if there is one other than the Jackhammer). Still, I'm assuming there will be a decent pump-action shotgun will be accessible to everyone, and I won't be forced to play a faction that I don't like, just because 2/3 of them can't facilitate my playstyle. Making the most powerful per-shot sniper rifle only accessible to 1/3 of the playerbase, however, means that 2/3 won't have access to a core playstyle. If you're using a slow, bolt-action sniper rifle, it makes no sense to go with anything other than the absolute most powerful one. The first shot must count. This wouldn't ruin my game, since I'm an in-yo-face shotgun guy, but I've got friends who play snipers and I'm not about to tell them they're destined to be gimped if they wish to play with me, because "they don't have to play TR". NC, TR, or whatever can have the most powerful semi-auto sniper rifle. No one will care. The most powerful bolt-action rifle, though, must be made by Nanite Systems. I'm hoping this is how it's designed right now, and my rant was ultimately useless. Last edited by FIREk; 2012-02-09 at 04:06 AM. |
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2012-02-09, 05:35 AM | [Ignore Me] #140 | |||
Captain
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What I mean by this is, for instance: TR sniper rifle: default damage 100 NC sniper rifle: default damage 120 (let's assume it's the most powerful per-shot sniper rifle in PS2, so that's its dominant characteristic) I customize my TR sniper rifle with the maximum +20% damage boost, at the cost of fire rate. Let's assume that the rate of fire is the same as the default NC one. I now have a sniper rifle that does 120 damage as well. The NC guy, however, will apply the very same upgrade to his sniper rifle (and we know that all snipers will pick damage unless it affects accuracy; such a mod wouldn't make sense so it probably won't be in the game) and his rifle will now do 144 damage. So at the end of the day all NC snipers would have the dominant rifle. At short and medium ranges fire rate will balance out damage. At long and extreme ranges, you either kill or miss. This is basically what I'm getting at. I would prefer to be wrong, but this is how I understand "maintaining empire distinction" in "customize to fit their playstyle while maintaining empire distinction". Last edited by FIREk; 2012-02-09 at 05:45 AM. |
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2012-02-09, 06:10 AM | [Ignore Me] #142 | |||
Sergeant Major
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Let's say u have a vs guy running to into a base and u only have 7 seoconds to kill him Now the NC sniper shoots an hits him in the chest and takes out lets say 90hp He go's for the reload rushes and misses and the vs guy gets to the door safe Now let's take the tr sniper he shoots and takes out 75 hp not as good as NC but the tr has 2 more seoconds pair coz he can reload fast boom hits VS he dies Now does the big bad NC hard hitting sniper over powered? In this case no Let's say you have a vs trooper with 90 hp left and he's waiting for somthink and u only have one shot NC sniper boom hit dead Tr sniper hits and vs runs away and then a Magrider hovers on your face Last edited by Magpie; 2012-02-09 at 06:13 AM. |
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2012-02-09, 06:33 AM | [Ignore Me] #143 | |||
Staff Sergeant
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2012-02-09, 08:51 AM | [Ignore Me] #144 | ||
Private
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Balance is going to be an absolute nightmare - and it's really important. You can't have a game that aspires to attract mainstream FPS players but brushes over issues of weapon balance. Sniping, in particular, always attracts controversy and it sounds to me like you're making things more difficult than they need be.
I predict carnage in beta. Last edited by Boogster; 2012-02-09 at 08:54 AM. |
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2012-02-09, 10:52 AM | [Ignore Me] #148 | |||
Lieutenant Colonel
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This is very important here. We want to help the devs out as much as possible so we can have a great game come release. |
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