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2012-03-16, 11:00 PM | [Ignore Me] #136 | ||||||
Colonel
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My point was just that you could replace pretty much any ground vehicle with a mech and they'd work just fine and nobody would care. Tbh, nobody would care if this wasn't called Planetside 2, either, since you couldn't mention BFRs. Not that you can really do so here, but at least if the title were different it would be immediately obvious how invalid the argument was. "This other game I played had mechs and they sucked" "This isn't that game..." I really don't care much about mechs. I like them, i think they're cool, but it wouldn't bug me if none were in game. What bothers me is the kneejerk reaction against them as if they must, as a fundamental aspect of their design, be exactly as broken as BFRs and therefore can be dismissed out of hand. Its horrible, broken logic. Hell, I'd be happy if people said 'I don't like the design, and think the style does not fit Planetside'. That is a valid argument, and could be discussed rationally. Only if made faster.
If the balance argument was valid, you'd be applying it to MAX units as well. Since they are taller and wider they cannot possibly be balanced, and as such must be removed. Last edited by CutterJohn; 2012-03-16 at 11:03 PM. |
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2012-03-16, 11:04 PM | [Ignore Me] #137 | ||
Colonel
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Being able to aim down is also a big plus. A tank on a hill can't aim down without going over the edge. Same goes for a canyon cliff. A mech on the other hand usually has no problem with this and can use the hill or canyon wall tactically. Strafing is important since we have large trees again. Standing behind one would be nice. The bigger profile I don't think would be a problem. It wasn't one in PS1 really. I mean a phoenix would hit, a striker would lock, and a lancer would lance anything it could (or in some cases couldn't) see. The argument about surface area being a balance problem is a bit ridiculous. Especially if you assume a balanced vehicle size of 12 feet like I mentioned before.
I've been hesitating posting since it sounds like some people want to roll overlap a mech with a tank. That kind of design is a bit lame and thinking of a mech as a variant of a tank is uncreative.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-03-16, 11:08 PM | [Ignore Me] #138 | |||
Private
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You are a dumbass and all your arguments are null and void. BTW dude is just trolling you guys at this point, I just wanted to post so I could add that picture |
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2012-03-16, 11:17 PM | [Ignore Me] #139 | |||
Colonel
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And you'll get no argument out of me that the screen shake was ridiculous. Very nice pic, btw. |
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2012-03-17, 12:02 AM | [Ignore Me] #143 | |||
Colonel
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Why can't you? |
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2012-03-17, 12:19 AM | [Ignore Me] #144 | ||
Colonel
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Exactly. Got the game in 2003 and saw all the balance changes over the years. I used BFRs before and after the nerf like most people here yet I recognize that they were a poor representation of what a mech should be in Planetside. It's sad that the designers knew how to design the TR and NC one visually and gave up on the VS one and made it a Gundam style humanoid mech. We're all well aware of the balance problems in the implementation that BFRs had going for overpowered instead of a general vehicle. That's why I usually advocate for a nanite systems mech and treating it like a lightning with AV arm guns and missile batteries akin to a single person aircraft on the ground. Balancing such a design doesn't take a genius.
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2012-03-17, 12:44 AM | [Ignore Me] #146 | ||
Contributor PlanetSide 2
Game Designer |
The form factor of the mechs is precisely the problem. I elaborated why earlier today in this thread. You can live in denial trying to ignore those points, thats your perogative, I wont repeat my already valid argument.
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2012-03-17, 01:04 AM | [Ignore Me] #147 | |||
Colonel
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If you were correct, then your argument would of necessity apply to every other vehicle too, and we could not have vehicles of different sizes, since size, according to you, is unbalanceable. |
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2012-03-17, 01:08 AM | [Ignore Me] #148 | ||
Contributor PlanetSide 2
Game Designer |
Size and shape are important. Military prefers things that are not giant "shoot me" targets. Low profile, high power, low surface area. Those are good qualities.
Mechs are the anti-tank dogs of the 21st century. |
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2012-03-17, 01:10 AM | [Ignore Me] #149 | ||
First Sergeant
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BFR's
1) only needed crew of 1 2) configured with AV, AI, AA (or pick 2) 3) AV for the pilot worked great on most ANYTHING 4) most armor 5) most shields 6) flight <---- !! All of that power and versatility for a 1 crew vehicle was what made BFRs completely ridiculous. |
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2012-03-17, 01:50 AM | [Ignore Me] #150 | ||
Lieutenant Colonel
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The thread has been long and not especially productive. The answer to the original question was an obvious and already nicely delivered no, followed by 10 pages of what is largely baseless whining. I'm...summing up I guess? I think I'm a little loopy from the trip to the end of the thread.
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