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View Poll Results: What do you think about the Gun combat so far? | |||
Perfect...Minimal movement because accuracy should be most important. | 62 | 57.94% | |
Way Too slow...I want to be able to shoot and move very fast..Twitch Gameplay FTW | 9 | 8.41% | |
Slow...Needs more movement but nothing too fast. | 25 | 23.36% | |
Slow...Needs to be exactly like Planetside 1. | 11 | 10.28% | |
Voters: 107. You may not vote on this poll |
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2012-05-23, 11:06 PM | [Ignore Me] #136 | |||
Contributor Major
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I don't have any clue as to why BF3 players would be opposed to such a thing. The last BF game I played was BF2142. As I have stated before, as a personal opinion I think faster movement speeds are funner in games. But this is coming from Tribes:Ascend where players can move in 3 dimensions and most weapons aren't hitscan. Although someone before said that weapons aren't hitscan as well in PS2, I don't think that is the case. In Planetside I didn't enjoy ADADAD so whatever system we can come up with that gets rid of that and still keeps combat fun I am game for. Last edited by ArmedZealot; 2012-05-23 at 11:07 PM. |
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2012-05-23, 11:10 PM | [Ignore Me] #137 | ||
Colonel
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The TTK in 2142 was pretty good, so for that game there would be no need to change anything.
But for BF3 this is not so, it's pretty low even when movement is factored in. I think the reason a lot of people resist the suggestion of changes such as that one is that they either have blind faith that the devs made the right decision, or they assume that any requests for changes are just veiled attempts to get the game made easier for them personally, or both. What a lot of people don't realize is that a player may very well have plenty of skill to deal with a low TTK but simply do not enjoy a low TTK. So basically, the same thing is going to happen in PS2, once release hits, a lot of people, when you suggest changes, they're just going to say "adapt". But it's not always a question of adapting, we can adapt, we just don't enjoy the higher TTK. Anyway though, the point is, once something makes it into the game, the people who either blindly support dev decisions or consider all requests for changes to be crying over dying, they will make it very hard to rally enough support to change anything. Last edited by Stardouser; 2012-05-23 at 11:12 PM. |
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2012-05-23, 11:15 PM | [Ignore Me] #138 | |||
Contributor Major
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Why do people enjoy a lower TTK in BF3 and other games? Why have the devs favored a lower TTK compared to PS1 in PS2? Why should they change the TTK? These are the questions we should be answering. |
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2012-05-23, 11:21 PM | [Ignore Me] #139 | |||
Colonel
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As to whether or not people are enjoying it in BF3, they may be, but that doesn't mean they prefer it. Too many people are assuming that BF3's sales figures are votes of confidence for BF3's design decisions but it doesn't work that way. I myself bought BF3 expecting to receive a game paced like a Battlefield game but that didn't happen, I expect it's the same for many BF2/2142 vets. There is a lot of resistance to BF3 on forums and the best defense people can come up with is to claim that the voiceless masses don't agree with what's said on the forums. Last edited by Stardouser; 2012-05-23 at 11:23 PM. |
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2012-05-23, 11:26 PM | [Ignore Me] #140 | |||
Contributor Major
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And I don't think PS2 is intentionally copying BF3 in this respect, there is simply too many differences in weapons and vehicles between the games to make that statement. They might be blatantly taking somethings but not this. Last edited by ArmedZealot; 2012-05-23 at 11:28 PM. |
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2012-05-23, 11:29 PM | [Ignore Me] #141 | |||
First Lieutenant
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Just to be sure we're talking about the same hitscan, right? I.e. bullets don't travel, but instantly hit what's under the crosshair. Edit: CS is kinda the first game timewise that comes to mind with low TTK Last edited by captainkapautz; 2012-05-23 at 11:33 PM. |
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2012-05-23, 11:32 PM | [Ignore Me] #142 | |||
Major General
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2012-05-23, 11:33 PM | [Ignore Me] #143 | ||
Contributor Major
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That may have been true in the earlier beta but that has been changed. The eagle pistol + few others are hitscan now. The assault rifle has been changed to not be hitscan as well as a few others. They are no where near as prevalent as they were from that stage of the game.
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2012-05-23, 11:33 PM | [Ignore Me] #144 | |||
Colonel
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As for whether PS2 is copying BF3's TTK...well...they're taking squad spawning(not a bad thing, simply evidence of the extent of inspiration), vehicle customizations, the UI(kill messages, etc), at some point after realizing the extent of the similarities, you just have to do the math. The question is will they be able to separate what should and should not be taken from BF3? Last edited by Stardouser; 2012-05-23 at 11:34 PM. |
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2012-05-23, 11:35 PM | [Ignore Me] #145 | ||
Contributor Major
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? Videos from GDC seemed to indicate that they were. But there may not have been a long enough travel time to tell.
Can you source where the devs have said they weren't? I know weapons like the launchers and rifles are likely not to be, but for your cycler,pulsar, and gauss rifle? Last edited by ArmedZealot; 2012-05-23 at 11:41 PM. |
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2012-05-23, 11:39 PM | [Ignore Me] #146 | |||
Contributor Major
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The TTK may be shorter compared to PS1 but we know all the factors that are involved in TTK. Everything from player speed to weapon DPS to shields and armor factor in here. They can't be copying those values from BF3 and putting them in Planetside. |
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2012-05-23, 11:39 PM | [Ignore Me] #147 | ||||
Major General
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2012-05-23, 11:45 PM | [Ignore Me] #148 | |||
Major General
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Also, hitscan is typically used in serverside games, so calculating is easier, less strain on the server, where planetsides 2 physics and hit detection is done on the client and confirmed on server like BF3's. Last edited by SKYeXile; 2012-05-23 at 11:46 PM. |
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2012-05-23, 11:45 PM | [Ignore Me] #149 | |||
Contributor Major
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2012-05-23, 11:45 PM | [Ignore Me] #150 | |||
First Lieutenant
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And yeah, under normal closerange to mediumrange you really cant tell hitscan from bulletdrop unless its rediculous bulletdrop. |
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