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View Poll Results: What class should carry ammo packs? | |||
LA (as currently implemented) | 60 | 21.90% | |
HA | 69 | 25.18% | |
Engineer | 115 | 41.97% | |
Medic | 19 | 6.93% | |
Infiltrator | 2 | 0.73% | |
MAX | 9 | 3.28% | |
Voters: 274. You may not vote on this poll |
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2012-06-09, 04:58 PM | [Ignore Me] #136 | |||
One caveat, if you will allow me. The one, or two box, dispensable, would be the base "ammo supply" ability. The dispenser deployable would be the advanced extension of that precedent. Therefore, there is no overlap of an ability already existent to the class, just an unlocked evolution, just like all the other classes.
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2012-06-09, 05:01 PM | [Ignore Me] #137 | ||||||
Captain
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I just feel they're taking utility from a class (LAs) that would make sense to have that utility, without giving anything back (that we know of, so far). I also feel engis already have a lot going on (i'm not even biased against them, i plan to play engi the most), but i do agree they're the ones that make the most sense dispensing ammo.
I dunno, just spitballin now. Last edited by Dagron; 2012-06-09 at 05:07 PM. |
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2012-06-09, 05:06 PM | [Ignore Me] #138 | |||
EDIT - Someone else on another thread mentioning moving some of the scout abilities from Infil to LA, which I wouldn't argue with. Though I'd rather see LA be an anti-Engie, jumping over deployables and countering them with jammers. If Engie is the area-denial class with deployables, LA is the perfect counter. I'd say give them EMP grenades like the Infil and let them clear minefields and the like, though their C4 grenade may be sufficient. Another alternative is to give them something small that could be used against aircraft and vehicles. Flak Rocklet Rifle anyone? They're designed for exterior combat so making them light AA / AV would be a good bet. Last edited by Electrofreak; 2012-06-09 at 05:15 PM. |
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2012-06-09, 05:20 PM | [Ignore Me] #143 | ||
@thread in general.
The problem I have with the LA doing the ammo dispensation, above and beyond the fact that they will use for themselves, is due to the functionality of the class... It is so mobile that they will outrun the other friendly infantry as a matter of course, and be in places that make it difficult to present oneself for resupply. Most LA will severely degrade ammo resupply priority when they are trying not to die, or get a capture point, or "get kills"... and rightly so. I just dont think it will pan out in the heat of battle. A front line class, that needs to reposition themselves into locations non-maneourerable heavy armored classes will be, to resupply them, will be a dangerous, tedious task, "overlooked". Ammo supply locks the LA class into non-mobile class locals, thereby inhibiting their own mobility in the process, and unduely exposing them. To me it is antithetical for LA to do this. So, what makes the most sense for them to do with the ammo? Use it...
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2012-06-09, 05:21 PM | [Ignore Me] #144 | ||
Sergeant
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I gotta new class for the game. its called THE PACK MULE, formally known as the engineer.
but seriously, you bring up some good points but lets look at what the engineer is going to be doing during a battle: set turrets set traps set up defensive walls repair vehicles repair MAX units and a whole list of other fun stuff that they haven't announced yet. my point being that the main reason for not giving the ammo to the engineer is possible overloading. i got it. MAX CRASH 2.0 : engineer finds a couple of max units and just runs over everything in our path. repairing and resupplying the whole way. |
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2012-06-09, 05:41 PM | [Ignore Me] #147 | |||
First Lieutenant
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Engy is good pick however not necessarily the only one suitable. 1. Don't see hard reason why ammo-dependence should be absolute counter-indication. Since HA most prominent feature distinguishing that class is being able to to engage vehicles I don't think that giving them only anti-infantry ammo packs to carry them makes them OP. Due to mechanics how the ammo pack currently work they would provide ammo accessible to other even when hoarding - that is my main problem with LA (LA will jump on the roof or somewhere else out-of-reach to other to resupply while HAs can't do that thus ammo pack they drop won't be unavailable to other classes). 2. True but they have plenty of support roles to do, giving some limited support function (like carrying 1-2 ammo packs) to other classes wouldn't end the world. Engies with their Supply Terminals would still be the "numero uno" in resupplying. 3. Only that Engies don't only repair everything, they set up mines, covers, supply terminals, turrets etc... I really think they have more than enough support to do. 4. They are already interfaced with infantry since they do task described in point 3. If they are given the role of only Ammo supplier that means they will have to operate more on the front lines to resupply classes like HA and not in the background providing support. I believe that most Engy choose that roles since they don't want to be directly in the heavy firefights and as a class are least prepared for such tasks (even Medics will be able to heal themselves and thus increase their survival in those kind of situations). Engies are not a front line class and that and having most abilities anyway makes me think they shouldn't be given this role. Even Medics could actually be better the more I think about it. 5. Converting Nanites to Ammo would mean having unlimited supply of Ammo if nanite count isn't limited, otherwise it would be stupid to limit ammo packs to 1 or 2 at the time (per spawn/resupply). On the other side if you limit the nanite count and make it resupplyable on terminals I doubt that that many Engies would bother to resupply others since they would need their Nanites for more important tasks like repairs and making turrets and other stuff. Other words for "thank you employing logic I like".... Give me one serious reason why HA shouldn't have few Ammo packs under conditions I stated in OP. I will accept if you make me see a major flaw in this concept. This is serious oversimplification just go through my posts and you will see that that isn't only nor main argument or simply choose to ignore them like you did with this statement. Saying that it will encourage hoarding make no sense too since they should have limited number of Ammo packs. They could hog (we were using the wrong word here, me too) it for themselves (refuse to share) however in a way it currently works (everyone in vicinity is resupplied) it wouldn't be completely possible nor it would be beneficial in long runs since having two firing guns (player) instead of one increases your survival rate far more than hogging the ammo for yourself. Last edited by Immigrant; 2012-06-09 at 06:01 PM. |
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2012-06-09, 05:42 PM | [Ignore Me] #148 | |||
Private
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2012-06-09, 05:43 PM | [Ignore Me] #149 | ||
Staff Sergeant
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I think that the medic should have the ammo resupply ability, and not the engineer, because the engineer class should be staying with the vehicles (and deployed vehicles, i.e. forward bases) rather than being with the infantry squads, which is the domain of the medic.
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2012-06-09, 05:46 PM | [Ignore Me] #150 | |||
Engineers are problem solvers. Combat engineers solve combat problems, proactively, or reactively. Base undefended? Fix wall turrets - problem solved! Vehicles cant take another hit? Glue gun 'em - problem solved! 3 MAXs just ran out of ammo in a contested control point? Ammo resupply - problem solved (as I cackle in a corner, mindlessly over the carnage, knowing those were my f'ng bullets). Point is, engineers fix problems with an assortment of gadgets/tools, but nothing in the engineers book demands that they must do them all concurently, rather situationally... I suspect most engineers, as support-minded as they ussually are, will love another tool in the box. "Engys need lotsa tools in the box, to fix the tools that cant think outa th'box..." - author unknown.
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