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2012-06-13, 09:57 PM | [Ignore Me] #136 | ||
Second Lieutenant
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Sneak attack should remain a one hit kill. But i'm all for bayonets as an optional frontal kill.
People freak out with knife but in real life how often have you been able to dodge it> I take classes where I actually do a drill to practice dodging blunted knives. Unless you constantly practice your reaction time is not godlike on its own, so you will get stuck in the neck. I can see countering becoming an optional cert, and equip time being slower, but not everyone will survive a frontal assault. Stabbing speed, and dodging speed would both be skill points to be enhanced. A soldier experienced in countering at the highest level completely dodge the attack and stab his opponent in a slow motion sequence if it was frontal. Sneak attacks are fatal period. |
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2012-06-13, 10:08 PM | [Ignore Me] #138 | |||
Major
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I don't know about the throwing thing...lets not put the cart in front of the horse, huh? EDIT: Also, the "stabbing mode" in PS1 involved using additional functions of the knife (TR's chain blade was like a mini chainsaw which made noise when turned on, similar to NC's mag-cutter, and VS had a knife that glowed brightly when activated). Last edited by Ratstomper; 2012-06-13 at 10:14 PM. |
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2012-06-13, 10:15 PM | [Ignore Me] #139 | |||||
Colonel
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I really don't think people have thought sneak attacks out well. Even if it's an equipped knife the ability to one-hit someone in a game with so many people standing at vehicle terms and such it just feels cheap. In Planetside 1 we tested this once. The developers patched the game with 1 hit knives. It was ridiculous for cloakers (and regular users). It would need to be on the secondary mode and be audible and only work on stationary targets. Even then it would need to be beta tested. (I personally don't like being one hit by other players).
It's all from this thread. On the last page is the summary with multiple people's ideas after revision. The justification is in the thread though on the last page and a few other pages.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-13 at 10:27 PM. |
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2012-06-13, 10:22 PM | [Ignore Me] #140 | ||
Private
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I won't say I'm neccessarily against quick knifing. I'd prefer not having it, but I won't stop playing if it is in. So long as it's not one hit kill on ANYTHING. Think about it. In a game like CoD, everyone is the -same-. In Planetside, you have one guy that is x, one is y, and another z. Maybe a one hit knife on infiltrators, two on agile exosuits, three on Rexo, and not being able to knife a MAX at all? No MAX knifing makes sense unless the magcutter is on, as it's like trying to cut into a tank, basically.
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2012-06-13, 10:26 PM | [Ignore Me] #141 | |||||
Private
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If that scenario was in PS2, your squad isn't going to be all that much use as they are just as likely to kill you as they are the infiltrator. Which you could argue is a skill in itself, but the point is he's been seen and at that point why should they be rewarded for being stealthy, when they haven't? Would you be happy with MAX's having a one hit kill on non-MAXs from their melee attack? In theory they have certified for it by choosing the MAX suit, and given their relative lack of mobility it would take more skill to get into hand to hand than an infiltrator. |
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2012-06-13, 10:32 PM | [Ignore Me] #142 | |||
Private
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... I think i need to lay off the sugar. |
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2012-06-13, 10:39 PM | [Ignore Me] #143 | ||
Corporal
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I'm only ok with it only if: one, it's an inf only weapon. Two, they can't have the knife and the sniper rifle at the same time. Three, they have to be cloaked and have a cert for a one hit kill to get a one hit kill. Otherwise I'd just rather they remove knives and melee attacks from everyone. The other classes shouldn't be the ones attempting to sneak around and knife someone from behind.
Also, any attempts to argue for it for the sake of 'realism' is pointless because if I had an automatic weapon and was behind an enemy I'd be shooting them in the head not unfastening my velcro knife holster, pulling out my knife, slinging my weapon on to my shoulder, grabbing him, turning him around, and then stabbing him in the neck. |
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2012-06-13, 10:48 PM | [Ignore Me] #144 | |||
Corporal
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I'll say this, no to one shot quick knives, however, I'll be fine if its an equipable knife, and that it can only be done in backstabs. An equipable knife leaves you much more vulnerable than a simple quick knife does when you kill someone, since you will have to manually switch over to your gun rather than automatically equipping it. It also is more punishing if you get caught trying to knife someone, since you can't knife him, and automatically switch to your gun and start gunning his team mates down as well. Also, the backstab should have to be certified, if you want to be a melee assassin, then you'll have to specialize in it at the expense of other things. Last edited by The noob; 2012-06-13 at 10:56 PM. |
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2012-06-13, 10:51 PM | [Ignore Me] #145 | ||||||
Major
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It's a bit like saying you cut down a tree with a butterknife instead of a chainsaw; it's not just a bout how much effort you put into it, it's how effective you are in the process that matters.
It's my belief that the ONLY time a 1-hit knife kill can happen is if A) It's been specifically certed for and B) it's an attack from behind. That cert is another very niche ability. Should MAXes be able to one-shot people with melee? No, because they've got two perfectly good guns that they've been mowing people down with the whole time. That's not really what MAX units are designed for. Assassination, however, is right up an infiltrators, or even regular footsoldiers alley; certing to take someone out quietly and efficiently IF the situation is right. Last edited by Ratstomper; 2012-06-13 at 10:52 PM. |
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2012-06-13, 11:00 PM | [Ignore Me] #146 | |||
Private
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2012-06-13, 11:17 PM | [Ignore Me] #147 | |||
Private
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However, from an overall point of view, yes I think that they should have a benefit from their certification spending - I just don't think that any 1 shot certification, no matter how specialised it is, should exist. |
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2012-06-13, 11:34 PM | [Ignore Me] #148 | |||
Staff Sergeant
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This is Planetside, not Space Ninja Online. Soldiers in heavy armor shooting laser rifles, firing rocket launchers, and throwing plasma grenades. A knife should only be used in moments of desperation (no ammo), not as an equivalent (or more powerful) weapon option. In these "no ammo" cases a player won't even need a quick-knife as they won't have a rifle equipped. The only players who should even think about using a knife as a primary weapon are infiltrators, but they've actually been hindered by this new attempt to copy "popular" shooters. You can't use a chain-blade alternate setting on a quick-knife. The knives from the original PS are all PS2 needs. When a player starts considering whether or not to unload a clip from a heavy machine gun, or stab someone with a knife, something is wrong. It's a first person shooter first, not a first person stabber. Less of this... More of this... Last edited by Zolan; 2012-06-13 at 11:38 PM. |
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2012-06-13, 11:36 PM | [Ignore Me] #149 | ||||
Major
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Its the same reason why military snipers use M24s instead of M16's. It's a different weapon with different training for a different purpose and the two can hardly be compared. |
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