Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Stop...Hamma Time.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-17, 11:24 PM | [Ignore Me] #136 | |||
Sergeant Major
|
|
|||
|
2012-06-17, 11:50 PM | [Ignore Me] #138 | |||
Brigadier General
|
If HA does end up being overpowered as pilots in PS2, I would certainly want to see some sort of solution. Either tweaking HA in some small way to fix it, or preventing HA from flying. For now, it seems pretty evenly balanced to me though, and I think you will see a lot more engi's and Light Assault flying than Heavy Assault. Light Assault mostly, at least among the better and more dedicated pilots and rapid responders. Got any good reasons or is that just your opinion? Because that would be my initial gut reaction as well, but I can't support that initial reaction with any good reasoning. Last edited by Xyntech; 2012-06-17 at 11:54 PM. |
|||
|
2012-06-18, 12:02 AM | [Ignore Me] #139 | ||
Corporal
|
as a pilot, and a Heavy assualt marine, i dont think HA should be able to fly.... ever been in the cockpit of a jet fighter at an air show or museum??
now imagine being in that cockpit, with 200lbs of body armor trying to crush you when you pull G's, not to mention the added size in that already super-cramped space. hell, i bet you wont even be able to lift your self out of the 45 degree angle reclined seat to push the required buttons to fly an aircraft. i know first hand trying to get out of that type of seat on a M1A1 MBT was impossible, you had to take your vest off to do it. honestly, HA=No fly Edit : not to mention if an HA can fly, whats the point of a GAL? it would be a better idea for all of you to just jump in your mossie/reaver/scythe
__________________
The Enclave The Arm of Decision in Battle Last edited by Unforgiven; 2012-06-18 at 12:04 AM. |
||
|
2012-06-18, 12:11 AM | [Ignore Me] #140 | |||
Brigadier General
|
Also, this is a game, not real life. Things should be realistic when they improve gameplay and unrealistic when when reality is worse for gameplay. Also, this is the future. There is no reason why the armor couldn't be improving a persons ability to withstand G forces rather than crushing them further. |
|||
|
2012-06-18, 12:22 AM | [Ignore Me] #141 | |||
Captain
|
Blocking HA from some vehicles.. eh, alright. From all of them? What? No.
Like allowing an HA to fly a Gal is fine as they're huge bulky behemoths anyway. Or a Sunder or an MBT even. Letting an HA on just about anything is fine. Forcing a player that is normally a HA to spawn as a different class for no reason just so he can fly is a bit of a dick move. Arbitrarily taking up his time for stuff like that is just mean headed. Only things I could think of blocking an HA from piloting is maybe the ES air superiority fighters like the Scythe, Mossy or Reaver. However since the amount of sensible vehicles a HA can not get into is so... restricted, why even bother with restricting them in the first place? So in the end, just wait for BETA testing and if it's a problem then the devs will be able to come up with something about it at that time. Edit: Also the Flavor Text for the HA class is that the HA armor IS exosuit armor, high tech shit that helps with muscle power and what not, however it is much much lighter and less restrictive than the MAX suit which is where the different limitations on weaponry and mobility comes from. http://www.planetside2.com/news/heav...-commlink-2012
Last edited by Kran De Loy; 2012-06-18 at 12:29 AM. |
|||
|
2012-06-18, 03:06 AM | [Ignore Me] #143 | ||
Colonel
|
It isn't how many more bullets they can take that's the issue. It's how many they can dish out.
Like a MAX, your plane is your weapon. If you want to keep using it to fight, don't get shot down. Padding the capabilities of some of the fastest and most heavily armed vehicles with enabling the pilot to also pack the most firepower? It's like a Gundam Mobile Suit. Carry a knife and a pistol and avoid flak. It's part of being a pilot.
__________________
Bagger 288 |
||
|
2012-06-18, 03:09 AM | [Ignore Me] #144 | |||
Lieutenant General
|
|
|||
|
2012-06-18, 03:51 AM | [Ignore Me] #146 | ||
Staff Sergeant
|
Except they've made a whole bunch of design decisions based off of the end of life broken version of PS1, y'know, the one 'the fans destroyed' and there's a bunch of players saying it's a bad call and they get shouted down for it.
|
||
|
2012-06-18, 06:53 AM | [Ignore Me] #149 | ||
Captain
|
There really is no logical point at this time to restrict HA from getting into any of the vehicles currently on the roster.
If this were PS1 where Rexos could do just about everything (Heal, Repair, Heavy Weapons) then I would completely agree with limiting them from being able to pilot anything. Since it's not PS1 and the HA are just as valid a choice for piloting as any other class, no more; no less, then this whole argument is moot. At least until Beta when you can actively point at something that needs balancing. |
||
|
2012-06-18, 07:12 AM | [Ignore Me] #150 | |||
Major
|
|
|||
|
|
Bookmarks |
|
|