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2012-06-22, 11:01 PM | [Ignore Me] #136 | |||
Master Sergeant
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If you don't care about stats, don't look at them. |
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2012-06-22, 11:03 PM | [Ignore Me] #138 | |||
Sergeant
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But a death is a death. Revive brings you back to life. Therefore you were dead. Last edited by Dairian; 2012-06-22 at 11:05 PM. |
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2012-06-23, 12:03 AM | [Ignore Me] #142 | ||
Master Sergeant
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Let's remove all the ego centers of everyone's brains and give them back when we achieve BR 10
Quite honestly, my favorite compromise was the idea that there should be a k/d and k/d+r statistic. That way if some stat padder comes up to me showing off his "mad 1337 skillz" as an HA, and after I've finished laughing at the absurdity of his pride I can just ask him his k/d+r stat and continue laughing in his face :P I still voted yes, but that would be my favorite compromise. |
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2012-06-23, 12:13 AM | [Ignore Me] #144 | ||
Staff Sergeant
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I usually play medics. One thing I can do without is all the whining and begging for revives. If I choose to give you a revive you should be thankful. You still died. It was your fault. I am not going to rush out into the open to revive you so that you can keep your pristine K/D ratio. I will do it so that you can keep trying to crack that objective.
Let players opt out of being revived. Keep the death on their stats. I prefer to practice preventive medicine. Keeping all deaths recorded means people care more about their lives, and keeps the whining down. |
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2012-06-23, 12:26 AM | [Ignore Me] #145 | ||
Staff Sergeant
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Let me just say this, KDR is the worst stat ever for a game with respawns. It really means nothing, there isn't a correlation between one single player's kdr and the teams win/lose record. I enjoy the medic mechanic, Wolfenstein and BF worked well for the most part. Why not just continue a system roughly around reviving a player, if players feel they need to revive to avoid a death in a stat sheet then they need more help than a simple number value being there or not can fix.
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2012-06-23, 12:35 AM | [Ignore Me] #146 | ||
Colonel
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But you're not any longer, so continuing to pile on deaths is ridiculous. You played with your team, got revived, and didn't stay dead. The only non-ridiculous solution is the addition of the takedown statistic. There must be statistical differentiation between forcing the enemy to respawn or not.
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2012-06-23, 12:40 AM | [Ignore Me] #147 | ||
Corporal
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I believe that;
The killer should still get a KILL The victim if revived should not get a DEATH It seems silly in essence....... but it reminds me of being defibrillator on the battlefield, your same body is essentially alive again... if that makes any sense.. The votes are very close and .. I'm surprised that it wasn't more one way. |
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2012-06-23, 12:49 AM | [Ignore Me] #149 | ||
Second Lieutenant
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Your K/D(R) ratio should be the biggest thing on the stat screen, with your K/D ratio being either non existent or in very small text next to it.
Stat whores need to realize that as soon as they die, getting revived will not make their stats look any better. If they do, medics will get bitched at constantly and create unneeded conflict in what should be a social game. Last edited by Otleaz; 2012-06-23 at 12:50 AM. |
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2012-06-23, 12:58 AM | [Ignore Me] #150 | ||
@Eyeklops... props dude, I know this isnt a troll post, but you've earned some serious troll points w/out even trying...
@TheRestOfTheCrowd... the reason you guys are having such a bitchfest... is because you are arguing from the wrong premise; "are ya dead"? The real question is... "what is the effect of a revive"? After you get to that point, a simple google definition of the word revive reveals: 1. Restore to life or consciousness: "both men collapsed, but were revived". 2. Regain life, consciousness, or strength. This neutral party definition itself, reflects back to the state that you can be in: "Regain life" (you are dead), or, "consciousness" (you are not dead), "strength" does not apply... So, what can we glean from a corrected premise, a neutral party definition, and a little contextual logic? That, from the standpoint of a "revive", arguing "death", or, "no death", means that every swinging dick in here is correct... and you will argue forever! Keep in mind, the incapacitee, and the incapacitor can be the same guy (or a cactus...)... and can still be acted upon by the reviving party. Therefore... "Irrespective of the catalyst, and with respect to the victim(?), how do we track the effect of a revive, statistically?" ... is the only question left to be answered. So, in my opinion, addressing only the above question, the best arguement I have heard yet, is from the folks concerned that there will be people just sitting at the respawn screen, refusing to do anything, until a medic revives them. This is a very strong argument, because it is counter-productive to the faction, the squad, and teamwork in general, not to mention the sanity of a medic doing his best... However, contrary to that, I have to ask myself, is it practical to expect the developers to get rid of the K/D ratio? I keep comming up with... "they wont". So, what is practical, given that some kind of kill ratio will be in existence... In my opinion, a K/D/R, coupled with pressure from the community that "revive screen lurking" is poor form, and will eventually, mark you a pariah, is the best solution. Therefore: Kill = I killed / incapacitated / destroyed - an enemy(s). Death = I got killed / incapacitated / destroyed by something (even myself...) - and self-respawned. Revive = I was down somehow, and revived - by a medic.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-06-23 at 01:04 AM. |
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