Originally Posted by NewSith
Hmmm... Never played it. Are you sure that you're talking about PlanetSide?
Also, don't you think that giving respawn ability to everyone is a dumbdown? Or being able to survive after 10 bullets in your knee? Or teleporting from continent to continent? Or creating vehicles out of empty air? Hmmm...
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No FPS has proper cover and concealment modeled where infantry can quickly duck behind and shoot. PS1 with larger hitpoints and slower kill time is better because it emulates that aspect, it makes shootouts more realistic by having unrealistic high hitpoints and ability to heal while behind cover.
I always enjoyed infantry on infantry shootouts in PS1 because of that.
Teleporting from one continent to another in PS1 doesn't destroy the concept of a front line.
Originally Posted by Stardouser
1. So, does that mean you recognize the silliness of jump pads or not?
2. And squad leaders can be killed as well.
3. I didn't say I agreed with the drop pods being guideable.
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Jumpads and infantry spawning infantry is silly, it means there is no front line. A frontline with a safe rear area, 2 flanks, and facing the enemy.
Squad leader spawning is no fun for the squad leader, they have to play hide and go seek, meh.
Originally Posted by TAA
I disagree. What SOE has been doing is listening to their hardcore player base. That is not a recipe for success. What they should be doing is pulling in casual gamers or non-gamers and asking them how they feel about the game. I hope that they havent done a botch up job with their tutorial. So many games dont put enough effort in it, yet it is the first point of contact between gamer and game.
Once the game goes live will be a real test for them. Random people will be downloading the game to check it out because it is free and they can. They will need a full team of coders on standby to enact changes to the game based on nothing but the usage data they collect. Feedback from us will not matter one bit, and it shouldnt. They are running a business.
As for killcam, I actually love it. The COD style killcam is perfect IMO (I dont like any others I have seen). I find it fun to see exactly what someone did to kill me. No it is not appropriate for a hardcore game. How will their average consumer feel about it? I dont know. Neither do you. It sure would suck to have the ability to do it coded into the game already and lose customers because it wasnt used.
You know what would be perfect actually - put killcam as an option in the cash store. No it wouldnt be something they would do at launch. I reckon they should wait six months until all the hardcore gamers have invested significant time and money into the game and become committed, and then do it to make even more money (along with the ability to buy certs).
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Killcams destroy the stealth tactic. There's another valid tactic out the window.
Originally Posted by fod
i wonder if they will let you squad spawn drop within a bases SOI?
because if they dont then i think it can be fair - kind of like being able to HART drop anywhere like in PS1
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It doesn't matter how squad spawning is "balanced" it destroys the concept of having a front line.