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2012-08-08, 07:32 AM | [Ignore Me] #136 | ||||
Sergeant
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Being able effectively push your empire forward with a minimal amount of people it the driving incentive here. Doing that is way more than having a good K/D-ratio. Actually PS did judge players more by social skills than any MMORPG i have ever played (considering progress oriented players and guilds).
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2012-08-08, 07:44 AM | [Ignore Me] #137 | ||
Private
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The implant system SOE came up with is really good in my opinion!
That split of a second faster reload time might save your ass. The only thing is the fact that is 24 hours.If 24 hours in-game then fine but if IRL then a big no. It's extremely annoying to buy something like that,play for a couple of hours only to come back the other day seeing that I wasted 200 Auraxioum for a 24 hour thingy while playing only 3-4 hours. |
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2012-08-08, 07:45 AM | [Ignore Me] #138 | ||||
The more players you add, the more obvious this becomes. Or, conversely, the less players you have (and, in that, more quality control you have) the more individual skill matters. PS1/2 are in the tons-and-tons-of-bodies schools. Even in small groups, look at games where you have, sometimes, zero control of the people you play with. I'll use WoW and TF2. I can not -stand- grouping with randoms in WoW. The majority just don't care to put forth the effort to excel so you're constantly dealing with players who don't know their classes much less the finer parts of difficult encounters. TF2 also suffers from this and it's very easy to see. Play on a dedicated community server for a few hours and then switch to the Valve pub servers and watch your KDA skyrocket. When you have to rely on the masses, skill matters less and less.
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And that was that. Last edited by exLupo; 2012-08-08 at 07:48 AM. |
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2012-08-08, 07:51 AM | [Ignore Me] #139 | |||
Major
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I never sad that D/K ratio was the only thing that counts. I sad that D/K ration among other stats will be how players will measure them self against other players. And players will like to see who is best within a Outfit or squad too. Not just cross faction or between outfits. Also being able to effectively push your empire forward with a minimal amount of people will be reflected in your stat sheet too. If you have an overall accuracy of 45% and a K/D rating of 2.5 you are more likely to pull that off then if you have a accuracy of 8% and a K/D rating of 0.4 So I really don't buy that best outfits that are looking to recruit players will not consider your stat sheet at all. |
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2012-08-08, 07:55 AM | [Ignore Me] #140 | ||||
Again, AT, one of the most objective effective VS outfits in PS, was a complete zergfit.
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And that was that. |
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2012-08-08, 08:01 AM | [Ignore Me] #141 | |||||||
Corporal
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EVE was a great game, but it will never be a fair competitive environnement. Neither will PS2 apparently.
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2012-08-08, 08:04 AM | [Ignore Me] #142 | |||
Major
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I have even beaten 3:1 odds in Aion. We where attacking a fort in the upper levels of the Rift and we had about 150-170 man on our side and we got reports from there side that they where around 500. But we still manage to conquer there fort. PS: Well not really 3:1 but more then 2:1 at least Last edited by Sunrock; 2012-08-08 at 08:07 AM. |
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2012-08-08, 08:10 AM | [Ignore Me] #143 | |||||
First Sergeant
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http://oxforddictionaries.com/defini...nglish/context "the circumstances that form the setting for an event, statement, or idea, and in terms of which it can be fully understood:"
If you want to show off your skill then just don't use these bonuses, not harder than that.
Last edited by Klockan; 2012-08-08 at 08:18 AM. |
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2012-08-08, 08:11 AM | [Ignore Me] #144 | |||
Corporal
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2012-08-08, 08:14 AM | [Ignore Me] #145 | |||
Sergeant
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I am tired of this whole discussion anyway. You are judging a game which precessor you never played and watched a few videos of. I am applying my experiences from playing PS1 several years ago, tho a lot of thing are changing in PS2. No one of us will know how this plays out when this game is released. In this particular discussion so many factors determine which direction this thing will go and none of them are set in stone: - usable time for an implant (RL time or ingame time, the time frame itself could be altered from 24h to a week or more) - influx of auraxium per played time - the influence of a resource booster - other costs needing auraxium and probably some others i am not thinking of right now. Each of this factors can and may have a huge influence on the balance and closed beta is not nearly in full swing. But the main point and why i am opposing your view is your Grind2Win attitude. You seem to think the more you play the game the more you are entitled to in-game bonuses elevating you above casual players (on which you are looking down). And if there is a mechanism which enables those casual players to compensate thoses bonuses by buying stuff that is the worst thing ever to you. I am more with Otleaz on this, i dont like Grind2Win. But the developers see it as a necessity for their F2P model to work, because they think without Grind2Win there is no incentive to Pay2Skip and all thats left is to go Pay2Win. |
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2012-08-08, 08:27 AM | [Ignore Me] #146 | |||
Major
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Because if the game is pay2skip or pay2win... (same thing different name if you ask me)... I can't have as fun as you if we both spend lets say $25 a month on the game. For me to have as fun as you if you spend $25 means I maybe have to spend $50 a month if I play x2 time then you and I don't see that as fair. If I don't I will find the game more tedious then you. But in a game where you have a sub fee where every one pay $X a month we all have the same amount of fun for the time we spent playing the game. Sure if I spend 50 hours playing the game one month and you 25 hours I will progress 100% faster then you. But we will have the same amount of fun spent per hour. PS: 100% faster progression is not really what it would be it could be 70% faster or 110% faster too with those numbers but you get the point I hope. Last edited by Sunrock; 2012-08-08 at 08:35 AM. |
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2012-08-08, 08:29 AM | [Ignore Me] #147 | |||
First Sergeant
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2012-08-08, 08:37 AM | [Ignore Me] #148 | |||
Corporal
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Empire numbers is also another area of the game which can be improved upon to provide a fairer play experience. For example if I want to be TR, I'd be totally fine with the idea of not being able to log into servers that have a TR overpopulation at the time I attempt to log in. With overpopulation define as having, say 50 or more TR soldiers than the Empire with the second most soldiers, that way it's not too hard to find a server and server population evens out to a point where this balance issue is nearly nullified. As long as I have my personnal stats and soldier progression linked to my account, and not a specific server the way characters are tied to servers in classic MMORPGs, this is totally doable. We have the technology to do this. I'd be frankly quite skeptical if you told me SOE it not going to take measures similar to this to avoid this problem. |
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2012-08-08, 08:37 AM | [Ignore Me] #149 | |||||
Sergeant
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Personally i find that sad and if PS2 takes this route, i am out.
In Pay2Win you MUST pay to get something you need to be competetive. In Grind2Win + Pay2Skip you have the CHOICE: play a lot or pay some See the difference?
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2012-08-08, 08:58 AM | [Ignore Me] #150 | ||
Major
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You're going to have SC for the resource booster right? Lets say if player A get 100 resources per hour without it and player B 125 with it, it means that after 24h played player A will have 2400 resources to spend on vehicles and grenades and player B that bought a booster got 3000 resources. During a month if both play 50 hours and player A never buys the resource booster and player B always does the difference will be 1250 more resources for player B. For those 1250 player B can have more fun.
Last edited by Sunrock; 2012-08-08 at 09:03 AM. |
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