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2012-11-30, 10:28 AM | [Ignore Me] #136 | |||
calm; tranquil; serene It brings serenity to my being watching you get all riled up about some throw away comment. Go outside? Get a job? Now who's being childish.
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2012-11-30, 10:31 AM | [Ignore Me] #137 | |||
Sergeant Major
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First off, there was no AA shooting at him. That isn't his fault. The infantry also never fired a norma AV rocket at him. FFS, he was RIGHT OVER THEM HOVERING IN A STRAIGHT PATH. I would have taken him out of the air on one of his first few runs on that base. People need to learn to AA. |
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2012-11-30, 10:33 AM | [Ignore Me] #138 | |||
Major
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2012-11-30, 10:35 AM | [Ignore Me] #139 | |||
Sergeant Major
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"Oh noes, I'm being shot at by a starfire! I guess I'll just outrun the projectiles in my Galaxy. Bye bye silly MAX!" |
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2012-11-30, 10:36 AM | [Ignore Me] #140 | |||
Major
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Personally as a ESF pilot I would love to see these battles that Levelcap sees.. Where can I find idiots to kill? I guess that is what I get for going up against The Enclave on Mattherson... Tons of AA going around making flying impossible sometimes and while I dislike The Enclave.. they are not idiots. |
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2012-11-30, 11:44 AM | [Ignore Me] #141 | |||
Corporal
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The exception being fighting liberators which seem to be free juicy kills for ESFs. I think they should just make ESFs like every other vehicle in game and make them choose one damn weapon. No one else gets two. You choose rocket pods and now you have no gun to deal with air. While they're at it make pods harder to use against air. Last edited by CasualCat; 2012-11-30 at 11:48 AM. |
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2012-11-30, 11:50 AM | [Ignore Me] #142 | |||
Colonel
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2012-11-30, 12:01 PM | [Ignore Me] #143 | |||
Corporal
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So why are ESFs special? |
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2012-11-30, 12:35 PM | [Ignore Me] #144 | ||
Without getting into my standard broken record on the topic (make AAA deadly; give pilots good detection and avoidance tools), I'd frankly just like to see the Skyguard brought into line with dual bursters as an AA platform.
You had to cert into it, it's worthless against armor, marginal against infantry, inferior at AA, costs more to deploy from a pool you actually use, can't duck into buildings for cover, and can't be instantly refit by walking by a weapons terminal. Counterbalancing that is a 70kph top speed and a delightful array of hood ornaments - 10/10 for style, but like 2/10 as a realistic option given the current circumstances. As its stands now, I don't think the removal of the SG turret from the configuration screen would impact the game in any meaningful way. When you hit that point, something's wrong. I'd also like to see the Sky Lance go from pretty indoor set piece to actual system, but that's another thread. |
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2012-11-30, 12:59 PM | [Ignore Me] #145 | |||
Lieutenant General
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2012-11-30, 01:08 PM | [Ignore Me] #146 | ||
Private
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The ineffectiveness of AA is a compounding problem. The less effective it is the less certs you can get, the less certs an activity earns the less likely someone is to do it. Hence weak ground based AA makes for mostly non-existent AA outside of outfits. Even then one ESF can pop over a hill and destroy a tank with rockets before anyone can do anything about it. Oh yeah and they can traverse the entire map in seconds too.
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2012-11-30, 01:13 PM | [Ignore Me] #147 | ||
Staff Sergeant
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I asked Higby on the stream last night how anyone can justify purchasing any AA in it's current state(in other words, not sure exactly how I worded it). His reply just reiterated everything he already has said. He is basically saying he doesn't want ground to air to obliterate everything in the sky.
We totally get that! We don't want that either! But at it's current state it's not even worth using. You can't tell me that the majority are not regretting any of their ground to air purchases. |
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2012-11-30, 01:16 PM | [Ignore Me] #148 | |||
Major
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I haven't really played the game outside of an outfit. I thought that was really what this game was based around. Agian.. on Matherson there are nights where flying is nothing but an endless death trap because of all the AA. |
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2012-11-30, 01:21 PM | [Ignore Me] #150 | |||
Lieutenant General
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Normal AV rockets don't hit aircav on a regular basis. Dumb fire rockets are too easy to dodge. Even if you lead the shot perfectly, they'll make a move every 2 seconds that places them out of your original path. We don't have Lancer's or Phoenixes in PS2. I'd love to see you make good on your claim and show us a vid where you kill these Scythes with dumb fire rockets all the time. Ever tried using a Shrike and its massive drop off when firing upwards? Have you seen how piss easy it is to line up a couple rockets on people that have no time to switch to AA, aren't even aware of an airborne threat or don't have any AA means in the vicinity and that by the time they do he's already gone roaming for free kills elsewhere? If you were a competitive player, you'd expect the opponent to have time to retaliate in some fashion. |
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