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Old 2012-06-19, 06:37 AM   [Ignore Me] #151
Mark Olsen
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Re: Competitive Gaming


32 vs 32 and 64 vs 64 is a regular appearance in the project reality community a mod for battlefield 2, it can be done flawlessly unless people are idiots.

Last edited by Mark Olsen; 2012-06-19 at 06:39 AM.
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Old 2012-06-19, 06:54 AM   [Ignore Me] #152
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Re: Competitive Gaming


A lot of you seems to forget the most important thing, which is that an e-sport first and foremost needs to be spectator friendly. The reason e-sports is dominated by 1v1 and some 5v5 type games, is because it's easy to watch and understand.

Planetside with 50v50 and 100v100 would be incredibly boring to watch. Matches take too long, not enough action to keep people interested, hard to keep up with what's happening over the map, etc etc.

The game just isn't suited for competitive e-sports!

However, you can make a competitive touch by adding a 100v100 ladder or something for outfits to enter. But it won't ever ever become an e-sports with spectators and sponsors. Leave that to the games that are actually suited for it.
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Old 2012-06-19, 07:00 AM   [Ignore Me] #153
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Re: Competitive Gaming


E-Sports in PS2 won't look like other games. It would look more like reality tv, I think.
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Old 2012-06-19, 07:04 AM   [Ignore Me] #154
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Re: Competitive Gaming


Originally Posted by james View Post
I agree, Getting 6 players together for COD Competive without major planing is a pain. Then move to a game like battlefield, 16 v 16 or 32 v 32, its just so much work and such a pain in the ass to get everyone together. If you move up to 100-200 players it will be near impossible to have a majority of your outfit/clan all on the same time.
Disagree !

Esports as it is made of 5 vs 5 or less than thats NOT because it take more skills or its more competitive its because this indutry are buch of horse with blinders ! And also they want to have a easy way to setup tournaments and to split lower price its easyer to set up a Lan party with just few computers Having 1000 + of them for a single game will not be profitable for them !

Thats why !

Also with a decent structure and great players and leaders (rts) specialist you can organise 100 or even 1000 players in a same team

organise randoms who dont have headset who dont care or dont know the game is different

Setting up great players it take more work and needs more training and tactics and structure but its more than Doable !

Ive seen it myself In MAG or in Ps1 ! Coordonate serious gamers is a piece a cake with the proper training !
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Old 2012-06-19, 07:17 AM   [Ignore Me] #155
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Re: Competitive Gaming


This subject keeps being brought up.

Here's what we know:
Higby plans on making planetside competitive, beyond just outfits and hexes.
Planetside has the capacity for doing what many of you are asking(100vs100 scheduled battles). Its doable.

There's no confirmation on how or what will be done, but I know higby wants a competitive environment. He wants to see EG participate in planetside 2. With that said, i look forward to see what the dev team comes up with.
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Old 2012-06-19, 07:21 AM   [Ignore Me] #156
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Re: Competitive Gaming


I think it might be able to work. All of the rules for esports would have to change. Heres my idea, the lan party would be comprised of one team. This one team would have a series of predetermined goals to accomplish in a set amount of time inside the general gaming world. You achieve all of your goals and you get your win, fame, money. But everything would operate within the gaming world that we are all playing in. You would be hamdicapped by the resources that your empire has at that time. The objectives could be defended by hundreds of people and probably would be since everyone would know about theses esport elites being there. This is how I imagine esports working in ps2, more dynamic, more random elements, more fun.
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Old 2012-06-19, 09:51 AM   [Ignore Me] #157
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Re: Planetside 2 and Professional Gaming


Threads have been merged. We have had tons of discussion on this topic in this forum.
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Old 2012-06-19, 10:18 AM   [Ignore Me] #158
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Re: Planetside 2 and Professional Gaming


get 1,998 players to sign up (so it's an even 666 for each faction) and give them their own server.

Take away each factions safe zone. The map starts with all territories being neutral except for each faction's starting base. Decreased capture times. No health/shield regen. With no safe zones and maybe another tweak or two that could make it more likely to push another faction off the map, and they just go at it until one faction is left standing.

Of course the battle can be split up, say they play for 6-8 hours and then the servers are 'paused' so the players can rest, then pick it back up the next day, for as many days as it takes for one team to win.
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Old 2012-06-19, 10:55 AM   [Ignore Me] #159
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Re: Planetside 2 and Professional Gaming


I definitely approve of E-sports.

Having said that, as long as the awesomesauce that is PlanetSide(2) goes before everything else, I'm fine with SOE developing some king of E-sports element to PS2. If they think they can pull it off in a great way, I encourage it even.
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Old 2012-06-19, 01:50 PM   [Ignore Me] #160
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Re: Planetside 2 and Professional Gaming


I feel like you guys are just being pessimistic "oh its gonna be boring!", "It takes too long!", "its hard to follow!","100 players are too hard to get together at once!", "how can they all be present at the competition?", "how do you distribute rewards?"

"oh its gonna be boring!",
If people can watch an rts game and be entertained they can surely be entertained by large scale planetside 2 battle! i watch Planetside 1 streams with organized outfits all the time and its very entertaining. just think what that would be like if i could follow the actions of both teams and really experience the complexities of a game like Planetside 2. I enjoyed just watching 1 guy run around on the E3 stream, just think what it would be like to watch dozens of organized squads battle for supremacy! EPIC!

"It takes too long!"
Even if it does take long, there are solutions to that..simple solutions. like time limits. the winner is who controls most of the map at the end.

"its hard to follow!".-
I dont think it would be hard to follow considering we can follow who is winning/owns the most territory on the map as well as use multiple cameras to spectate

"100 players are too hard to get together at once!"
This problem has an easy solution...alternates. Outfits that exceed the # of needed players would be used, even though i doubt serious gamers who are in a competition would fail to show up.

"how can they all be present at the competition?"
They dont need to be. only squad and/or platoon leaders need to be present.


"how do you distribute rewards?"
Possibly use ingame rewards for the soldiers and a cash reward for the platoon/squad leaders?(assuming SOE is running the competition or the esports organization makes a deal with SOE. Higby and the others seem very open minded, im sure it wouldnt be an issue.

These are all minor or non-existent issues imo. Im sure there were problems with many e-sports similar to the problems mentioned but they found a way to work them out! Almost every problem has a solution

Last edited by Dacrim; 2012-06-19 at 02:16 PM.
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Old 2012-06-19, 02:12 PM   [Ignore Me] #161
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Re: Planetside 2 and Professional Gaming


Personally I dont think there should be any type of outer game play for outfits to compete. I think this way cause it would pull outfits that empires will rely heavily upon out of the fight.

Old school leaderboard we used to have like planetsidestats.net would be great. You see what outfits are killing the most resecuring etc with how many players they achiev this stuff with as competition.

With that I hope there is some kind of way for PS to award a kill to the player that does the most damage and not to whoever got the kill shot. Big flaw in PS 1 you could widdle a guy to 5% health and have some random guy with medium assault cowering in a bush afraid to push forward snag and get credit for a kill that some guy deserved to get cause he realized if you didnt push in and sacrifice to get a foothold you would be in a long stalemate.

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Old 2012-06-19, 03:06 PM   [Ignore Me] #162
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Re: Planetside 2 and Professional Gaming


You people need to calm down. Having an esports side of planetside 2 wont hurt the game in anyway. If anything it would make the game much more popular. Saying "there are other competition games out there, go play them" If there were other good competitive FPS games out there we would be playing them now wouldn't we?

I'm not talking about the horrible redundant gameplay of CSS or CS:GO, I'm talking about planetside or battlefield type gameplay. The size and how dynamic the gameplay is what we are looking for. Having that along with tournament esports is an experience unmatched by any other game.

I think planetside 2 can and should be a competitive friendly game but for some reason the old vets are scared of it, but why? It wont affect the game or the gameplay at all. Competitive players are just asking for the ability to play the tournament competition that we love.
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This is the last VIP post in this thread.   Old 2012-06-19, 03:12 PM   [Ignore Me] #163
Malorn
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Re: Planetside 2 and Professional Gaming


How do you take a game designed and balanced around massive combat with hundreds and thousands of players, and also balance it for small-scale combat with only a handful of players (as all gaming competitions are)?

That's two different games entirely. Balancing the game for one will screw up the balance for the other. No thanks.
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Old 2012-06-19, 03:13 PM   [Ignore Me] #164
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Re: Planetside 2 and Professional Gaming


I hope not I always find esport games to be the most generic games with the worst community.
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Old 2012-06-19, 03:14 PM   [Ignore Me] #165
Algo
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Re: Planetside 2 and Professional Gaming


The thing with esports (the ones that are popular) that's important is that the normal, pubbie game type is exactly the same as the pro, 100k dollars final. Lol,Sc2,cs:go are exactly like that.
That's why football is watched by billions.

Also, teams need places to practice in a controlled environment and the game is balanced around limited numbers/exact kits, and there must be an easy way to cast it so people can explain what's going on to the average player.

Nothing against a tournament mode in PS2, but it would just be hard to do without it looking like just another arena shooter.
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