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Old 2014-01-22, 04:59 AM   [Ignore Me] #151
Ruffdog
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Re: SOE Updates PlanetSide2 Road Map


Cool. I'll reinstall in Unscheduled
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Old 2014-01-22, 07:08 AM   [Ignore Me] #152
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Re: SOE Updates PlanetSide2 Road Map


Hmm...Seems like they have a lot of things that are not really needed at the moment coming out sooner than things that would keep the game going and to keep players interested coming out later.

Cont lock is obviously what the majority of the players want yet it's still so far away. That one item alone should of been out when the game came out of beta.

Still, I enjoy the game as it is but i can see the appeal wearing on some players, especially those that have been here since launch. I guess we'll have to wait and see what happens.
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Old 2014-01-22, 08:40 AM   [Ignore Me] #153
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Re: SOE Updates PlanetSide2 Road Map


In sorry but they need to release hossin now not in a few months. Its generally OK no bug issues with any base so release it and then take a pass at it after amerish rather then the other way around. Just give us content.

As for the roadmap itself it like most things your told by games companies don't happen at all nine of them happen in the time frame theytell you it will nd you always always feel let down by them.

So just read it as a large "to do" list that like most to do lists you find all the crap you can put off for a while then start with inane crap you font need to do and ignore the important stuff cause its a lot of hastle
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Old 2014-01-22, 12:29 PM   [Ignore Me] #154
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Re: SOE Updates PlanetSide2 Road Map


Basically, we just need to help debug the last of the PFB (Player-Funded Beta) so when Planetside 2 DOES officially launch on the Playstation 4, it can potentially make back enough of their $25,000,000 investment to justify more staff.

Planetside 1 was abandoned by now back in 2003, so at the very least it looks like development (even if it is a skeleton crew) will actually continue for what is an awesome game. As a PS1 vet that's close enough for me!
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Old 2014-01-22, 07:04 PM   [Ignore Me] #155
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Re: SOE Updates PlanetSide2 Road Map


Originally Posted by Dougnifico View Post
Well... that long for Hossin. Canceling sub. This is just ridiculous. The fact that a company like DICE can make basically an entire game in the time it takes SOE to make a new map is just sad. I mean seriously, with EQN coming out did they strip PS2 to a 5 man dev team? (If so then props because this is actually a lightning pace for that.)

1. DICE is bigger than the PS2 SOE team.

2. so you would rather have it rushed out, like buggyfield 4?



im just happy we have months for things like the resource revamp and continent locking.
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Old 2014-01-22, 08:59 PM   [Ignore Me] #156
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Re: SOE Updates PlanetSide2 Road Map


Originally Posted by camycamera View Post
1. DICE is bigger than the PS2 SOE team.

2. so you would rather have it rushed out, like buggyfield 4?



im just happy we have months for things like the resource revamp and continent locking.
No. Absolutely not. I know DICE is bigger. I just hate how it takes as much time to get Hossin out as many studios can make games in. Regardless of assets, they should have been able to release Hossin earlier. They even have it on the test server. The content rollout is just horrendous with this game, and I do blame SOE. Not the team that makes Planetside (they've done a wonderful job with their pittance of resources), but their corporate office that hasn't allocated (and I suspect has cut) resources from the team.

So while DICE is bigger, it is SOE corporate's fault that a map can't make it out within a full development cycle. They promised a AAA experience. They have so far failed. The reason I am still here is because I believe in the concept that is Planetside and lie attached to the hope that they will eventually give us this experience. No one else is even trying.
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Old 2014-01-24, 02:49 AM   [Ignore Me] #157
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Re: SOE Updates PlanetSide2 Road Map


Intercontinental warfare should have been a release/live feature, it is the main fucking core mechanic, the whole point of this game. But i know, i know, dead horse and all that.

Well, coming back in may then...tentative.
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Old 2014-01-24, 12:46 PM   [Ignore Me] #158
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Re: SOE Updates PlanetSide2 Road Map


Originally Posted by Babyfark McGeez View Post
Intercontinental warfare should have been a release/live feature, it is the main fucking core mechanic, the whole point of this game. But i know, i know, dead horse and all that.
You don't like continentside?
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Old 2014-01-30, 10:38 PM   [Ignore Me] #159
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Re: SOE Updates PlanetSide2 Road Map


Okay, I am actually really happy you compiled this DB. I had wanted to check point to point after each month, and you saved me from having to do something like, write all this down

Here we go: We are at the last update of January. What do we have on our table.
Originally Posted by DirtyBird View Post
But here we have the all new and improved version of the Roadmap and take a look at Januarys offerings.
January - Vehicle Update: Empire Specific Fighters (New things for old, I've lost count on what version this is.)
Okay, Check. This was done, the weapons were introduced in a weaker state, and have been tweaked since then. I think Coyotes are a bit powerful now (Notice I didn't say OP, just Powerful), according to what I have heard, I really haven't been interested in trying them out tbh, I am trying to learn to fly libs and galaxies, ESFs are made out of paper mache.

Originally Posted by DirtyBird View Post
January - On Going Performance Improvements (one would think this is something done all the time, not just this month. Pretty sure they said that at one stage.)
Off and on a few things have been added, but nothing MAJOR that I am aware of. I haven't heard any complaints about this either so... Check

Originally Posted by DirtyBird View Post
January - Tech Update (= bug fixes)
This was done to the european servers, and in the latest notes a few extra things were added.

Originally Posted by DirtyBird View Post
January - Squad Vehicle Spawning (no comment)
Okay, completed as of this morning. Check.

Originally Posted by DirtyBird View Post
January - World Domination Series (rehashed distraction while we wait for what we really want. Who really cares?)
Well, this was apparently slipped in, but there isn't a WDS, it's just changes to the system, so it'll be a minute before we see how it works.

Originally Posted by DirtyBird View Post
January - Amp Station Iteration (another ongoing change thats been around since the start when each Amp station was supposedly slightly different.)
This came in last week or the week before I believe.

Originally Posted by DirtyBird View Post
January - Player Studio (so what, its just a smed bux addition thats not new and certainly not Roadmap worthy)
Not entirely sure, probably got added, I don't check the cash shop since I bought black flames, and the head scarf helmet (Do you -Need- anything else?)

Originally Posted by DirtyBird View Post
January - Odds 'n Ends (more polish you expect every month without the need to be used a filler on the Roadmap - QoL)
Okay, this one, lets see....
  • Depot sorting and filtering
  • heroic boosts listed
  • Weapon optics purchasable
  • Squad boosts
Okay I just don't know. Are heroic boosts in? And is Depot filtering a thing we needed? I thought it already did that? Weapon optics and squad boosts are moved to february. I am not happy about Squad boosts getting put off, as those are excellent to have in organized groups... the weapon optics thing is a huge annoyance to me, because it's PS2 community complaining about nonsense... but w/e.

And as you said...
Originally Posted by DirtyBird View Post
Now February
February - Missions System (beta testing until March's Mission Iteration)
February - Amerish (revamp and maybe lattice)
February - Physics Tuning ( bug fixes, only taken a year+ to look at the vehicle rollovers - QoL)
February - New Player Loadouts/Questionnaire (would have been handy a year ago for the PC crowd and I suspect this is for the new PS4 players.)
February - VO Packs (not the extensive V commands ala Tribes and PS1 we'd like, just new voice overs.)
February - Camo Bundles (nothing new they've been available before but never bloody updated! - QoL)
February - Player Studio (another Roadmap filler, Valentines Day items anyone?)
February - Potpourri (just more bug fixes and a filler)
February - Death Screen (Why is another players stats so important to me when we cant even get the Players Website updated since the day it was beta released. I dont give a rats ass about their personal goals etc. )
Okay, going to be honest here, I found January to be something I kind of expected SOE to pull off. February... I'm a bit hesitant on calling this one.

Amerish is mostly on PTS. The infil update I was lead to believe, was one of those things that SOE was working on, Pre-omfg. The loadout questionnaire is one that I know was already on the test at one point a long while back....

That said, we have not SEEN what I consider the most difficult part of the Infil update: The Stalker cloak... at all. That is worrisome. Also, the mission system sounds like a rather massive undertaking... and likewise, we have seen NOTHING related to that, bar a quick shot of part of the UI in a video some time back.

There aren't any major carry overs from January, so any delays are because of existing delays, not because of extra work carried over.

And lets be honest... They are Not going to put out the death screen. That was universally panned. I would be surprised if that actually got updated to "in Progress" at all, at this point. If it does get pushed, it will just be a redesigned and prettified death screen, the kill cams are something I think would give your average PS2 player, fever dreams
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Old 2014-01-31, 04:16 AM   [Ignore Me] #160
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Re: SOE Updates PlanetSide2 Road Map


bleh, Still nothing interesting. Only that mission system thingie is a real change and I'm sceptical about it bringing much to the table.

if it gives missions that are low XP and do not support grinding XP quick, people will just ignore them. Like why teamwork if you only get peanuts for defending like say a generator when enemies aren't even inside the facility where most of the XP can be made outside the base walls.


All the really meaty changes like Hossin or intercontinental warfare still seem to be a distant dream =(

I wonder what's happened to Searhus, haven't heard anything about that in a year did they just delete the progress or what

Last edited by Vashyo; 2014-01-31 at 04:23 AM.
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Old 2014-01-31, 11:53 PM   [Ignore Me] #161
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Re: SOE Updates PlanetSide2 Road Map



Every Friday we're adding new stuff to the @Planetside2 roadmap! Check out today's additions and changes: https://forums.station.sony.com/ps2/...ngelog.170994/
Might not have to track it all now they've decided to do it themselves.
But where's the fun in that.
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Old 2014-02-01, 05:21 AM   [Ignore Me] #162
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Re: SOE Updates PlanetSide2 Road Map


Originally Posted by Crator View Post
You don't like continentside?
If I play, which I did a couple of times over Xmas, I had fun but, I got a hundred and something kills but it didn't satisfy and I feel no particular urge to re-login.

I am still interested of course because I know what could be but I have doubts whether 'those that decide' at SOE want to make a game that's anything other than a shooter.
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Old 2014-02-03, 03:53 PM   [Ignore Me] #163
GeoGnome
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Re: SOE Updates PlanetSide2 Road Map


Okay moving into February, here is what we need to know.

There should be 4 February Updates: 5th, 12th, 19th, and 26th. As last week's update was a content update, this week's update (Should be the 5th or 6th) probably wont be a content update. We should probably expect to see content next week tied to Valentines day, and content on the final week (The 26th). As X-bows are part of the valentines stuff, -AND- flagged under the Infil update, I would say next week will likely be the infil update

But, here is February as of now (the 3rd):
February - Missions System Designed. No clue on this one, it's not in progress as of Friday, so I am betting it'll be late in the month.
February - Amerish In progress/On PTS. I'm betting this will be the last thing this month, that we see. It's massive, it's not quite done, and we still haven't see the lattice on the PTS. Either going to be the 3rd or 4th update of the month.
March - Physics Tuning In Progress. Moved to March.
February - Infiltrator Update Internal Testing. I am betting this will be done next week, immediately prior to Valentines day.
February - New Player Loadouts/Questionnaire In progress. This should be mostly done I would imagine, as it was already on the PTS at some point last year.
February - VO Packs Designed. No clue, how long could it take to do this? I'm betting 3rd week.
February - 64-bit client No word on status, but this one was added to February just recently, so I am taking that to mean it's Mostly done.

The other objects are potpourri items: Tech update, the potpourri section, Camo bundles, AMS changes (In the deploy screen when you log in, instead of being at a WG), etc. that will probably fill out this and the 3rd update of this month.
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Old 2014-02-04, 01:52 PM   [Ignore Me] #164
Vashyo
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Re: SOE Updates PlanetSide2 Road Map


oh, 64 bit allready this month, I was expecting atleast 3 more months, since everything seems to take about 3 times as much time to do after original launchdate.

not holding my breath though, somehow I think it will go to next month or month after that.


Might give the game a spin for change, if we get double XP on valentines.

Last edited by Vashyo; 2014-02-04 at 01:53 PM.
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Old 2014-02-10, 12:57 PM   [Ignore Me] #165
GeoGnome
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Re: SOE Updates PlanetSide2 Road Map


Okay then, we had another update on stuff. I am not going to deal with march stuff until later in the month, but as of now here we go:

But, here is February as of now (the 10th):
February - Missions System In Progress. Well it is out of the design stage, and we have a few of the Types of missions released on the page.
February - Amerish On PTS. Well it's now 100% on PTS. This could go next week, I am betting it wont go this week... though it -is- possible, I concede that, I'm just thinking they probably want to do a test weekend or something dedicated to it beforehand.
February - Infiltrator Update On PTS. Yep, this is pretty much ready for valentines day, with novelty X-bows and everything.
February - New Player Loadouts/Questionnaire In progress. Nothing changed, it's still in progress.
February - VO Packs In progress. Well it's in the works, I doubt we will get much information on this one, not a lot to say unless they hired someone big name.
February - 64-bit client This still frustratingly enough has no progress or information at all.
February - Death Screen In progress. Since it removed the kill cam, it's vote hasn't been so far in the negative. Nothing on PTS yet, so I guess we will have to wait. That said, if it hasn't been taken out of the lineup by now, it'll probably be in this month.

The other objects are potpourri items: Tech update, the potpourri section, Camo bundles, AMS changes (In the deploy screen when you log in, instead of being at a WG), etc. that will probably fill out this and the 3rd update of this month.

So, for this week we will probably see: Infiltrator update, Possibly Amerish.
The week of the 17th: most likely deployment of Amerish, possibly mission system. Possibly the Death screen.
Week of the 24th: More likely the mission system. Possibly the Death screen.

No telling on 64 bit, I kind of hope we see it in the next 2 weeks.
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