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View Poll Results: Do you like the idea of "speeding up" the game | |||
Yes |
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48 | 22.22% |
No |
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76 | 35.19% |
Too early to have an opinion |
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85 | 39.35% |
I don't care either way |
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7 | 3.24% |
Voters: 216. You may not vote on this poll |
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[Ignore Me] #151 | |||
First Lieutenant
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[Ignore Me] #153 | |||
Brigadier General
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Being one of the larger FPS games after Planetside, Battlefield is actually a good place to find (somewhat) similar experiences to Planetside, even if they pale in comparison to the scale. Of course, if PS2 achieves their target of 2000 players per continent instead of PS1's 500, PS2 will dwarf the first games scale and perhaps make PS2 players mock the first games pitiful lack of scope. So lets not be too quick to LOL at players from other games. |
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[Ignore Me] #154 | |||
First Lieutenant
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I'd really like to know what makes PS1 superior to any other game that involves working together in a team. Edit: Just read Xyntechs post and in scale I'd like to name EvE, yes it ain't a shooter, shouldn't matter, has bigger scale in teamwork/teamplay than PS1. Last edited by captainkapautz; 2012-05-19 at 07:30 PM. |
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[Ignore Me] #155 | |||
Sergeant
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I think maybe 1 person had a nagging thought that maybe this was in fact a demo, even though it was being called a "beta" and then went back to calling me a noob. It went rather well. |
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[Ignore Me] #156 | |||
First Lieutenant
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Good stuff, proper beta. |
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[Ignore Me] #157 | |||
Contributor Major
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It'd probably be closer to Tribes: Ascends beta. They share similar payment schemes. For a 60$ game it's important to release a Beta/Demo rather than a long run Beta. |
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[Ignore Me] #161 | ||
Wait...$60?? I thought it was free to play? I mean obviously cost is no issue on wether we will buy it.
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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[Ignore Me] #165 | ||
The longer it takes to die, the less individual skill matters. This was no better evidenced than by BFRs where the least capable players could rain havoc on a battlefield with no need to fear anything not as tall as you were.
Decisions matter more when you have less room for mistakes. PS2 will make many PS1 Elites cry. |
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