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2012-06-01, 10:44 AM | [Ignore Me] #152 | ||
First Lieutenant
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I can't remember where..but recently a dev did state support for head tracking. I think it might have been Higby in one of the cockpit threads.
Edit: Found it. The post was by higby here in this thread Last edited by Eyeklops; 2012-06-01 at 10:47 AM. |
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2012-06-01, 10:55 AM | [Ignore Me] #153 | ||
You fools! Vile necromancy!
Freelook is in, but actual support for headtracking is not. This is being worked on from the appropriate channels - https://twitter.com/mhigby/status/207910300341645313 |
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2012-06-04, 11:00 AM | [Ignore Me] #155 | |||
Private
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2012-06-04, 11:20 AM | [Ignore Me] #156 | ||
First Sergeant
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This is the way I feel about it. They can implement it if they want and people can use it, I don't mind. But, if it starts getting to where it's obvious there's an advantage for people using these devices, then I'll have a problem. Other than that, just as long as I have a choice to use it or not to use it, i'm okay. with it.
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2012-06-04, 11:34 AM | [Ignore Me] #157 | |||
I actually agree with your main point, namely that immersive gadgetry does not necessarily translate into a more competitive player. However, your logic is aggressively argumentative and charmingly fallacious, so yet get drug out on the carpet:
Head tracking is effectively instant, analog, and doesn't take one of your digits out of the cockpit workload management game to thumb around the screen. I cite these as your allegedly impossible advantages. They are offset by a number of disadvantages, such as cost, complexity, mandatory immobility of the head, and the need to re-center after standing up and sitting down. For some, the equation will go one way, for others, the other. This looks shopped. I can tell by some of the pixels and from seeing quite a few shops in my time. Appealing to authority in a forum full of graybeards is not likely to yield your desired result. |
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2012-06-04, 11:51 AM | [Ignore Me] #158 | ||
Captain
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This is dead last on the priority list and I mean dead last. Cool idea but absolutely not needed at all. In other words, doubt it will ever be implemented in this game. There is a lot more important stuff that could be worked on instead, like new content.
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2012-06-04, 03:08 PM | [Ignore Me] #160 | ||
Staff Sergeant
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I feel the same, as long as it doesn't provide too much of an advantage I don't care.
I have to say though, I don't know who spends thousands on this stuff, I felt retarded just spending a hundred bucks on a gaming mouse and keyboard. You flight simmers should spend that money on training for a pilot's license and rent a Cessna on the weekends. |
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2012-06-04, 03:33 PM | [Ignore Me] #161 | ||
Private
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I was speaking more to the fact that everyone has the same capability as far as moving the view of the camera. It's no different in flight sims or games like ARMA. If you want the convenience of head tracking, buy the device, if not use the button and mouse combo. It adds no real advantage. And I was simply stating that I am speaking from a position of vast first hand experience and knowledge, not trying to tout myself as an absolute authority.
@conq Can't really blow Cesnas out of the sky with a hail of lead or believe me, I would have like a million hours of flight time! |
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2012-06-04, 04:08 PM | [Ignore Me] #163 | ||
Private
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Freelook is absolutely necessary! Being able to keep track of air contacts while simultaneously maneuvering your aircraft is the single most important aspect of air combat. You must know how your opponent is maneuvering in order to counter him and countering maneuvers is rarely accomplished by pointing at your opponent. In PS1, it was really not an issue because the physics were practically non-existent and the flight model was extremely simplistic. Not the case in PS2
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2012-06-04, 07:28 PM | [Ignore Me] #164 | ||
Private
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Those of us interesting in flying in PS2 and those of us who do actual real world flying will take PS2 flight aspects much more seriously and with more excitement.
I am crossing my fingers they implement TrackIR support as it will drastically improve my play experience. |
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2012-06-04, 07:59 PM | [Ignore Me] #165 | ||
Even if they don't specifically implement it, if there's freelook, we can make it work. Will just require a custom profile and keymap, and I'm sure no one here would be kind enough to build and publish one . . .
edit: sarcasm aside - I'll build one. |
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