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PSU: When "ownage" is the opposite of slavery
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[Ignore Me] #151 | |||
Short of them re-introducing continent lock and lattice linked conts i don't want any win conditions. In the original game (werner)at proper pops (pre BFR's) only the NC and VS ever capped the whole planet(at prime time) and they did it once only. This in my book is a win. |
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[Ignore Me] #152 | |||
First Sergeant
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[Ignore Me] #155 | ||
Captain
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Many "maybe you guys didn't thought of this before, so I will..."
"you guys aren't getting the idea so I'll explain for ya..." "I think the options and ideas I suggest will be better than yours..." kind of threads lately. Oh, PS is getting famous day by day, I'd say @_@b |
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[Ignore Me] #156 | |||
Sergeant
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Nope, because that isn't what PS2 is about. You fight to have as much as possible in the present moment for the benefit you get in the present moment and you fight to keep those benefits. PS2 isn't some 1,2 or 3 month COD map. It is a fully dynamic game that is constantly shifting. For me putting in artificial milestones to give extra bonuses to an empire is stupid. It in effect puts in some "reset" into the system that PS2 specifically doesn't want. That or without a reset you have a situation where one empire may just continually climb higher and higher in their points forever winning the future milestones. Or if you don't track points through out the 3 month period you end up with one empire that might have been doing the best for 2 months 29 days but a surge from another empire in the last 2 days gives them the "win" PS2 is NOT about end game. Every base you capture is an achievement. Every tower you take a reward. Every soldier you kill is an experience. |
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[Ignore Me] #157 | |||
Sergeant
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Bases may have that "very important" just by the resources they provide or can be denied. You're asking for an additional milestone to be put in to make this some stupid month long COD map. Sorry to say your idea isn't very well fleshed out in the PS Universe. |
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[Ignore Me] #158 | ||
Master Sergeant
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Shameless link below to the "Space Race" idea I wrote regarding collecting resources to launch your empire's space-ship prior to other empires to receive some minor gameplay benefits:
http://www.planetside-universe.com/s...ad.php?t=40539 ![]() |
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[Ignore Me] #162 | ||
Corporal
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Why does a quarterly tournament or outfit "olympics" frighten people so much? Oh no, 2-3 outfit teams of 40 people are not on the map - it's gonna be ghost time.
Fact of the matter is, Planetside 2 brings many different types of players together - all the Planetside 1 guys (me included) are like "leave it the same" and then there is the other side. You can't cont lock in PS2, you can't sanc lock in PS2, you're not even going to be able to take 3/4 of the map because of the footholds - unless you vastly outpop the other factions or they're insanely retarded. There is nothing to aim for except grinding certs/resources and some non-existant notion of "winning" the continent that you lose an hour later because there is no cont or sanc locking. You need to cater for "something to look forward to", even if it's only 4 times a year. It gives outfits a reason to train and strategize - as well as bragging rights for a faction and / or outfits. These days, eSports is growing and you simply need something to keep that crowd entertained. Doesn't mean half the population needs to be doing it at once, spread it over a week or even two weeks. Run a community event for all those not interested, that gives some more resources to get people to log in. |
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[Ignore Me] #163 | ||
Private
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So I've been hesitant to speak up on this thread for a couple of reasons. First, there are a lot of creative and intelligent ideas being tossed around here, I don't want to discourage that kind of exchange. The second, I have mixed feeling on the subject. Finally I don't want to chime in, sound pretentious and think my idea carries any more weight than any of yours.
But, the internet being what it is, WTH, why don't i contribute to the declination of modern society while hiding behind complete anonymity. Planetside 2 end game, as someone so eloquently put it, is what you do after you make a character... You want a victory condition? Push both factions back to their footholds on three continents simultaneously, then hold them their. Guess what, you win. Now with that being said, their are a few things I've seen here that I like the sound of. -Outfit wars? Sure bring it back, let the game mature first though. Give it a year or so first, let the metagame play out and the outfits get their shit together. -Rabbit chases, meh, not something I'd like to see. -Reset timers? Possibly, I think it needs to be a quarterly reset at least. Winner would need to be determined by the total territory controlled over the length of the timer. I really like the idea of a "king of the hill" type event. You could identify a base where the peons have discovered, created, or un-auraxised some new technology. That could be any item unlock, a new sight, barrel, grenade, tank transmission, a new flight vector thrust software for your galaxy, whatever. The idea is you identify a new discovery, pick a random base, factions fight over it, whoever hacks and controls the base for 2 hours gains exclusive access to that new unlock for a week or month. Small items like a weapon attachment could be a week, bigger items like new tank treads a month. After that time frame you can assume the opfor has had time to gather the technology off the fallen and reverse engineer it. This is also a great way to introduce new items into the game instead of just patching in 20 new items out of the ether. Anyways just my 2cents, I'm going back under my bridge now... |
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