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Old 2012-02-20, 04:56 PM   [Ignore Me] #1
XLynxX
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Re: NPC's in planetside?


Originally Posted by Tatwi View Post
But it wouldn't be any good unless you added wild boars that would run around in empty fields and farm hands that would stand around and say, "Moar Wurk?" when you clicked on them. And that's a fact.
LMAO. This idea has to be implimented, whether or not we go down the correct, farming Planetside 2 route we have all wished for.

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Old 2012-02-20, 04:39 PM   [Ignore Me] #2
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Re: NPC's in planetside?


Originally Posted by Hmr85 View Post
They are already getting rid of guns being able to be holstered and seen on peoples back because it will take a hit on the number of players that can be on a continent fighting. So why are you wanting NPC's in a game that is only going to dwindle the number even more.
Ideally they would be added outside of the normal base fights so the performance implications wouldn't be there. If players are more spread out outside bases it shouldn't be much of a problem.
Originally Posted by Tatwi View Post
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Originally Posted by Fenrys View Post
I'm ambivalent to the idea of wildlife, but strongly opposed to PvE content.
Yeah no one is arguing for PvE content in the sense of an MMORPG. Just wildlife for Auraxis.
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Old 2012-02-20, 05:00 PM   [Ignore Me] #3
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Re: NPC's in planetside?


Selling 2 Dragons...
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Old 2012-02-20, 05:02 PM   [Ignore Me] #4
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Re: NPC's in planetside?


WTB 1 rare blue whale dragon.
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Old 2012-02-20, 05:03 PM   [Ignore Me] #5
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Re: NPC's in planetside?


Originally Posted by IronMole View Post
Selling 2 Dragons...
I'll give you 6 light ales (dude, they get you drunk in game, how cool is that?) and 2 party suits. I think the suits are grey and one that's sort of beige with a blue tie. Looks really sharp when we do those mass conga line things at the town center.
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Old 2012-02-20, 05:28 PM   [Ignore Me] #6
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Re: NPC's in planetside?


So if I'm being serious for a second, I'd pretty emphatically say no for the following reasons:

1) Performance for no value added - this is the case with cosmetic NPCs, such as animals and such. While it may be kind of fun to occasionally take your tank for a stroll to run down herds of helpless creatures, that's not something that would either get me into the game or keep me in the game.

2) Production for no value added - I want the developers doing work on making the PvP experience one that will maintain a healthy population of players for me to shoot at. I don't want them spending their valuable time trying to create pathing algorithms for stupid cows in a big field.

3) Losing sight of the main goal (PvP) - Where do you stop? People want an NPC faction? That won't be irritating. I'm fighting two other guys and it's awesome because I'm winning, only to get an NPC from out of the blue swoops in and either kills me or finishes the two guys I'm fighting. Or people that WERE fighting my group decide they can't win and go PvE it up for 30 minutes leaving us to hang out and have a dick measuring contest. Great...

4) And let me just expand 3 by saying that you'd likely destroy the game if you included a PvE component that was "safe" from PvP. Now this also ends up with the situation where PvE is there but not safe, which ends up in griefing. Trust me, if someone decided they couldn't beat me and went on a safari to track and hunt a purple giraffe, I'd VERY likely follow them and destroy their dreams. I might even dry hump the purple giraffe and piss on the corpse of the guy(s) that decided to relax and PvE it up.

Point is, PvE in PS2 would range from "nice to have" to "that's really stupid". I can't see a case that would change "nice to have" to "the game needs this".

Last edited by jakaul; 2012-02-20 at 05:31 PM.
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Old 2012-02-20, 05:47 PM   [Ignore Me] #7
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Re: NPC's in planetside?


Originally Posted by jakaul View Post
1) Performance for no value added - this is the case with cosmetic NPCs, such as animals and such. While it may be kind of fun to occasionally take your tank for a stroll to run down herds of helpless creatures, that's not something that would either get me into the game or keep me in the game.
Exactly. I mean I'm kind of okay with the idea of passive creatures, but hostile creatures add a lot more gameplay value to the game. That's why it bothers me when people interpret what I say for "deer and birds". Someone mentioned a dragon earlier. In one of my earlier posts I mentioned a wyvern type ice creature on Esamir which is basically a dragon.

Definitely more into hostile creatures wandering around in the game capable of being aggroed by players either on purpose maybe toward enemies or by accident when not paying attention. (In the case of a wyvern you might see a few flying around a mountain top. You can fly through them and they might use an EMP NTU attack (remember evolution Auraxis is fun) or go around them. They might also land.

Originally Posted by jakaul View Post
2) Production for no value added - I want the developers doing work on making the PvP experience one that will maintain a healthy population of players for me to shoot at. I don't want them spending their valuable time trying to create pathing algorithms
Everquest Next already has pathfinding for its mobs. Chances are that means Planetside would easily have it. I mentioned this before that the actual development cost is a hard debate since it's hard to know how easily things are for them. I mean they could already have a full animation system for creatures in Forgelight so dropping them into Planetside 2 might be trivial. Saying one way or the other would be kind of jumping to conclusions.
Originally Posted by jakaul View Post
3) Losing sight of the main goal (PvP) - Where do you stop? People want an NPC faction? That won't be irritating. I'm fighting two other guys and it's awesome because I'm winning, only to get an NPC from out of the blue swoops in and either kills me or finishes the two guys I'm fighting.
You stop when it makes the game not fun. We're looking at an ideal implementation, or I am, where they are added to make the game more enjoyable and immersive. They shouldn't detract from the core gameplay, but enhance it. Some people hate the idea of an NPC creature killing a player that wanders close to it or in its territory. Personally I find such an idea very immersive where you have a world with thousands of players and also a world that can fight back indifferent to the war. Like they've been there for millions of years before the 3 factions go there to fight for it.
Originally Posted by jakaul View Post
Point is, PvE in PS2 would range from "nice to have" to "that's really stupid". I can't see a case that would change "nice to have" to "the game needs this".
Yeah I agree. I made this point earlier when I said priorities. I'm waiting to see their 3 year plan to see if creatures ranks higher than any of their decisions. It could be what they have planned is far cooler for Auraxis.
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Old 2012-02-20, 06:02 PM   [Ignore Me] #8
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Re: NPC's in planetside?


Originally Posted by Sirisian View Post
Exactly. I mean I'm kind of okay with the idea of passive creatures, but hostile creatures add a lot more gameplay value to the game. That's why it bothers me when people interpret what I say for "deer and birds". Someone mentioned a dragon earlier. In one of my earlier posts I mentioned a wyvern type ice creature on Esamir which is basically a dragon.

Definitely more into hostile creatures wandering around in the game capable of being aggroed by players either on purpose maybe toward enemies or by accident when not paying attention. (In the case of a wyvern you might see a few flying around a mountain top. You can fly through them and they might use an EMP NTU attack (remember evolution Auraxis is fun) or go around them. They might also land.
My concern is when NPCs become detractors to the intended gameplay. It deals with the "value added" part of play - while immersion is something that they *might* add, they can sure end up as an irritation. I'm fighting a 2v1 air battle and I happen to get EMP'ed by a stupid dragon, which shuts off my weapons and ends up in me being killed. That takes away from the primary goal of the game, in my opinion.

Originally Posted by Sirisian View Post
Everquest Next already has pathfinding for its mobs. Chances are that means Planetside would easily have it. I mentioned this before that the actual development cost is a hard debate since it's hard to know how easily things are for them. I mean they could already have a full animation system for creatures in Forgelight so dropping them into Planetside 2 might be trivial. Saying one way or the other would be kind of jumping to conclusions.
I've been a software developer for over a decade, so I know that "trivial" things have a way of becoming very complex. :P You're right though, we are jumping to conclusions but the simple idea of adding this feature means an engineer has to spend time figuring out if it is trivial or not, which impacts schedule. There's something to be said for if they have one of the EQ2 devs that has intimate knowledge...then maybe the impact is small, but you also are dealing with art resources and such.

Originally Posted by Sirisian View Post
You stop when it makes the game not fun. We're looking at an ideal implementation, or I am, where they are added to make the game more enjoyable and immersive. They shouldn't detract from the core gameplay, but enhance it. Some people hate the idea of an NPC creature killing a player that wanders close to it or in its territory. Personally I find such an idea very immersive where you have a world with thousands of players and also a world that can fight back indifferent to the war. Like they've been there for millions of years before the 3 factions go there to fight for it.

Yeah I agree. I made this point earlier when I said priorities. I'm waiting to see their 3 year plan to see if creatures ranks higher than any of their decisions. It could be what they have planned is far cooler for Auraxis.
Immersion to me is being in a battle where I'm trying to figure out how the hell to get out alive. It's not driving through a forest wondering if the giant slothbear is going to try to eat me. But that's me, and not everyone else. Personally, I think you spend 100% of the resources getting the PvP rock solid and healthy, then you can worry about adding what's, in my opinion, fluff.
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Old 2012-02-20, 06:09 PM   [Ignore Me] #9
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Re: NPC's in planetside?


Originally Posted by jakaul View Post
I'm fighting a 2v1 air battle and I happen to get EMP'ed by a stupid dragon
fuckin lol
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Old 2012-02-20, 06:16 PM   [Ignore Me] #10
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Re: NPC's in planetside?


I'd be so pissed to get EMP'd by a dragon... Dragons are usually shown in modern times with a body like a huge lizard, or a snake with two pairs of lizard-type legs, and able to emit fire from their mouths. The European dragon has bat-type wings growing from its back. A dragon-like creature with no front legs is known as a wyvern. Following discovery of how pterosaurs walked on the ground, some dragons have been portrayed without front legs and using the wings as front legs pterosaur-fashion when on the ground.

Although dragons occur in many legends around the world, different cultures have varying stories about monsters that have been grouped together under the dragon label. Some dragons are said to breathe fire or to be poisonous, such as in the Old English poem Beowulf. They are commonly portrayed as serpentine or reptilian, hatching from eggs and possessing typically scaly or feathered bodies. They are sometimes portrayed as having especially large eyes or watching treasure very diligently, a feature that is the origin of the word dragon. Some myths portray them with a row of dorsal spines. European dragons are more often winged, while Chinese dragons resemble large snakes. Dragons can have a variable number of legs: none, two, four, or more when it comes to early European literature.

Dragons are often held to have major spiritual significance in various religions and cultures around the world. In many Asian cultures dragons were, and in some cultures still are, revered as representative of the primal forces of nature, religion and the universe. They are associated with wisdom—often said to be wiser than humans—and longevity. They are commonly said to possess some form of magic or other supernatural power, and are often associated with wells, rain, and rivers. In some cultures, they are also said to be capable of human speech. In some traditions dragons are said to have taught humans to talk.

Therefore, I really think a dragon has no reason to own an EMP device. That would be very unrealistic. SOE needs to consider this carefully but ultimately decide not to include NPCs, PvE content, and especially no EMP Dragons.
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Last edited by Espion; 2012-02-20 at 06:17 PM.
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Old 2012-02-20, 06:14 PM   [Ignore Me] #11
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Re: NPC's in planetside?


Originally Posted by jakaul View Post
I'm fighting a 2v1 air battle and I happen to get EMP'ed by a stupid dragon,
Pimpo isn't stupid, he's very smart and cute!
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Old 2012-02-20, 06:15 PM   [Ignore Me] #12
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Re: NPC's in planetside?


Originally Posted by IronMole View Post
Pimpo isn't stupid, he's very smart and cute!
If he's in PS2, I'm going to donkeypunch your stupid dragon.
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Old 2012-02-21, 04:12 AM   [Ignore Me] #13
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Re: NPC's in planetside?


Well I hate to say it but Planetside 1 was supposed to have them, but they were not added because back then they wanted to pre-load every texture in the game beforehand to guarantee a seamless experience, and with slow load times of the day, decided it wasn't worth it. At least that was my understanding.

Personally I want to fight in an interesting and living world, not a world devoid of all interesting features like small animals. That kind of thing, as long as they're passive, will only add to the experience of the game, not detract.

Now here's a picture of some velociraptors in the game engine:




Originally Posted by Shogun View Post
that´s why i suggested to only spawn animals around lonesome players.

in a fight you feel immersed enough, but this changes when you are crossing the cont on your own.

if you go to work, and there were no vehicles, no humans and no animals, yould you still feel immersed?

but it´s not only about animals... a little movement of the plants, like leaves moved by wind, or rivers with moving water. all scalable to automaticly minimize when the army comes to take all the framerate.
I like these ideas, it makes sense mobs wouldn't be near fighting anyways, so if you were alone, and not fighting, that's where they'd be.

Last edited by RedKnights; 2012-02-21 at 04:14 AM.
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Old 2012-02-21, 07:09 AM   [Ignore Me] #14
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Re: NPC's in planetside?


Originally Posted by RedKnights View Post
Well I hate to say it but Planetside 1 was supposed to have them, but they were not added because back then they wanted to pre-load every texture in the game beforehand to guarantee a seamless experience, and with slow load times of the day, decided it wasn't worth it. At least that was my understanding.

Personally I want to fight in an interesting and living world, not a world devoid of all interesting features like small animals. That kind of thing, as long as they're passive, will only add to the experience of the game, not detract.

Now here's a picture of some velociraptors in the game engine:

actually I like think think they weren't added due to the fact that the project manager at the time found out what they were doing and told them to get back to real work
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Old 2012-04-21, 06:34 AM   [Ignore Me] #15
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Re: NPC's in planetside?


Originally Posted by RedKnights View Post
Well I hate to say it but Planetside 1 was supposed to have them, but they were not added because back then they wanted to pre-load every texture in the game beforehand to guarantee a seamless experience, and with slow load times of the day, decided it wasn't worth it. At least that was my understanding.

Personally I want to fight in an interesting and living world, not a world devoid of all interesting features like small animals. That kind of thing, as long as they're passive, will only add to the experience of the game, not detract.

Now here's a picture of some velociraptors in the game engine:






I like these ideas, it makes sense mobs wouldn't be near fighting anyways, so if you were alone, and not fighting, that's where they'd be.
I agree few passive creature even some deadly one in swamp like crocodile could be cool if possible witht eh engine limitation
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