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PSU: discourages the use of ANT traps.
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2012-07-20, 03:46 AM | [Ignore Me] #151 | |||
Master Sergeant
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By far the best sound card I've ever owned - quality is simply amazing (better than the X-Fi Xtreme Music it replaced by a mile) One bit of feedback - I did feel that in Higby's latest gameplay video that the Vanguard's engine noise lacked any 'roar' to it... |
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2012-07-20, 05:38 AM | [Ignore Me] #153 | |||
Brigadier General
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2012-07-20, 12:54 PM | [Ignore Me] #154 | ||||
PlanetSide 2
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Thanks for the feedback, the vehicles and their engines are definitely in a testing stage right now. We have a a bit of tuning to do on their RPM's
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I represent ME and me only. My comments do not reflect opinions or views of my employer or Sony Online Entertainment. www.twitter.com/injectedsenses www.facebook.com/injectedsensesproductions |
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2012-07-20, 01:05 PM | [Ignore Me] #155 | |||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-07-20 at 01:07 PM. |
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2012-07-20, 01:13 PM | [Ignore Me] #156 | ||
I have a question. I noticed in Higby's stream the other week that while flying his Reaver, there was some pre-recorded "radio chatter" going on.
While in most games this is immersive, in Planetside it actually has the opposite effect for me because I can easily tell this radio chatter is "faked" and not actual in-game player's voices. Would it be possible to make that radio chatter "real" in a manner similar to what you folks do for gunfire? Perhaps broadcast the in-game VOIP voices of other pilots realtime, but at a lower volume and distorted? I think that would be awesome!! |
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2012-07-20, 03:15 PM | [Ignore Me] #158 | |||
Master Sergeant
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The Sunderer for example should have a massive engine roar for ththe size/amount of armor/speed that it goes. The Galaxy is another one too - the noise of the engines whilst landed sounded brilliant/unforgetable - made you want to get on it ASAP before it left! |
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2012-07-20, 03:31 PM | [Ignore Me] #160 | |||
First Lieutenant
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Last edited by Littleman; 2012-07-20 at 03:33 PM. |
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2012-07-20, 04:15 PM | [Ignore Me] #161 | |||
Contributor Major
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But if there's one theme I'd like to make a return -- if it isn't too late to plant the seeds of an idea -- it's 'Desert Dance', also known as 'travel_desert.' Orchestral is great... but when you're doodling around between targets in a desert environment, nothing is easier on the ears than Don Ferrone playing ambient music on an electric violin.... Last edited by Rivenshield; 2012-07-20 at 04:17 PM. |
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2012-07-22, 07:54 AM | [Ignore Me] #162 | ||
Staff Sergeant
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It would be nice to make the music files available for us as mp3 files either in the game directory or as a download. Many of us would love to use them as part of a more personalised soundtrack for the game. Making them available as mp3 would save somebody the trouble of ripping them out of the game files and it would save us the trouble of torrenting them.
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2012-07-22, 08:39 AM | [Ignore Me] #163 | |||
Master Sergeant
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Imagine, Infantry Squad leader sets a mission for air support. They're pinned down by three prowlers. Liberty Wing (The best air cav on New Markov) accepts the mission and scrambles 10 reavers to lay down the shock and awe. Just as they enter the AOO, Reaver one calls out to the infantry on the ground *just overflow quick-added to the mission initiators squad as he flies within 1 KM of his location (yes, they're are now technically 20 men in the squad as airwing squad is added due to radial relevance, and will be un-added from radio chatter after leaving the AOO* "Blue Lions Squad Lead, this is Liberty Wing, we are entering your AOO - paint your targets." Liberty Wing then hears the voice chatter on his RADIO (not as though he was part of the squad for real) of Blue Lions Squad Lead ordering his squad to paint the prowlers, and 3 targets then appear on his HUD. "Targets Acquired, enjoy the fireworks." Liberty Wing proceeds to demonstrate exactly why the NC will no doubt win this war, as the prowlers lay in heaps on the road. Over the radio Liberty Wing hears cheers and rejoicing, and a faint "Thank you Liberty Wing!" "Good Hunting, Blue Lions" he says, as their voices fade, and he his and his wingmates are removed from the temporary squad, mission completed. This wouldn't just happen for mission stuff --- any squad that is in the area would be transmitted on the radio. simply citing a cool immersion example. In this way, experienced air squads could scan the radio to 'pick up' missions that haven't even been created. Make it happen Dev team... Make it happen.
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Acosmo: "Higgity Higgity Higgity" Last edited by CidHighwind; 2012-07-22 at 10:11 AM. |
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2012-07-22, 10:03 AM | [Ignore Me] #164 | |||
Sergeant Major
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Add a sonic boom for fast flying planes using turbo, after they pass by.
and some long distance artillery rumble, to explosions taking place far away.
_______________________ The Doppler effect does amazing things too. But only if aircraft are zooming in at high speeds to attack ground targets, if they hover most of the time than it won't be important. Last edited by Buggsy; 2012-07-22 at 10:25 AM. |
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2012-07-23, 11:48 PM | [Ignore Me] #165 | |||
Staff Sergeant
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Last edited by ShadoViper; 2012-07-23 at 11:50 PM. |
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