Is anyone else concerned about the proposed “faster pace” of combat? - Page 11 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Resistance is futile
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-10-10, 09:42 PM   [Ignore Me] #151
Talek Krell
Lieutenant Colonel
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Accuser View Post
optional(?) root effect and massive damage.
Yeah. "Ammo" is a recharging pool in GA. Primary fire uses up "ammo" at the normal rate but allows you to plod forward while spitting bullets. Secondary fire roots you, but it drains "ammo" much more slowly and slightly increases your damage.
Talek Krell is offline  
Reply With Quote
Old 2011-10-10, 09:55 PM   [Ignore Me] #152
Traak
Colonel
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by SKYeXile View Post
real killwhores use the thumper.
If they have free to play, since I like the Thumper, I can just grieflock, new account, grieflock, new account, ad infinitum?

Wow, the Thumper is born anew!
Traak is offline  
Reply With Quote
Old 2011-10-10, 11:10 PM   [Ignore Me] #153
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Accuser View Post
A few reasons:
1. If I go medic to support my team, I'd like to have some chance against enemies indoors.

You do. It's called the Gauss Rifle if you're NC, or the Sweeper if you're TR or VS. The Thumper is also decent indoors too. Someone spec'd to be heavy infantry should be better at infantry combat than a medic. Sorry, you can't have everything.

2. Everyone using the same weapon indoors is dull. Having unique weapons which have upsides and downsides is interesting. Yes, those are opinions, but I don't think I'm alone in them.

Plenty of people snipe indoors, in addition to the weapons I listed above. Weapons commonly used indoors: Gauss, Cycler, Pulsar, Sweeper, Thumper, Radiator, Maelstrom, Bolt Driver, and Flamethrower.

3. If I put lots of certs into agile for exterior mobility, I don't want to be completely worthless indoors compared to 100% superior rexo/HA. Yes there's a tradeoff for those agile abilities, but a HA specialist should be able to help push outdoors and an MA specialist should be able to help push indoors.

You aren't 100% useless. Using non-HA, assuming equal skill, you have maybe 70 - 90% combat effectiveness indoors.

4. Insufficient versatility will lead to people dropping out of a location to go to a fight that uses their specialization. For example: If I was certed up to be a great tanker and we clear the CY, is there any motivation for me to go be fodder for enemy HA indoors? Unless HA had some downsides that a tank-certed player could take advantage of, I might as well drive my tank to the next exterior fight.

You really seem to be in the mindset that you cannot compete without HA.
TLDR of my red: stop whining and spec properly if you want to compete 100% indoors.
__________________
Bags is offline  
Reply With Quote
Old 2011-10-11, 02:21 AM   [Ignore Me] #154
Accuser
Sergeant Major
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Bags View Post
Why is HA being the only choice indoors (even though it isn't) a bad thing?
^ You asked why HA being the only choice indoors would be a bad thing... When I explained, you went on to say how lots of other things should be viable. So thanks for proving my point about how things should be in PS2.
Accuser is offline  
Reply With Quote
Old 2011-10-11, 02:23 AM   [Ignore Me] #155
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Accuser View Post
^ You asked why HA being the only choice indoors would be a bad thing... When I explained, you went on to say how lots of other things should be viable. So thanks for proving my point about how things should be in PS2.
I never said they should be viable, I said they are viable.
__________________
Bags is offline  
Reply With Quote
Old 2011-10-11, 05:08 AM   [Ignore Me] #156
Kalbuth
First Sergeant
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Bags View Post
You do. It's called the Gauss Rifle if you're NC, or the Sweeper if you're TR or VS. The Thumper is also decent indoors too. Someone spec'd to be heavy infantry should be better at infantry combat than a medic. Sorry, you can't have everything.
[...]
TLDR of my red: stop whining and spec properly if you want to compete 100% indoors.
(nota as intro : add Pulsar to the list of good MA indoor weapon, it has the best CoF control of the 3 ESMA, can be fired on the move without losing accuracy, and CQB negates its damage degradation disadvantage to other ESMA. To me the best CQB ESMA, tbh)

I'd prefer the heavy infantry being "better at infantry combat" because he has more tools at his disposal for this, not necessarily better tools. More grenades, secondary weapon slot, you name it. If he has "better weapons", they should have drawbacks (and PS1 experience tells you range is no drawback)
Not having headshots, movement penalty, these are drawbacks.

PS1 was unique because going up in levels did not give you really better tools, it opened your possibilities, you could do more things, not necessarily really better.

I dislike this RPG mindset stating that you should be better because you "certed" into something. You're better than your opponent because you have better FPS skills. That includes aim, movement & evasion, situational awareness, knowing your team mates positions and your own, using crossfire as much as you can, etc... So reading "I should be better because I have cert X" makes me cringe a bit
Kalbuth is offline  
Reply With Quote
Old 2011-10-11, 06:18 AM   [Ignore Me] #157
kidriot
Sergeant Major
 
kidriot's Avatar
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


you should be better indoors if you've spec'd and are using proper weapons for it. that only makes sense. why not award the person that has the foresight to equip properly? you want "twitch" to overcome "smarts' and that doesn't make sense to me.

the RPG mindset is that of a person spending more time doing something. experience is the best teacher and knowing what how to approach a situation should give you the upper hand.

remember the 7 P's

proper prior planning prevents piss poor performance
kidriot is offline  
Reply With Quote
Old 2011-10-11, 07:21 AM   [Ignore Me] #158
Kalbuth
First Sergeant
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


And because you are having grenades, more diverse, because you have a secondary support/supression weapon, because you have armor allowing for 1 more implant, etc..., being specced correctly gives you the edge, through planning more than just "being specced", you can use your grenade, your additional weapon, your implant, you have an advantage over the other (who has another advantage, for example he can heal, or repair...) without this "specced" actually changing too much the core of the FPS between you and your foe, aka the shooting.
In other words, if you're heavy infantry specced but don't use your specificities, you'll end up on equal foot with a non infantry specced character. This would require from you actually MORE planification than just "being specced, thus having the weapon auto-magically giving you the edge".
Ofc, I'm making things bigger than they are in PS1, HA is not automatic win currently. I just ask for the best possible shooting experience for average grunt, and that goes, imho, through lowering as much as possible imbalances in the very core of the FPS game, shooting.

Speccing is not being smart, it's easy and doesn't require much brain, tbh.
Kalbuth is offline  
Reply With Quote
Old 2011-10-11, 07:30 AM   [Ignore Me] #159
Captain B
First Sergeant
 
Captain B's Avatar
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Well, what we've been told (whether we "know" it or not is still speculative) is that the highly armored class will have the heavy assault weapons, and that probably includes AV weapons. Whether the agile suit (engineer class?) will have 'em too is up in the air, but likely. Looking at the weapons from PS1 and then considering them for PS2, they more than likely will not benefit from things like sights (imagine hefting a minigun or a jackhammer to shoulder - if you do pull the trigger it would insta-gib you or at the least rip your arm off).

I'm imagining this will balance it. Yeah, minigun's got more bullets and "spray and pray"; jackhammer will probably insta-someone at near point blank ranges (and rightfully so if it's nearly useless in the open). But ultimately, someone with a Gauss or a Cycler or whatever should be able to bring up their sights or scope, put the crosshairs on someone's face, and choke the trigger.

I'm just hoping at medium-long ranges the assault rifle outperforms the heavy assault, statistically. I think they should all be rather close-quarters oriented in that regard (filling a hall with three barrels of buckshot, fanning 200 rounds in a nice arc to suppress troops behind cover or explosive lasers that kill indiscriminately). In open field combat they can still provide support, but their killing power is reduced (the jackhammer would be the odd man out with a shotgun in an open field scenario, but would more than make up for it in a building with triple-tapping kills).
Captain B is offline  
Reply With Quote
Old 2011-10-11, 08:15 AM   [Ignore Me] #160
Traak
Colonel
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


How about adjustable chokes on the shotguns that can adjust pattern for distance? This isn't exactly new technology, and the shottie MAX used it.
Traak is offline  
Reply With Quote
Old 2011-10-11, 09:25 AM   [Ignore Me] #161
Captain B
First Sergeant
 
Captain B's Avatar
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Maybe for the sweeper, that'd be cool. I think the Jackhammer could have a moderate spread as normal and go wild with the triple shot for close range kills.
Captain B is offline  
Reply With Quote
Old 2011-10-11, 10:42 AM   [Ignore Me] #162
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Kalbuth View Post

I dislike this RPG mindset stating that you should be better because you "certed" into something.
So everyone should be as good as healing as a medic? Because it's not fair that a medic is the best at healing because he certed into it.

Either show up with the right equipment or expect to lose, assuming equal skill.
__________________
Bags is offline  
Reply With Quote
Old 2011-10-11, 10:50 AM   [Ignore Me] #163
Kalbuth
First Sergeant
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Bags View Post
So everyone should be as good as healing as a medic? Because it's not fair that a medic is the best at healing because he certed into it.

Either show up with the right equipment or expect to lose, assuming equal skill.
I explained above how I would like to see Infantry specced implemented. You apparently skipped over it
Kalbuth is offline  
Reply With Quote
Old 2011-10-11, 11:01 AM   [Ignore Me] #164
ThGlump
Captain
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


Help he is specced as MAX. I cant kill him with my pistol as fast as other soldiers. Specializations will matter.

Choose your weapon for specific situations. Or you dont want some variability in weapons and all should be indistinguishable?
ThGlump is offline  
Reply With Quote
Old 2011-10-11, 11:45 AM   [Ignore Me] #165
Kalbuth
First Sergeant
 
Re: Is anyone else concerned about the proposed “faster pace” of combat?


You guys only read what you want to read
I never said I want all weapons equal and limit variety in weapons. Stop putting words in my mouth
I'm just, and only, talking about the infantry fight, and how I don't see why, in this area, you cannot give an edge to specialized heavy infantry without having to give him a weapon "only" better than others.
Against a MAX, AV doesn't make you suddenly better than the MAX, it brings you on par with the MAX. SA is only giving you another option above your primary weapon.

Why HA having a drawback is bad?
Kalbuth is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:37 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.