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PSU: Resistance is futile
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2011-10-10, 09:42 PM | [Ignore Me] #151 | ||
Lieutenant Colonel
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Yeah. "Ammo" is a recharging pool in GA. Primary fire uses up "ammo" at the normal rate but allows you to plod forward while spitting bullets. Secondary fire roots you, but it drains "ammo" much more slowly and slightly increases your damage.
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2011-10-10, 11:10 PM | [Ignore Me] #153 | |||
Lieutenant General
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2011-10-11, 02:21 AM | [Ignore Me] #154 | ||
Sergeant Major
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^ You asked why HA being the only choice indoors would be a bad thing... When I explained, you went on to say how lots of other things should be viable. So thanks for proving my point about how things should be in PS2.
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2011-10-11, 05:08 AM | [Ignore Me] #156 | |||
First Sergeant
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I'd prefer the heavy infantry being "better at infantry combat" because he has more tools at his disposal for this, not necessarily better tools. More grenades, secondary weapon slot, you name it. If he has "better weapons", they should have drawbacks (and PS1 experience tells you range is no drawback) Not having headshots, movement penalty, these are drawbacks. PS1 was unique because going up in levels did not give you really better tools, it opened your possibilities, you could do more things, not necessarily really better. I dislike this RPG mindset stating that you should be better because you "certed" into something. You're better than your opponent because you have better FPS skills. That includes aim, movement & evasion, situational awareness, knowing your team mates positions and your own, using crossfire as much as you can, etc... So reading "I should be better because I have cert X" makes me cringe a bit |
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2011-10-11, 06:18 AM | [Ignore Me] #157 | ||
Sergeant Major
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you should be better indoors if you've spec'd and are using proper weapons for it. that only makes sense. why not award the person that has the foresight to equip properly? you want "twitch" to overcome "smarts' and that doesn't make sense to me.
the RPG mindset is that of a person spending more time doing something. experience is the best teacher and knowing what how to approach a situation should give you the upper hand. remember the 7 P's proper prior planning prevents piss poor performance |
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2011-10-11, 07:21 AM | [Ignore Me] #158 | ||
First Sergeant
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And because you are having grenades, more diverse, because you have a secondary support/supression weapon, because you have armor allowing for 1 more implant, etc..., being specced correctly gives you the edge, through planning more than just "being specced", you can use your grenade, your additional weapon, your implant, you have an advantage over the other (who has another advantage, for example he can heal, or repair...) without this "specced" actually changing too much the core of the FPS between you and your foe, aka the shooting.
In other words, if you're heavy infantry specced but don't use your specificities, you'll end up on equal foot with a non infantry specced character. This would require from you actually MORE planification than just "being specced, thus having the weapon auto-magically giving you the edge". Ofc, I'm making things bigger than they are in PS1, HA is not automatic win currently. I just ask for the best possible shooting experience for average grunt, and that goes, imho, through lowering as much as possible imbalances in the very core of the FPS game, shooting. Speccing is not being smart, it's easy and doesn't require much brain, tbh. |
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2011-10-11, 07:30 AM | [Ignore Me] #159 | ||
First Sergeant
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Well, what we've been told (whether we "know" it or not is still speculative) is that the highly armored class will have the heavy assault weapons, and that probably includes AV weapons. Whether the agile suit (engineer class?) will have 'em too is up in the air, but likely. Looking at the weapons from PS1 and then considering them for PS2, they more than likely will not benefit from things like sights (imagine hefting a minigun or a jackhammer to shoulder - if you do pull the trigger it would insta-gib you or at the least rip your arm off).
I'm imagining this will balance it. Yeah, minigun's got more bullets and "spray and pray"; jackhammer will probably insta-someone at near point blank ranges (and rightfully so if it's nearly useless in the open). But ultimately, someone with a Gauss or a Cycler or whatever should be able to bring up their sights or scope, put the crosshairs on someone's face, and choke the trigger. I'm just hoping at medium-long ranges the assault rifle outperforms the heavy assault, statistically. I think they should all be rather close-quarters oriented in that regard (filling a hall with three barrels of buckshot, fanning 200 rounds in a nice arc to suppress troops behind cover or explosive lasers that kill indiscriminately). In open field combat they can still provide support, but their killing power is reduced (the jackhammer would be the odd man out with a shotgun in an open field scenario, but would more than make up for it in a building with triple-tapping kills). |
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2011-10-11, 10:42 AM | [Ignore Me] #162 | |||
Lieutenant General
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Either show up with the right equipment or expect to lose, assuming equal skill. |
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2011-10-11, 11:01 AM | [Ignore Me] #164 | ||
Captain
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Help he is specced as MAX. I cant kill him with my pistol as fast as other soldiers. Specializations will matter.
Choose your weapon for specific situations. Or you dont want some variability in weapons and all should be indistinguishable? |
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2011-10-11, 11:45 AM | [Ignore Me] #165 | ||
First Sergeant
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You guys only read what you want to read
I never said I want all weapons equal and limit variety in weapons. Stop putting words in my mouth I'm just, and only, talking about the infantry fight, and how I don't see why, in this area, you cannot give an edge to specialized heavy infantry without having to give him a weapon "only" better than others. Against a MAX, AV doesn't make you suddenly better than the MAX, it brings you on par with the MAX. SA is only giving you another option above your primary weapon. Why HA having a drawback is bad? |
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