Originally Posted by FIREk
The way I understand it, you won't be able to customize a weapon to match the dominant characteristic of a different empire's, equally customized, weapon.
What I mean by this is, for instance:
TR sniper rifle: default damage 100
NC sniper rifle: default damage 120 (let's assume it's the most powerful per-shot sniper rifle in PS2, so that's its dominant characteristic)
I customize my TR sniper rifle with the maximum +20% damage boost, at the cost of fire rate. Let's assume that the rate of fire is the same as the default NC one. I now have a sniper rifle that does 120 damage as well.
The NC guy, however, will apply the very same upgrade to his sniper rifle (and we know that all snipers will pick damage unless it affects accuracy; such a mod wouldn't make sense so it probably won't be in the game) and his rifle will now do 144 damage.
So at the end of the day all NC snipers would have the dominant rifle. At short and medium ranges fire rate will balance out damage. At long and extreme ranges, you either kill or miss. This is basically what I'm getting at.
I would prefer to be wrong, but this is how I understand "maintaining empire distinction" in "customize to fit their playstyle while maintaining empire distinction".
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This is how I understand it also & as a player who only enjoys being a sniper I do NOT like this. I've played TR since the day I started PS, until the day I was heartbroken to say goodbye due to a massive serge of player abuse & not enough support to combat it.
Now I either play NC or stay where I'd LOVE to play. Of course i'll be maxing out my gun for dmg but none the less I'm still gimped compared to an NC sniper who decides to play as I do, as most snipers will.
Any how, I'll suck it up because I know the TR will easily stomp the massive amount of lone snipers that pour into the poor NC & to any NC sniper that kills me, OP!