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2012-05-10, 11:07 PM | [Ignore Me] #151 | ||
First Sergeant
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Hack fun?
Wat? I've purposely hacked in Counter Strike before, back when I was about 12 years old. Its not fun, how could it even be remotely fun unless the reason your doing it is to get back at the clan playing on the server your on. Even then its extremely childish. You know, like a 12 year old. And hell, my recent Steam account was hacked and I still haven't gotten it back yet. Why risk it? Its like those kids who scream and rage before they find out their friends secretly changed their login. Or they must just REALLY suck at playing videogames. Punkbuster? Oh god. Please have mercy on us oh great noodly-appendaged one. Last edited by RawketLawnchair; 2012-05-10 at 11:10 PM. |
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2012-05-11, 04:29 AM | [Ignore Me] #152 | |||
Contributor Lieutenant Colonel
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The fact you can alter them on the fly as well can make them stand out even less. PB is better than nothing for PS2 but there has to be more than just PB. Something that checks the players when they are in the game, not only as they are joining. If PS2 has as much haxing as BF3, scale for scale, if will be shite. Hacking is my biggest concern with the game, it can turn people away that you will never get back. Needs some sort of reporting system that is monitored by an admin as well but how do they handle that 24/7. |
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2012-05-11, 05:35 AM | [Ignore Me] #153 | ||
Second Lieutenant
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There is a special place in hell for those that cheat in games. Every hour of every day for the rest of eternity, they will have a chance to escape the torment and agony they're in, only to lose every single time to someone else that cheated their way in to first place... then they will have to watch that person get their freedom, and cake, and women, and women inside cakes... then their agony starts again.
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2012-05-11, 09:34 AM | [Ignore Me] #154 | ||
Private
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Oh bloody hell, please no punkbuster. That bloody thing is absolutely dreadful. Last time I had to deal with that POS was in Red Orchestra 2, and that game was already riddled with bugs. Punkbuster more or less broke the camel's back and made the game unplayable...)
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2012-05-11, 09:46 AM | [Ignore Me] #155 | |||
Corporal
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100% tracking, through walls? That is really not a complicated set of conditions to test for. It shouldn't be that hard to spot automatically, and (at the very least) flag those people. |
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2012-05-20, 12:27 PM | [Ignore Me] #156 | ||
Private
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I'd just like to point out, that the failure of punkbuster in BF3 has A LOT to do with the fact the BF3 hit detection and damage calculation is client side, yes....they made hit detection and damage calculations client side.
Now this was done for several reasons that can cause problems in online games, but clearly it also creates problems like allowing easier abuse by hackers. The positive (for the developer) is that players will never miss a shot because of ping issues, which severely reduces whine. It also lightens the load on the game server quite dramatically, since it does not have to do all the ballistic calculations - thus allowing low spec servers a high player count. The other way of doing it (server side calulations) can be seen in games like EVE-online (though it is not an FPS, it is a MMO enviroment with very high player counts in battles). With all the ballistic calculations done on the server, and the player computers only sending "i shot at X, with Y, while moving in direction A, in ship B, at speed C, etc. etc.". To my knowledge there has never been a single case of hacking that is useful in combat in EVE-Online - on the other side, the EVE-online servers have to be extremely High-end, with sophisticated hardware and software setups. It also results in exponentially decreased performance linked to player count on the same server node (in the same battle) - resulting in server crashes once the limit is reached 600-1000 last i checked. TLR it is possible to severely reduce or even eliminate aimbot hacking, to the point of it being a non-issue, but are we or SOE willing to pay the price for it? (SOE financially, us in terms of player caps and performance degredation in large battles). Last edited by Popper; 2012-05-20 at 04:45 PM. |
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2012-05-20, 12:51 PM | [Ignore Me] #158 | ||
First Lieutenant
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I'm just going to trust that they know what they're doing, because at the end of the day if we have rampant cheating it will kill this game. The amazing graphics, the unparalleled scale, the persistent world, none of that matters if it's plagued by script kiddies and aimbots. Especially considering there are no servers with admins on hand to ban people, it'll be up to the GM's to police thousands of people.
Honestly I'd be blown away if they can prevent cheating without hardware or IP bans and without any kind of box price. Lets hope we're pleasantly surprised. |
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2012-05-20, 01:00 PM | [Ignore Me] #159 | ||
Major
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Meanwhile at PB headquarters....
Like a lot of others I don't like PB, I would hope however that these "Additional securities" are actual GMs and a decent amount of them. |
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2012-05-20, 02:11 PM | [Ignore Me] #160 | |||
Private
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Just copy-pasting my post from earlier to further agree with the general sentiment that punkbuster seems like a bad idea.
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2012-05-20, 07:00 PM | [Ignore Me] #162 | ||
Sergeant
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I don't really care that they are using PB as 'part' of their solution to hacking; however I too have had bad experiences of being kicked from severs multiple times for no apparent reason. Which I can see severely reducing the likelihood i'd stick around for something I've only pumped a few pounds in for a few cosmetic items.
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2012-05-20, 07:07 PM | [Ignore Me] #163 | ||
Major
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I think they should use VAC2 and have the game as a Steamworks game. Imagine the threat of having both your Steam and your SOE account being banned...... I don't know many people who would risk it then.
I was such an idiot back in 2005 as I used to own my own server and put hacks on for a laugh in custom maps I made with friends. I forgot to turn VAC off and got banned and Valve never allowed me to be unbanned even though it was my server lol. So devastated at the time and only ever used the hacks because I made physics maps which you needed to negotiate fast to have fun. |
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2012-05-20, 11:04 PM | [Ignore Me] #164 | |||
Major
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Yeah VAC is better than Punkbuster. But no way SOE is going to tie this game to Steam IMO. They just wont want to have to share any more of the profit than necessary. I'm not even sure what percentage of profits Free 2 Play games have to share with Valve to be on Steam. I still think the best solution to cheaters will be subscription only servers. It wont actually solve the problem. But would be a place those who hate hackers could go to play a cleaner game. All I know is Punkbuster is really annoying. Never played a game with it that didn't give me some kind of problem despite me not actually hacking. |
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